All Projects → fivethirtyeight → Nfl Elo Game

fivethirtyeight / Nfl Elo Game

Licence: mit
Data and code for FiveThirtyEight's NFL game

Programming Languages

python
139335 projects - #7 most used programming language

Can You Beat FiveThirtyEight's NFL Predictions?

This repository contains code and data to accompany FiveThirtyEight's NFL Forecasting game. Specifically, it has:

  • Historical NFL scores back to 1920 in data/nfl_games.csv, with FiveThirtyEight's Elo win probabilities for each game.
  • Code to generate the Elo win probabilities contained in the data.
  • Code to evaluate alternative forecasts against Elo using the historical data and the rules of our game.
  • Game schedule and results from the 2019-20 season.
  • Reader forecasts from our 2019-20 forecasting game.
  • Reader forecasts from our 2018-19 forecasting game.
  • Reader forecasts from our 2017-18 forecasting game.

Our goal in providing this repository is for people to be able to figure out how FiveThirtyEight's NFL Elo model and NFL forecasting game work and to provide a loose framework for evaluating forecasts against historical data. This repository does not include assistance in building a predictive model.

Evaluating historical forecasts

eval.py is the only runnable script, and does the following:

  1. Reads in the CSV of historical games. Each row includes a elo_prob1 field, which is the probability that team1 will win the game according to the Elo model.
  2. Fills in a my_prob1 field for every game using code in forecast.py. By default, these are filled in using the exact same Elo model.
  3. Evaluates the probabilities stored in my_prob1 against the ones in elo_prob1, and shows how those forecasts would have done in our game for every season since 1920.

Jump in by running python eval.py. You should see the following output:


On average, your forecasts would have gotten 645.9 points per season. Elo got 645.9 points per season.

This makes sense — right now it's just running FiveThirtyEight's Elo model against itself, so it gets the same number of points for every game.

Open up forecast.py, change the HFA (home-field advantage) parameter to 100, and rerun python eval.py. You should see:


On average, your forecasts would have gotten 605.15 points per season. Elo got 645.9 points per season.

OK, looks like changing home-field advantage from 65 to 100 points isn't a good idea. With that tweak, our generated probabilities perform worse historically than the official FiveThirtyEight Elo probabilities.

Making 2019 forecasts

Inside the Util.read_games function, there are three lines you can uncomment to download the 2019 schedule and results to data/nfl_games_2019.csv. If you run python eval.py after uncommenting them, you'll see something like the following in the output:


Forecasts for upcoming games:
2019-09-05	CHI vs. GB		76% (Elo)		76% (You)
2019-09-08	PHI vs. WSH		77% (Elo)		77% (You)
2019-09-08	JAX vs. KC		38% (Elo)		38% (You)

The scripts are now maintaining Elo ratings through the 2019 season, and printing forecasts (both from elo_prob1 and from my_prob1) for upcoming games. Note that our model is more confident in the home team in every game because we've adjusted the HFA parameter to 100.

More

Have at it! Some ideas for further exploration:

  • Tweak the Elo parameters and margin of victory multiplier and see what happens.
  • Augment these Elo ratings with data from other sources to improve forecasts.
  • Use this code as an example to build your own model using whatever language, framework or approach you'd like.
Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].