All Projects → mupen64plus → mupen64plus-rsp-cxd4

mupen64plus / mupen64plus-rsp-cxd4

Licence: other
Exemplary MSP communications simulator using a normalized VU.

Programming Languages

c
50402 projects - #5 most used programming language
C++
36643 projects - #6 most used programming language
Makefile
30231 projects
Batchfile
5799 projects
shell
77523 projects

Projects that are alternatives of or similar to mupen64plus-rsp-cxd4

Ryu64
A Nintendo 64 Emulator made in C#!
Stars: ✭ 36 (+38.46%)
Mutual labels:  emulation, n64
n64
experimental low-level n64 emulator
Stars: ✭ 94 (+261.54%)
Mutual labels:  emulation, n64
mupen64plus-libretro-nx
Improved mupen64plus libretro core reimplementation
Stars: ✭ 139 (+434.62%)
Mutual labels:  emulation, n64
Provenance
iOS & tvOS multi-emulator frontend, supporting various Atari, Bandai, NEC, Nintendo, Sega, SNK and Sony console systems… Get Started: https://wiki.provenance-emu.com |
Stars: ✭ 4,732 (+18100%)
Mutual labels:  emulation, n64
Mupen64plus Core
Core module of the Mupen64Plus project
Stars: ✭ 845 (+3150%)
Mutual labels:  emulation, n64
Mupen64plus Video Rice
Video plugin for the Mupen64Plus v2.0 project, using OpenGL. This plugin is based on the RiceVideoLinux plugin from earlier versions of Mupen64Plus.
Stars: ✭ 26 (+0%)
Mutual labels:  emulation, n64
mupen64plus-input-sdl
Input plugin for Mupen64Plus v2.0 project using SDL. This is derived from the original Mupen64 blight_input plugin.
Stars: ✭ 36 (+38.46%)
Mutual labels:  emulation, n64
Mupen64plus Video Glide64mk2
Video plugin for Mupen64Plus 2.0 based on 10th anniversary release code from gonetz
Stars: ✭ 21 (-19.23%)
Mutual labels:  emulation, n64
angrylion-rdp-plus
A low-level N64 video emulation plugin, based on the pixel-perfect angrylion RDP plugin with some improvements.
Stars: ✭ 143 (+450%)
Mutual labels:  emulation, n64
dskalyzer
DSKalyzer Apple II disk image management tool
Stars: ✭ 23 (-11.54%)
Mutual labels:  emulation
yupi
🎲 open source gaming emulator for flash based games
Stars: ✭ 28 (+7.69%)
Mutual labels:  emulation
Smart-Traffic-Signals-in-India-using-Deep-Reinforcement-Learning-and-Advanced-Computer-Vision
We have used Deep Reinforcement Learning and Advanced Computer Vision techniques to for the creation of Smart Traffic Signals for Indian Roads. We have created the scripts for using SUMO as our environment for deploying all our RL models.
Stars: ✭ 131 (+403.85%)
Mutual labels:  emulation
CeDImu
Experimental Philips CD-I emulator written in C++
Stars: ✭ 41 (+57.69%)
Mutual labels:  emulation
ria-jit
Lightweight and performant dynamic binary translation for RISC–V code on x86–64
Stars: ✭ 38 (+46.15%)
Mutual labels:  emulation
vscode-cc65-debugger
VSCode extension for CC65 debugging with VICE or Mesen
Stars: ✭ 26 (+0%)
Mutual labels:  emulation
awesome-n64-development
A curated list of Nintendo 64 development resources including toolchains, documentation, emulators, example code, and more
Stars: ✭ 210 (+707.69%)
Mutual labels:  n64
arcade-manager
Arcade management tool to handle your MAME/FBA romsets
Stars: ✭ 104 (+300%)
Mutual labels:  emulation
CrystalBoy
C# GameBoy Emulator
Stars: ✭ 93 (+257.69%)
Mutual labels:  emulation
SkyEmu
Game Boy, Game Boy Color, and Game Boy Advanced Emulator
Stars: ✭ 59 (+126.92%)
Mutual labels:  emulation
awesome-edge-computing
A curated list of awesome edge computing, including Frameworks, Simulators, Tools, etc.
Stars: ✭ 149 (+473.08%)
Mutual labels:  emulation

Vector Technology as Implemented for Use with a RISC and SIMD Technology Signal Processor

A vector processor uses long registers addressable by segment-precision, where each segment is n bits wide. The power of a vector processor is that many complex matrix operations, whose algorithms take many scalar CPU instructions and clock cycles to emulate on a regular, personal computer processor, can often times formulate and transfer the correct result in less than a single clock cycle. The impossibility to replicate this precise behavior has paved the way for vendor businesses to protect their systems against hardware emulation since the introduction of display devices rendering three-dimensional graphics. The Nintendo 64 was the first video game system to employ this convenience to their advantage.


Project Reality's Signal Processor

In the engineering make-up of the Nintendo 64 (original codename: Project Reality) is a modified MIPS family revision 4000 co-processor called the "Reality Coprocessor" (RCP). More importantly, the signal processor in this component is responsible for all vector memory operations and transactions, which are almost all impossible to emulate with full accuracy on a scalar, personal computer processor. The vector technology implemented into this design is that accepted from Silicon Graphics, Inc.

RSP Vector Operation Matrices

Here, the entire MIPS R4000 instruction set was modified for very fast, exception-free processing flow, and operation definitions for each instruction do not fall within the scope of this section. Presented instead are layouts of the new instructions added to the scalar unit (those under LWC2 and SWC2, even though they do interface with the vector unit) and the vector unit (essentially, any instruction under COP2 whose mnemonic starts with a 'V'). Information of how pre-existing MIPS R4000 instructions were modified or which ones were removed is the adventure of the MIPS programmer to research.

C2 vd, vs, vt[element] /* exceptions: scalar divide reads */

COP2 element vs1 vs2 vt func
010010 1eeee ttttt sssss ddddd ??????

The major types of VU computational instructions are multiply, add, select, logical, and divide.

Multiply instructions are the most frequent and classifiable as follows:

  • If a == 0, then round the product loaded to the accumulator (VMUL* and VMUD*).
  • If a == 1, then the product is added to an accumulator element (VMAC* and VMAD*).
  • If (format & 0b100) == 0, then the operation is single-precision (VMUL* and VMAC*).
  • If (format & 0b100) != 0, then the operation is double-precision (VMUD* and VMAD*).
op-code Type
00axxx multiply
01xxxx add
100xxx select
101xxx logical
110xxx divide
  • 00 (VMULF) Vector Multiply Signed Fractions
  • 01 (VMULU) Vector Multiply Unsigned Fractions
  • 02 reserved VRNDP was intended for MPEG DCT rounding but omitted.
  • 03 reserved VMULQ was intended for MPEG inverse quantization but omitted.
  • 04 (VMUDL) Vector Multiply Low Partial Products
  • 05 (VMUDM) Vector Multiply Mid Partial Products
  • 06 (VMUDN) Vector Multiply Mid Partial Products
  • 07 (VMUDH) Vector Multiply High Partial Products
  • 10 (VMACF) Vector Multiply-Accumulate Signed Fractions
  • 11 (VMACU) Vector Multiply-Accumulate Unsigned Fractions
  • 12 reserved VRNDN was intended for MPEG DCT rounding but omitted.
  • 13 (VMACQ) Vector Accumulator Oddification
  • 14 (VMADL) Vector Multiply-Accumulate Low Partial Products
  • 15 (VMADM) Vector Multiply-Accumulate Mid Partial Products
  • 16 (VMADN) Vector Multiply-Accumulate Mid Partial Products
  • 17 (VMADH) Vector Multiply-Accumulate High Partial Products
  • 20 (VADD) Vector Add Short Elements
  • 21 (VSUB) Vector Subtract Short Elements
  • 22 reserved
  • 23 (VABS) Vector Absolute Value of Short Elements
  • 24 (VADDC) Vector Add Short Elements with Carry
  • 25 (VSUBC) Vector Subtract Short Elements with Carry
  • 26 reserved
  • 27 reserved
  • 30 reserved
  • 31 reserved
  • 32 reserved
  • 33 reserved
  • 34 reserved
  • 35 (VSAR) Vector Accumulator Read
  • 36 reserved
  • 37 reserved
  • 40 (VLT) Vector Select Less Than
  • 41 (VEQ) Vector Select Equal
  • 42 (VNE) Vector Select Not Equal
  • 43 (VGE) Vector Select Greater Than or Equal
  • 44 (VCL) Vector Select Clip Test Low
  • 45 (VCH) Vector Select Clip Test High
  • 46 (VCR) Vector Select Clip Test Low (single-precision)
  • 47 (VMRG) Vector Select Merge
  • 50 (VAND) Vector AND Short Elements
  • 51 (VNAND) Vector NAND Short Elements
  • 52 (VOR) Vector OR Short Elements
  • 53 (VNOR) Vector NOR Short Elements
  • 54 (VXOR) Vector XOR Short Elements
  • 55 (VNXOR) Vector NXOR Short Elements
  • 56 reserved
  • 57 reserved
  • 60 (VRCP) Vector Element Scalar Reciprocal (single-precision)
  • 61 (VRCPL) Vector Element Scalar Reciprocal Low
  • 62 (VRCPH) Vector Element Scalar Reciprocal High
  • 63 (VMOV) Vector Element Scalar Move
  • 64 (VRSQ) Vector Element Scalar SQRT Reciprocal (single-precision)
  • 65 (VRSQL) Vector Element Scalar SQRT Reciprocal Low
  • 66 (VRSQH) Vector Element Scalar SQRT Reciprocal High
  • 67 (VNOP) Vector Null Instruction
  • 70 reserved
  • 71 reserved
  • 72 reserved
  • 73 reserved
  • 74 reserved
  • 75 reserved
  • 76 reserved
  • 77 reserved

RSP Vector Load Transfers

The VR-DMEM transaction instruction cycles are still processed by the scalar unit, not the vector unit. In the modern implementations accepted by most vector unit communications systems today, the transfer instructions are classifiable under five groups:

  1. BV, SV, LV, DV
  2. PV, UV, XV, ZV
  3. HV, FV, AV
  4. QV, RV
  5. TV, WV

Not all of those instructions were implemented as of the time of the Nintendo 64's RCP, however. Additionally, their ordering in the opcode matrix was a little skewed to what is seen below. At this time, it is better to use only three categories of instructions:

  • normal: Anything under Group I or Group IV is normal type. Only the element must be aligned; addr & 1 may resolve true.
  • packed: Anything under Group II or Group III. Useful for working with specially mapped data, such as pixels.
  • transposed: LTV, LTWV, STV, and SWV can be found in heaps of 16 instructions, all dedicated to matrix transposition through eight diagonals of halfword elements.

LWC2 vt[element], offset(base)

LWC2 base vt rd element offset
110010 sssss ttttt ????? eeee Xxxxxxx
  • 00 (LBV) Load Byte to Vector Unit
  • 01 (LSV) Load Shortword to Vector Unit
  • 02 (LLV) Load Longword to Vector Unit
  • 03 (LDV) Load Doubleword to Vector Unit
  • 04 (LQV) Load Quadword to Vector Unit
  • 05 (LRV) Load Rest to Vector Unit
  • 06 (LPV) Load Packed Signed to Vector Unit
  • 07 (LUV) Load Packed Unsigned to Vector Unit
  • 10 (LHV) Load Alternate Bytes to Vector Unit
  • 11 (LFV) Load Alternate Fourths to Vector Unit
  • 12 reserved LTWV
  • 13 (LTV) Load Transposed to Vector Unit
  • 14 reserved
  • 15 reserved
  • 16 reserved
  • 17 reserved

SWC2 vt[element], offset(base)

SWC2 base vt rd element offset
111010 sssss ttttt ????? eeee Xxxxxxx
  • 00 (SBV) Store Byte from Vector Unit
  • 01 (SSV) Store Shortword from Vector Unit
  • 02 (SLV) Store Longword from Vector Unit
  • 03 (SDV) Store Doubleword from Vector Unit
  • 04 (SQV) Store Quadword from Vector Unit
  • 05 (SRV) Store Rest from Vector Unit
  • 06 (SPV) Store Packed Signed from Vector Unit
  • 07 (SUV) Store Packed Unsigned from Vector Unit
  • 10 (SHV) Store Alternate Bytes from Vector Unit
  • 11 (SFV) Store Alternate Fourths from Vector Unit
  • 12 (SWV) Store Transposed Wrapped from Vector Unit
  • 13 (STV) Store Transposed from Vector Unit
  • 14 reserved
  • 15 reserved
  • 16 reserved
  • 17 reserved

If, by any chance, the opcode specifier is greater than 17 [oct], it was probably meant to execute the extended counterparts to the above loads and stores, which were questionably obsolete and remain reserved.

Informational References for Vector Processor Architecture

Instruction Methods for Performing Data Formatting While Moving Data Between Memory and a Vector Register File United States patent no. 5,812,147 Timothy J. Van Hook Silicon Graphics, Inc.

Method and System for Efficient Matrix Multiplication in a SIMD Processor Architecture United States patent no. 7,873,812 Tibet Mimar

Efficient Handling of Vector High-Level Language Constructs in a SIMD Processor United States patent no. 7,793,084 Tibet Mimar

Flexible Vector Modes of Operation for SIMD Processor patent pending? Tibet Mimar

Programming a Vector Processor and Parallel Programming of an Asymmetric Dual Multiprocessor Comprised of a Vector Processor and a RISC Processor United States patent no. 6,016,395 Moataz Ali Mohamed Samsung Electronics Co., Ltd.

Execution Unit for Processing a Data Stream Independently and in Parallel United States patent no. 6,401,194 Le Trong Nguyen Samsung Electronics Co., Ltd.

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].