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shinjiogaki / Redqueen_legacy

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Redqueen

A Simple Production Renderer

To give a shot:

  1. Install Visual C++ Redistributable https://www.microsoft.com/en-us/download/details.aspx?id=48145
  2. Double click "tutorialxx.exe" in the "bin" folder

To create your app:

  1. Install Visual Studio Community https://www.visualstudio.com/en-us/products/free-developer-offers-vs.aspx
  2. Select "Release" and "x64" in Configuration Manager to build your application

Features:

  • Extremely simple API
  • Small memory footprint
  • Reasonably fast Benchmark Benchmark
  • Integrators:
    • Unidirectional path tracing with MIS for outdoor scenes
    • Progressive final gathering for interior scenes
    • Photon mapping for SDS paths
  • Primitives: particle / cylinder (with runtime tessellation) / triangle / tetragon / cube (for voxel art) Primitives
  • OBVH with refitting / treelet restructuring / child node reordering for fast occlusion test
  • Multi-level instancing (40559990463 triangles in the image below) Multi-level instancing Multi-level instancing
  • Deformation blur with consistent motion
  • Light sources: point / parallel / geometry / sky
  • Per light AOVs Per light AOVs Per light AOVs
  • AOVs (Per vertex user data can be easily obtained) AOVs
  • Uber shader (The parameters are automatically interpreted as those of d'Eon's model when applied to hair strands) Materials(Uber shader)
  • Brute-force SSS Materials(Brute-force SSS)
  • Three-dimensional procedural shaders using Voronoi cells Materials(Brute-force SSS)
  • Redqueen does not use Embree

Goals:

  • Compact - reduce memory consumption
  • Simple - so that people can use without manual
  • Fast - make best use of the instruction sets of modern CPUs
  • Robust - never crashes
  • Free - targeting at individuals and small studios

I'm working on a new version.

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