McNopper / Opengl_es
OpenGL ES 2.0, 3.0 and 3.1 with GLSL
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OpenGL_ES
OpenGL ES 2.0, OpenGL ES 3.0 and OpenGL ES 3.1 with GLSL
Please read GLUS/README.txt
Please read Binaries/README.txt
Please read OpenGL_ES/wiki
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Example01 - Basic window and OpenGL ES initialization
Example02 - Rendering of a triangle
Example03 - Grey filter
Example04 - Perspective rendering of a cube
Example05 - Phong rendering of a sphere
Example06 - Texturing of a cube
Example07 - Normal mapping
Example08 - Environment/cube mapping
Example11 - Reflection and refraction
Example12 - Shadow mapping
Example15 - Water rendering
Example16 - Model loading and rendering
Example19 - Render to texture and planar reflection
Example20 - Texture matrix, alpha blending and discarding
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