All Projects → OpenIV-Team → OpenIV-Languages

OpenIV-Team / OpenIV-Languages

Licence: other
Repository for OpenIV localisation files and stuff

Programming Languages

Rich Text Format
576 projects

Projects that are alternatives of or similar to OpenIV-Languages

RAGE-StringsDatabase
This repository contains known string lines and file names for RAGE based games (GTA IV, GTA V, RDR 2)
Stars: ✭ 26 (-7.14%)
Mutual labels:  modding, modding-tools, openiv
MassEffectModder
Mass Effect Modder (MEM)
Stars: ✭ 64 (+128.57%)
Mutual labels:  modding, modding-tools
Centrifuge
Cross-platform runtime mod loader and API for any Unity-based game. Supports Unity 5 and up!
Stars: ✭ 27 (-3.57%)
Mutual labels:  modding, modding-tools
botw-modding
The Legend of Zelda: Breath of the Wild - Modding Documentation and Tools
Stars: ✭ 51 (+82.14%)
Mutual labels:  modding, modding-tools
dog-scepter
A work-in-progress modding tool geared toward UNDERTALE/DELTARUNE
Stars: ✭ 32 (+14.29%)
Mutual labels:  modding, modding-tools
R3ditor
An open-source project created to reverse-engineering some Resident Evil 3 files
Stars: ✭ 19 (-32.14%)
Mutual labels:  modding, modding-tools
ThunderKit
Mod Project Development Environment for Unity and Unity Games
Stars: ✭ 64 (+128.57%)
Mutual labels:  modding, modding-tools
SMLHelper
A complete Subnautica and Subnautica: Below Zero modding library for the popular QModManager framework.
Stars: ✭ 36 (+28.57%)
Mutual labels:  modding, modding-tools
m2sdk
Software Development Kit for the Steam version of Mafia2.
Stars: ✭ 19 (-32.14%)
Mutual labels:  modding, modding-tools
FFXIV Modding Tool
FFXIV Modding Tool is the Cross-platform Commandline interface alternative for TexTools
Stars: ✭ 39 (+39.29%)
Mutual labels:  modding, modding-tools
ME3ModManager
Legacy mod manager for Mass Effect 3 (superceded by ME3Tweaks Mod Manager)
Stars: ✭ 17 (-39.29%)
Mutual labels:  modding, modding-tools
Sims4ScriptingBPProj
Sims 4 Scripting Boilerplate Project
Stars: ✭ 32 (+14.29%)
Mutual labels:  modding, modding-tools
ModdingDiablo2Resurrected
This repository contains some tools and guides on modding Diablo 2 Resurrected.
Stars: ✭ 75 (+167.86%)
Mutual labels:  modding, modding-tools
botw-editor
The Legend of Zelda: Breath of the Wild - Editor
Stars: ✭ 27 (-3.57%)
Mutual labels:  modding, modding-tools
Unity-Lua
A wrapper around MoonSharp that allows easy development of moddable Unity games
Stars: ✭ 105 (+275%)
Mutual labels:  modding, modding-tools
pax
📦 The MC modpack manager for professionals.
Stars: ✭ 83 (+196.43%)
Mutual labels:  modding, modding-tools
Smash Forge
Open Source Editor of Smash 4 Filetypes
Stars: ✭ 118 (+321.43%)
Mutual labels:  modding
Payday 2 Blt
Payday 2 Better Lua injecTor
Stars: ✭ 176 (+528.57%)
Mutual labels:  modding
Openmod
OpenMod .NET Plugin Framework
Stars: ✭ 81 (+189.29%)
Mutual labels:  modding
Papyrusdotnet
PapyrusDotNet - A .NET Papyrus Compiler for Fallout 4 and Skyrim
Stars: ✭ 79 (+182.14%)
Mutual labels:  modding

OpenIV-Languages

Repository for OpenIV localization files and stuff.

This instruction is applied to OpenIV 2.9 and newer.

Translate OpenIV

You can translate OpenIV into your native language, this instruction will guide you how to do it. Also, you can contribute improvements and fixes into existing localizations.

Localization files

To get started you need localization files, you can find them in your OpenIV folder: C:\Users[UserName]\AppData\Local\New Technology Studio\Apps\OpenIV\Resources\Languages

Or in this repository here: /master/OpenIV/Resources/Languages

Tools

To edit XML files we recommend you to use text editor with syntax highlight. For example Notepad++. You can also validate your XML files and check their syntax using Notepad++ XML Tools plugin.

Language folder

When you creating your new localization you need to copy en_GB folder and correctly name it. You can find folder name for your language in this list.

Editing LIP.xml

The LIP.xml file is metadata file that describes your localization pack.

<?xml version="1.0" encoding="UTF-8"?>
<LanguageInterfacePack version='400' ID='2057' active="true">
	<Contributors>
		<Contributor link="http://openiv.com/">OpenIV Team</Contributor>
	</Contributors>
</LanguageInterfacePack>

In this file you need to set correct language ID, you can find ID name for your language in this list.

When you edit existing localization, you must add your name into Contributors section of this file.

Flag

For the language icon use the country flag. We use PNG images from this repository. You need to use Flat 32x32 PNG icon, you can find it for your language in this folder.

Constants

In your localization, you can use the following constants:

Constant Value
$AppName$ OpenIV
$ModsFolder$ "mods"
$ModsFolderPath$ mods\
$ModsFolderAsi$ OpenIV.ASI
Game specific Constants

The following constants will be different for each game:

Game / Constant $RageGAME$ $RageGAME_SHORT$ $RageGAME_MP$ $RageEncryptionStorage$
GTA V Grand Theft Auto V GTA V GTA Online GTA5.exe
GTA IV Grand Theft Auto IV GTA IV GTA IV Multiplayer GTAIV.exe
EfLC Episodes from Liberty City EfLC GTA IV Multiplayer EFLC.exe
Max Payne 3 Max Payne 3 Max Payne 3 Max Payne 3 Multiplayer MaxPayne3.exe
RDR 2 Red Dead Redemption 2 RDR 2 Red Dead Online RDR2.exe

Changes between OpenIV versions

Every time new OpenIV version released, you probably need to update your localization with new strings and changes. You can find list of changes here.

Submitting your localizations

If you are familiar with GitHub, you can submit your localization right here. If you are not familiar with it, you can send your localizations by contacting us on forums:

Translate OpenIV Setup

Not yet ready.

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].