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EFTEC / php-benchmarks

Licence: MIT license
It is a collection of php benchmarks

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PHP benchmarks

It is a collection of PHP benchmarks. Those benchmarks are aimed to be executed in most machines without any special installation or configuration. It only requires a single library (to draw the table) and nothing else much. It doesn't require composer or any other extra component. Just download (or copy and paste) and run.

Awards

PHP Benchmarks: Evaluate the speed of PHP running different tasks - PHP Classes

It is tested under PHP 7.4 / PHP 8.0 + 64bits + Windows 64 bits but you could download it and test it by yourself (it is the idea).

Table of contents

Benchmark 1, Reference vs No Reference

Is it fast to use a reference argument or return a value?

reference_vs_no_reference.php

function reference(&$array) {
    $array['a1']=2;
    $array['a2']='bbbb';
    $array['a4']=55555;
}
function noReference($array) {
    $array['a1']=2;
    $array['a2']='bbbb';
    $array['a4']=55555;
    return $array;
}

Result (smaller is better)

Reference No Reference Speed of Reference %
0.06107497215271 (faster) 0.10248017311096 40.403133309913

Conclusion: Using a reference argument is faster than using an argument by value

Bechmark 2 Hash speed

We test the benchmark of the generation of hash.

benchmark_hash.php

HEX means that the result is resulted in HEXADECIMAL.

RAW means the result is binary. Sometimes HEX=RAW.

Result (short time is better)

format algo length time
HEX adler32 8 4.6730041503906
RAW adler32 4 4.7018527984619
RAW fnv164 8 6.2000751495361
HEX fnv1a32 8 6.2048435211182
HEX fnv132 8 6.2098503112793
RAW fnv132 4 6.2119960784912
HEX fnv164 16 6.2189102172852
HEX fnv1a64 16 6.2229633331299
RAW fnv1a32 4 6.227970123291
RAW tiger192,3 24 8.040189743042
RAW tiger160,3 20 8.0409049987793
HEX tiger160,3 40 8.0428123474121
HEX tiger192,3 48 8.0468654632568
HEX tiger128,3 32 8.0511569976807
RAW tiger128,3 16 8.2709789276123
RAW md4 16 8.6510181427002
HEX md4 32 8.6619853973389
RAW joaat 4 9.3100070953369
HEX joaat 8 9.3538761138916
RAW md5 16 10.200977325439
HEX md5 32 10.215997695923
RAW tiger128,4 16 10.791063308716
HEX tiger160,4 40 10.793924331665
RAW tiger160,4 20 10.806083679199
RAW tiger192,4 24 10.81109046936
HEX tiger128,4 32 10.812044143677
HEX tiger192,4 48 10.833978652954
HEX sha1 40 11.46388053894
RAW sha1 20 11.497020721436
HEX crc32c 8 16.038179397583
RAW crc32c 4 16.067028045654
HEX sha3-224 56 16.110181808472
RAW sha3-224 28 16.110897064209
HEX crc32b 8 16.125917434692
RAW crc32b 4 16.162872314453
HEX sha512/224 56 17.075777053833
HEX sha512 128 17.086982727051
RAW sha512/224 28 17.08984375
HEX sha3-256 64 17.097949981689
RAW sha384 48 17.104864120483
RAW sha512 64 17.114877700806
RAW crc32 4 17.119884490967
HEX sha512/256 64 17.130136489868
RAW sha512/256 32 17.167806625366
HEX crc32 8 17.171859741211
HEX sha384 96 17.177820205688
HEX haval160,3 40 17.213106155396
RAW haval160,3 20 17.232179641724
HEX haval128,3 32 17.246961593628
HEX haval192,3 48 17.338037490845
RAW haval128,3 16 17.502069473267
RAW haval256,3 32 17.529964447021
RAW haval224,3 28 17.548799514771
RAW haval192,3 24 17.639875411987
HEX haval224,3 56 17.678022384644
HEX haval256,3 64 17.735958099365
HEX ripemd256 64 20.03002166748
RAW ripemd256 32 20.137071609497
RAW ripemd128 16 20.437002182007
HEX ripemd128 32 20.43890953064
HEX sha3-384 96 22.219181060791
RAW sha3-384 48 22.259950637817
RAW haval256,4 32 24.071931838989
HEX haval256,4 64 24.100065231323
RAW haval224,4 28 24.12486076355
HEX haval224,4 56 24.132966995239
RAW haval192,4 24 24.198055267334
HEX haval160,4 40 24.597883224487
HEX haval192,4 48 24.653911590576
RAW haval160,4 20 24.665832519531
HEX haval128,4 32 24.919033050537
RAW haval128,4 16 25.200128555298
RAW sha224 28 25.952100753784
RAW sha256 32 25.97713470459
HEX sha224 56 26.051044464111
HEX sha256 64 26.114940643311
HEX ripemd320 80 28.150081634521
HEX ripemd160 40 28.232097625732
RAW ripemd160 20 28.304100036621
RAW ripemd320 40 28.388977050781
HEX haval224,5 56 29.100894927979
RAW haval256,5 32 29.104948043823
HEX haval160,5 40 29.134035110474
HEX haval256,5 64 29.13498878479
RAW haval224,5 28 29.138088226318
RAW haval160,5 20 29.186964035034
RAW haval192,5 24 29.205083847046
RAW haval128,5 16 29.221057891846
HEX haval128,5 32 29.263973236084
HEX haval192,5 48 29.27303314209
HEX sha3-512 128 32.00101852417
RAW sha3-512 64 32.001972198486
RAW whirlpool 64 50.601005554199
HEX whirlpool 128 50.703048706055
HEX gost 64 95.890998840332
RAW gost 32 95.905780792236
RAW gost-crypto 32 95.912933349609
HEX gost-crypto 64 95.93391418457
HEX snefru 64 195.09100914001
HEX snefru256 64 195.57094573975
RAW snefru256 32 195.965051651
RAW snefru 32 197.18909263611
RAW md2 16 830.39283752441
HEX md2 32 838.06991577148

JSON vs Serialize

It benchmark to serialize and de-serialize variables

json_vs_serialize.php

array

$data=['field1'=>"hello",'field2'=>450,'field3'=>['field4'=>'hello','field5'=>450]];

object StdClass

$data=new stdClass();
$data->field1="hello";
$data->field2=450;
$data->field3=new stdClass();
$data->field3->field4="hello";
$data->field3->field5=450;

object (defined by a class)

$data=new MyClass();
$data->field1="hello";
$data->field2=450;
$data->field3=new MyClass2();
$data->field3->field4="hello";
$data->field3->field5=450;

Result (less is better)

type time
json_encode array 23.508071899414
serialize array 20.003318786621 (better)
json_decode array 120.9020614624
unserialize array 39.196014404297
json_encode object stdclass 24.199485778809
serialize object stdclass 32.901763916016
json_decode object stdclass 127.10094451904
unserialize object stdclass 102.61535644531
json_encode object 24.39022064209
serialize object 32.877922058105
json_decode object 126.21879577637
unserialize object 129.1036605835 (worst)

DEFINE / CONST / ENV

We test the performance between to read an environment variable or to use a constant.

Result (less is better)

DEFINE CONST CONST getEnv() function
0.00066995620727539 0.00067687034606934 0.056761026382446 0.00053286552429199

Conclusion, define() and const have practically the same performance (at least in PHP 7.4), while getEnv() is considerably bad. However,getEnv() is acceptable even when it is 10000% slower (50000 getEnv() took 50ms.).

We also tested to call a function and it is way fast than getEnv()

Conclusion: getEnv() is not cached neither it is loaded into PHP. Instead, it is calculated each time when it is called.

array_map vs foreach

benchmark_arraymap_foreach.php

It tests the performance between foreach and array_map

Result 7.x (less is better)

foreach array_map array_map (static) array_map (calling a function)
0.10213899612427 (better) 0.18259811401367 0.18230390548706 0.17731499671936

Result 8.x (less is better)

foreach array_map array_map (static) array_map (calling a function)
0.12356901168823242 (better) 0.19595623016357422 0.19472408294677734 0.19141697883605957

Conclusion: Foreach is still faster. Between array_map and array_map (static), there is not a big difference. And using array_map with a function is slightly fast.

isset vs @ at

benchmark_isset_vs_at.php

This test could be a bit misleading but the goal is to benchmark the speed even when both ways returns different values.

$r=isset($var); // isset (it returns true if the variable exists)
$r=@$var // at
$r= $var ?? null; // nullcol php >7.0
$r= @$var ? $exist : null; // ternary
$r=isset($var) ?? $var; // issetnull7 php>7.0
$r=isset($var) ? $var : null; // issetnull5 php>7.0
!isset($var) and $var=null; // hacky but it works (however it doesn't assigns value if the value does not exists)

Result (smaller is better)

isset at nullcol ternary issetnull7 issetnull5 hacky
0.01783585548400879 0.3733489513397217 0.0551450252532959 0.38265109062194824 0.024428129196166992 0.02412700653076172 0.014414072036743164

Smaller is better.

Conclusion: @ is between 1 and 2 order of magnitude slower.

Type hinting

How type hinting affects the performance?

benchmark_types_arguments.php

Let's say the next code

/**
 * @param DummyClass $arg1
 * @param DummyClass $arg2
 *
 * @return DummyClass
 */
function php5($arg1,$arg2){
    return new DummyClass();
}
function php7(DummyClass $arg1,DummyClass $arg2): DummyClass {
    return new DummyClass();
}

Result (smaller is better)

php5 php7
0.0006339550018310547 0.0007991790771484375

Smaller is better.

Conclusion: In general, type hinting is around 10% slower but both methods are enough fast to made any difference.

While it could be useful but if you are using a proper IDE, then you could rely on PHPDoc, it's verbose but it is more complete and without affecting the performance.

Benchmark eval

benchmark_eval.php

$r=ping("pong"); // no eval
eval('$r=ping("pong");'); // eval 
$r=eval('return ping("pong");'); // eval 2

$fnname='ping';
$r=$fnname("pong"); // dynamic_function (calling a function using a variable)

Result (smaller is better)

no_eval eval eval2 dynamic_function
0.003139972686767578 0.14499497413635254 0.1302490234375 0.00487518310546875

Conclusion: Eval is considerably slow and it should be avoided if possible

Benchmark count vs is_array and count

benchmark_count_isarray

$r=@count($array1);
$r=is_array($array1)? count($array1) : null;
is_array($noarray) and $r=count($noarray);

Result (smaller is better)

count is_array count is_array count 2
0.05631399154663086 0.003616809844970703 0.0020818710327148438 (better)

Conclusion: @ is consistently bad in an order of magnitude. We could gain a bit of performance using a logic operator (it only assigns the value if the value is an array)

Note: @count($array) crashes in PHP 8 when $array is not an object

Benchmark is_array vs is_countable

benchmark_is_array_countable.php

$r=is_countable($array1);
$r=is_array($array1);
$r=gettype($noarray);
$r=get_debug_type($noarray);

Result (smaller is better)

is_countable (PHP 7.x) is_array count gettype get_debug_type (PHP 8)
0.0044329166412353516 0.0022399425506591797 0.002468109130859375 0.004589080810546875

Conclusion: is_countable is surprisingly bad. Also, get_debug_type() is slower than gettype()

Benchmark array_key_exists vs isset

$r=array_key_exists('repeated',$array1);
$r=isset($array1['repeated']);

benchmark_array_key_exists_vs_isset.php

Note: if the key exists $array1['repeated'] but the value is null, then isset() returns false while array_key_exists returns true. So they are not exactly the same.

Result (smaller is better)

array_key_exists isset
0.00333404541015625 0.0028688907623291016

Conclusion: isset() is the fastest by usually an 40-80%.

Benchmark str_contains vs str_pos

benchmark_str_contains_vs_strpos.php

$r=str_contains($text,'mary');
$r=strpos($text,'mary');

Result (smaller is better)

str_contains strpos
0.09099698066711426 0.09030508995056152

They give the same performance but conceptually (if you want to see if a string exists inside other) str_contains is better because it always returns a boolean while strpos returns an int or a false.

Benchmark file_exists vs is_file

benchmark_file_exists_vs_is_file.php

This benchmark measures the speed of both functions where the file exists and where the file does not exist.

Result (smaller is better)

Windows:

file_exists is_file
3.451578140258789 2.0834150314331055

Linux:

file_exists is_file
0.1745491027832 0.062805891036987

Conclusion: is_file() is faster in almost the double of speed and Linux is faster than Windows.

Benchmark array_merge vs others

benchmark_array_merge_vs_plus.php

We compare array_merge() versus the rest. We should notice that they could return different results considering if we have duplicates or if the value stored is not indexed. So, they are not always interchangeable.

  $r=array_merge($array1,$array2); // array merge
  $r=array_replace($array1,$array2); // array_replay
  $r= $array1 + $array2; // plus
  $r= foreachMerge($array1,$array2); // foreach concatenates the two values using a foreach loop

Result (smaller is better)

array_merge array_replace plus foreach
0.015676021575927734 (12) 0.019279003143310547 (9) 0.014889001846313477 (9) 0.05200004577636719 (9)

note: the number between parenthesis indicates the number of elements returned.

array_merge(['a'=>'1','b'=>'2',1,2],['a'=>'1','b'=>'2',1,2]) returns the values ['a'=>'1','b'=>'2',1,2,1,2]. Array_replace, plus and foreach does not duplicates the values without indexes.

Conclusion: plus is better than array_replace and it does a similar job. array_merge generates an acceptable performance (even the arrays has duplicates). Also, you don't want to create your own merge using foreach.

Benchmark array versus object

This benchmark tests the next functionalities:

  • Create a variable.
  • Then, it reads a simple value
  • And it adds to the list (the list is created every round)
$array_numeric=[$hello,$second,$third];

$array_not_numeric=['hello'=>$hello,'second'=>$second,'third'=>$third];

$object_constructor=DummyClass('world',0,20.3);

$object_no_constructor=new DummyClass2();
$object_no_constructor->hello='world';
$object_no_constructor->second=0;
$object_no_constructor->third=20.3;

What is a factory? A factory is a function used for creating an entity (in this case, an array).

what is a constructor? A constructor is part of a class and is used to initialize the instance of the object.

Result (smaller is better)

It is the result of the benchmarks in seconds

array numeric no factory array no factory array numeric factory array factory object constructor object no constructor object no constructor setter/getter object no constructor setter/getter (magic) object no constructor stdClass
0.038275957107543945 0.04024696350097656 0.12892484664916992 0.15126800537109375 0.12696218490600586 0.08770990371704102 0.21163702011108398 0.3990211486816406 0.13244986534118652

Result in percentage compared with the smaller result.

array numeric no factory array no factory array numeric factory array factory object constructor object no constructor object no constructor setter/getter object no constructor setter/getter (magic) object no constructor stdClass
0% 5.15% 236.83% 295.2% 231.7% 129.15% 452.92% 942.49% 246.04%

Conclusion:

  • The difference between an array numeric and an associative array is a mere 5%, so you can say that they are the same.
  • The use of an object is +100% slower but it is still acceptable in most conditions (aka it uses the double of time).
  • The call to a method or the use of a constructor increases the value considerably. Also, it's better to use an object/constructor than an array/factory. Why? I don't know.
  • The use of setter/getters impacts the performance considerably. If you can then you should avoid that.
  • The use of magic setters and getters is horrible (almost 10 times slower). Is it the reason why Laravel is slow?
    • Also, the setters and getters are vanilla, they don't validate if the field exists of any other validation.
  • And the use of a stdClass (anonymous class) is also bad but not as bad as to use setter and getters.

ps: The test ran 1 million times and the difference is smaller than 0.3 seconds, so is it important?

Let's say we have 100 concurrent users (not a small number but not impossible), and we are processing and returning a list with 1000 values. It is 100x1000 = 100'000 objects. So, if we consider 100'000 objects, then the difference is less than 0.03 seconds in the worst case. However, our systems process more than a single operation, so if we are showing a list of objects, then we also validating, showing other values, validating, reading from the database and storing into the memory and returning to the customer via a web or serialized, so this value could considerable and the use of the CPU is on-top of other processes. It is not a big deal for a small project, but it is important for a big project.

tl/dr

$customer[0]='john'; // faster but it is hard to understand
$customer['name']='john'; // almost as fast as the first one but it is clear to understand (it also uses more memory)
$customer->name='john'; // (where $customer is an object of the class Customer) slower but it still acceptable.
$customer->name='john'; // (where $customer is an object of the class stdClass) the double of slower than to use a class. 
$customer=new Customer('john'); // (constructor) even slower but is still acceptable;
$customer=factory('john'); // (where factory is an array that returns an array). Slower than the use of constructor.
$customer->setName('john'); // bad performance
$customer->name='john'; // (where the class uses a magic method) awful performance, avoid this one.

https://github.com/EFTEC/php-benchmarks/blob/master/benchmark_array_vs_object.php

Echo vs Concat vs Implode

Which is faster for multiples concatenation?

echo concat implode
0.00058293342590332 0.00057601928710938 0.00058507919311523

In conclusion, all of them are pretty similar.

https://github.com/EFTEC/php-benchmarks/blob/master/benchmark_echo_vs_strings.php

Constant vs variable vs literal

We compare the use of a constant versus a variable and a literal. All of them stores a string.

The literal is defined for each cycle.

const HELLO = 'HELLO WORLD';
$variable = 'HELL WORLD';
'HELLO WORLD'
constant variable literal
0.047255992889404 0.041103839874268 0.041267156600952
0.047415971755981 0.040828943252563 0.041354894638062
0.047232151031494 0.041209936141968 0.041146993637085
0.047588109970093 0.040886878967285 0.041790962219238
0.047214031219482 0.041198968887329 0.042134046554565
0.04762601852417 0.041079998016357 0.041344881057739
0.047240018844604 0.04153299331665 0.041368007659912
0.04719614982605 0.042517900466919 0.041674137115479
0.072301149368286 0.070401906967163 0.050674915313721
0.049120903015137 0.041906118392944 0.041185140609741

Conclusion: the constant is a bit slow in practically every case. The use of a variable or a literal is the same, even when the literal is apparently created many times.

Serializations

https://github.com/EFTEC/php-benchmarks/blob/master/benchmark_serialization.php

We benchmark the serialization using different methods.

  • serialize (PHP serialization function)
  • igbinary (pecl)
  • json
  • msgpack (pecl)

It is the data that was serialized

$input = array();
for ($i = 0; $i < 1000; $i++) {
    $input["k-$i"] = [$i];
    $input["k-$i"]['k1'] =['a','b','c'];
    $input["k-$i"]['k1']['k2'] =['a','b',10,20,30,true];
}

It is complex but not really complex. It's not a huge array, just 1000 arrays with multiples dimensions (the equivalent to show a table with 1000 data and some relations)

Serialize: (in seconds less is better)

serialize igbinary_serialize json_encode packer->pack (msgpack)
0.3174231052 154.67% 0.2052299976 100% 0.2650880814 129.17% 0.2757101059 134.34%

Conclusion: igbinary is a bit faster to serialize but the different is not as big.

De-serialize: (in seconds less is better)

unserialize igbinary_unserialize json_decode packer->unpack (msgpack)
0.6460649967 228.28% 0.2830090523 100% 1.816905975 642% 0.6301090717 222.65%

Conclusion: igbinary is a bit faster to unserialize

Size: (in bytes less is better)

serialize igbinary_serialize json_encode packer->pack (msgpack)
144789 430.05% 33668 100% 72781 216.17% 34509 102.5%

Conclusion: igbinary hands down (at least in my test machine)

Iwill try it again but with a different input value (without nested values)

$input = array();
for ($i = 0; $i < 1000; $i++) {
    $input["k-$i"] = ["k-$i"];
}

Serialize: (in seconds less is better)

serialize igbinary_serialize json_encode packer->pack (msgpack)
0.05781698227 102.6% 0.1744749546 309.63% 0.05888605118 104.5% 0.05634999275 100%

De-serialize: (in seconds less is better)

unserialize igbinary_unserialize json_decode packer->unpack (msgpack)
0.1529650688 165.5% 0.09242415428 100% 0.2922010422 316.15% 0.1266789436 137.06%

Size: (in bytes less is better)

serialize igbinary_serialize json_encode packer->pack (msgpack)
33789 264.33% 13641 106.71% 17781 139.1% 12783 100%

Input is equals to output: (no means error)

unserialize igbinary_unserialize json_decode packer->pack (msgpack)
yes yes yes yes

Conclusion: msgpacker is faster serializing and in size, while igbinary is faster unserializing.

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