All Projects → NovaMods → Nova Renderer

NovaMods / Nova Renderer

Licence: mpl-2.0
Nova Renderer, a custom cross platform render engine written in C++

Projects that are alternatives of or similar to Nova Renderer

Shadergen
Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
Stars: ✭ 395 (-36.19%)
Mutual labels:  graphics, vulkan, shaders
3d Game Shaders For Beginners
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Stars: ✭ 11,698 (+1789.82%)
Mutual labels:  graphics, vulkan, shaders
Diligentcore
Core functionality of Diligent Engine
Stars: ✭ 263 (-57.51%)
Mutual labels:  graphics, vulkan, shaders
Holoshield
Highly customizable sci-fi shield / force field shader for Unity3D. Allows you to set edge power & color, inner texture scrolling, waviness, scale pulsation and procedural intensity noise. Implements tessellation for low-poly base meshes.
Stars: ✭ 401 (-35.22%)
Mutual labels:  graphics, shaders
Renderdoc
RenderDoc is a stand-alone graphics debugging tool.
Stars: ✭ 5,969 (+864.3%)
Mutual labels:  graphics, vulkan
Gdlauncher
GDLauncher is a simple, yet powerful Minecraft custom launcher with a strong focus on the user experience
Stars: ✭ 386 (-37.64%)
Mutual labels:  minecraft, mod
Replaymod
Minecraft ReplayMod
Stars: ✭ 348 (-43.78%)
Mutual labels:  minecraft, mod
Verticaldissolve
Procedural vertical dissolve shader. Highly customizable. Tweak edge color, noisiness & waviness, rim light, emission scrolling and more.
Stars: ✭ 434 (-29.89%)
Mutual labels:  graphics, shaders
Justenoughitems
Item and Recipe viewing mod for Minecraft
Stars: ✭ 418 (-32.47%)
Mutual labels:  minecraft, mod
Renderhelp
⚡️ 可编程渲染管线实现,帮助初学者学习渲染
Stars: ✭ 494 (-20.19%)
Mutual labels:  graphics, shaders
Texturepanner
This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures
Stars: ✭ 528 (-14.7%)
Mutual labels:  graphics, shaders
Mineos
Home of MineOS and it's software for OpenComputers mod
Stars: ✭ 381 (-38.45%)
Mutual labels:  minecraft, mod
Tinyraytracer
A brief computer graphics / rendering course
Stars: ✭ 3,971 (+541.52%)
Mutual labels:  graphics, shaders
Gfx
[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
Stars: ✭ 5,045 (+715.02%)
Mutual labels:  graphics, vulkan
Silk.net
The high-speed OpenAL, OpenGL, Vulkan, and GLFW bindings library your mother warned you about.
Stars: ✭ 534 (-13.73%)
Mutual labels:  graphics, vulkan
Quartz
Vulkan RTX path tracer with a declarative ES7-like scene description language.
Stars: ✭ 367 (-40.71%)
Mutual labels:  graphics, vulkan
Vulkan best practice for mobile developers
Vulkan best practice for mobile developers
Stars: ✭ 424 (-31.5%)
Mutual labels:  graphics, vulkan
Unity Shaders
A bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨
Stars: ✭ 564 (-8.89%)
Mutual labels:  graphics, shaders
Agi
Android GPU Inspector
Stars: ✭ 327 (-47.17%)
Mutual labels:  graphics, vulkan
Magnum
Lightweight and modular C++11 graphics middleware for games and data visualization
Stars: ✭ 3,728 (+502.26%)
Mutual labels:  graphics, vulkan

ova Renderer

Github Actions Discord Chat

This project is in the early stages of development, it is not working in Minecraft yet.

Purpose

We set out to make a completely new renderer for Minecraft aimed at giving more control and vastly better tooling to shaderpack developers.

QuikFAQ

  • Nova is a replacement for Minecraft's renderer built for shaderpack support and more shaderpack features. It is not:
    • Something to make Minecraft run faster
    • For older computers
    • A rewrite of the tick system
    • A rewrite of the audio system
    • Anything to do with the MC server

Development Status

Nova Renderer is a passion project by the developers and as such does not have any set deadlines or release dates. We are still in early development of the multi-backend rewrite and things may change at any moment. That all being said, it is still in quite active development.

Developer Setup

Contributing.

Dependencies

One dependency needs to be installed system wide. The LunarG Vulkan SDK version v1.1.126.0. Installation instructions can be found on the website. When installed in the default location, we can detect it and use it.

Nova is built the same way most cmake projects are built. However, git submodules need to be cloned:

git submodule update --init --recursive

From there, standard cmake build:

Windows

# Generate Visual Studio Project
cmake -B build -S . -DCMAKE_BUILD_TYPE=Debug -G "Visual Studio 16 2019" -Wno-dev
# Build from command line, or open into Visual Studio
cmake --build build

Unix

If you have the ninja build tool, it is the recommended way of building.

# Generate build.ninja
cmake -B build -S . -DCMAKE_BUILD_TYPE=Debug -GNinja -Wno-dev
# Build from command line, or open into Visual Studio
ninja -C build

If you don't have ninja, use regular make.

# Generate makefile
cmake -B build -S . -DCMAKE_BUILD_TYPE=Debug -Wno-dev
# Build from command line
make -C build -j$(nproc)

Please read the following to help get a feel for the project:

Please contact us on Discord if you want to help! We're very friendly 😄

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].