All Projects → jeff-1amstudios → OpenNFS1

jeff-1amstudios / OpenNFS1

Licence: other
Remake of the original EA Need for Speed 1 using c# and Monogame

Programming Languages

C#
18002 projects
HLSL
714 projects

Projects that are alternatives of or similar to OpenNFS1

Monogame.forms
MonoGame.Forms is the easiest way of integrating a MonoGame render window into your Windows Forms project. It should make your life much easier, when you want to create your own editor environment.
Stars: ✭ 165 (+5.1%)
Mutual labels:  monogame
Transform
Base Monogame objects for managing relative transforms.
Stars: ✭ 19 (-87.9%)
Mutual labels:  monogame
SNKRX
A replayable arcade shooter where you control a snake of heroes.
Stars: ✭ 1,067 (+579.62%)
Mutual labels:  indiedev
Penumbra
2D lighting with soft shadows for MonoGame
Stars: ✭ 207 (+31.85%)
Mutual labels:  monogame
ScriptableObjectDropdown
Dropdown for ScriptableObjects
Stars: ✭ 40 (-74.52%)
Mutual labels:  indiedev
MonoGame.Primitives2D
Easy-to-use 2D primitives
Stars: ✭ 44 (-71.97%)
Mutual labels:  monogame
Magicallife
A 2d game that aspires to be similar to Rimworld, with more depth, magic, and RPG concepts.
Stars: ✭ 145 (-7.64%)
Mutual labels:  monogame
cocos2d-mono
Continuation of Cocos2D-XNA project, with focus on MonoGame
Stars: ✭ 18 (-88.54%)
Mutual labels:  monogame
On-The-Roadside
A turn-based ASCII strategy game.
Stars: ✭ 21 (-86.62%)
Mutual labels:  indiedev
UI Engines
Engine specific libraries for Empty Keys UI
Stars: ✭ 52 (-66.88%)
Mutual labels:  monogame
Zombusters
🕹️ A retro style zombies shooter with cool isometric pixel art for Windows and MacOS
Stars: ✭ 41 (-73.89%)
Mutual labels:  monogame
ArcaneManagedFbx
C# and .NET Framework wrapper for the Autodesk FBX SDK written in C++/CLI (managed C++).
Stars: ✭ 36 (-77.07%)
Mutual labels:  monogame
Landlord
Landlord was a planned roguelike game, which may yet be completed one day if I decide I am willing to re-approach it.
Stars: ✭ 40 (-74.52%)
Mutual labels:  monogame
Monofoxe
Foxes made Monogame easy.
Stars: ✭ 175 (+11.46%)
Mutual labels:  monogame
hevadea
🗺 A game about exploring a randomly generated world.
Stars: ✭ 29 (-81.53%)
Mutual labels:  monogame
Protogame
This project has been sunset as of 1st Jan 2018 and is no longer supported or maintained
Stars: ✭ 166 (+5.73%)
Mutual labels:  monogame
LDtkMonogame
Monogame renderer and importer for LDtk Level editor
Stars: ✭ 43 (-72.61%)
Mutual labels:  monogame
awesome-indie
Resources for independent developers to make money
Stars: ✭ 7,991 (+4989.81%)
Mutual labels:  indiedev
ACViewer
Viewer / Utility for DAT files for the game Asheron's Call
Stars: ✭ 19 (-87.9%)
Mutual labels:  monogame
easy-extends
一个简单快速安装PHP扩展的程序--最简单的方法就是使用Linux
Stars: ✭ 78 (-50.32%)
Mutual labels:  monogame

OpenNFS1

OpenNFS1 is a ground-up remake of the original EA Need for Speed 1. The code is all written from scratch without reverse engineering executables, and it uses the original data files that were on the CD back in 1995! The format of the various binary data files was worked out by Ian Brown, Denis Auroux and myself.

Main features

  • Written in C# and XNA. (Now converted to Monogame)
  • 16 tracks with scenery, animations, tunnels
  • 9 drivable cars with animated dashboards
  • Can drive tracks backwards (not allowed in the original)
  • Can drive past the finish signs on open road stages to see the real end of the track (probably never seen by anyone except by the original developers!)

Requires

  • OpenAL
  • Monogame >= 3.2.0
  • .NET 4

Build from source

git clone https://github.com/jeff-1amstudios/OpenNFS1.git

Open OpenNFS1.sln in Visual Studio

Installer

You can also install the last stable binary from the Releases page

Legal:

Models, textures, tracks, cars by Pioneer Productions / EA Seattle (C) 1995. OpenNFS1 is not affiated in any way with EA or Pioneer Productions

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].