All Projects → pierreyoda → o2r

pierreyoda / o2r

Licence: MIT license
Open Rodent's Revenge is a C++ remake of the famous Microsoft game "Rodent's Revenge" (1991).

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Open Rodent's Revenge

C++ remake of the famous Microsoft game "Rodent's Revenge" (1991) made with Qt, SFML and MicroPather.

Download link for the 0.7 version for Windows (original link).

See also (made appoximately at the same time, in my high school years):

I have absolutely no rights over the original property and multiple alternate sprite sets are included that completely replace the reproduced sprites.

Screenshots (0.7)

Open Rodent's Revenge 0.7 Gameplay Open Rodent's Revenge 0.7 Launcher

Features (0.7)

  • Same gameplay as the first levels of the original game : you (the mouse) must move blocks around to trap cats which then transform into cheese after a certain amount of time. The cats can move diagonally, and will compute a path to you if one is available (A* algorithm). Otherwise, they will just move around randomly.
  • Level editor : place different blocks and the mouse's starting position and save your own levels in a simple text file.
  • Levels of any size (within reasonable limits) with sprites rescaling or dynamic screen size (launcher option).
  • "Modding" system : replace any sprite with a new one and combine your modification with others ; the loading order will determine which file to use. You can see an example of such a modification in the gameplay screenshot above where the lives display uses hearts instead of mouses ("zelda" mod).
  • Game launcher : a simple launcher that can be used to configure a game or a level editing session (uses the command line arguments internally). You can also choose different mods to use with convenient priority reordering. Your options will be remembered.
  • Tiled Map batch rendering for better performance (one drawing call for each sprite type).

History

The latest beta version (0.7) was released in 2010 and consists in two different programs : a launcher made with Qt 4 and the actual game made with SFML 2 and Micropather. You can download a Linux build or older versions of the game on the original Sourceforge project repository. All versions included (mostly 0.6 and 0.7), this game was downloaded more than 40 thousand times.

I started a rewrite for 1.0 but wasn't able to finish it at the time. This version uses Qt 5 and SFML 2 in order to have a single game window. Note that this would most likely make a port to mobile platforms pretty straightforward.

This project is currently incomplete and somewhat outdated (limited modern C++ usage), but anyone is welcome to build upon it.

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