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Apress / Physically Based Shader Dev For Unity 2017

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Source code for 'Physically Based Shader Development for Unity 2017' by Claudia Doppioslash

Apress Source Code

This repository accompanies Physically Based Shader Development for Unity 2017 by Claudia Doppioslash (Apress, 2018).

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Download the files as a zip using the green button, or clone the repository to your machine using Git.

Releases

Release v1.0 corresponds to the code in the published book, without corrections or updates.

Contributions

See the file Contributing.md for more information on how you can contribute to this repository.

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