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Aviuz / PrisonLabor

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Prison Labor mod for RimWorld game

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Prison Labor

v1.4.6

Prison Labor mod for RimWorld

Steam Workshop | Ludeon Forums

Description

This mod force prisoners to work. To enable this feature prisoners must have "Force to work" option checked ("Prisoner" tab). Prison labor needs management that consist:

  • Motivation - prisoners need to be motivated by presence of colonists. Wardens have new job - supervising prisoners. Low motivation can lead to revolts. Revolts are not available yet.
  • Work assignment - prisoners that have option "Force to work" are added to "Work" tab.
  • Time restrictions - prisoners that have option "Force to work" are added to "Restrict" tab.
  • Prison area - prisoners in order to work need to reach target. You can check "Hold open" option on doors. Be aware, they will try to run if they see opportunity.
  • "Prisoners only" tools - You can mark orders and bills by tools that exclude colonist from work.

Compatibility

  • Works with mods that add custom Jobs, to enable some of them you need to go to the mod settings.
  • Works with old saves.
  • To disable mod from existing saves check "Disable mod" in settings and follow instructions.
  • Cleaning area DOES NOT work. Author of CA declared that it will be at RimWorld 1.0.

To-do list

Credits

Translations

Please contact me if you want help me writing translations. It will take you a few minutes to translate few sentences, and you will help making the mod even better. Thank you in advance! Also I would gladly hear about misspellings or grammar mistakes in English version.

Tutorial video

Please contact me if you want to help me by creating tutorial video.

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