All Projects → cormac-obrien → Richter

cormac-obrien / Richter

Licence: mit
A modern Quake engine.

Programming Languages

rust
11053 projects

Labels

Projects that are alternatives of or similar to Richter

Doomretro
The classic, refined DOOM source port. For Windows PC.
Stars: ✭ 349 (+25.09%)
Mutual labels:  retro, fps
Chocolate Doom
Chocolate Doom is a Doom source port that is minimalist and historically accurate.
Stars: ✭ 1,052 (+277.06%)
Mutual labels:  retro, fps
twad
a wad launcher for the terminal
Stars: ✭ 16 (-94.27%)
Mutual labels:  fps, retro
FPSci
Aim Training Experiments
Stars: ✭ 48 (-82.8%)
Mutual labels:  fps
FCEUX-Lua-Script-Collection
Lua scripts for FCEUX (an NES emulator). Multiple games including River City Ransom, Battle Kid
Stars: ✭ 20 (-92.83%)
Mutual labels:  retro
raf-perf
RAF loop with an adaptive fps and performance ratio calculated from either a sample count or a sample duration. Typically used when doing intensive graphics computation in canvas.
Stars: ✭ 40 (-85.66%)
Mutual labels:  fps
Restful Doom
HTTP+JSON API hosted inside the 1993 DOOM engine!
Stars: ✭ 263 (-5.73%)
Mutual labels:  retro
ebs snapper
Next generation AWS tool for EBS snapshots using Lambda
Stars: ✭ 51 (-81.72%)
Mutual labels:  fps
Kung-Fury-Theme
80's dark retro theme for VS Code and Sublime Text
Stars: ✭ 29 (-89.61%)
Mutual labels:  retro
retro
Retrospective board for teams, minimal and clean
Stars: ✭ 20 (-92.83%)
Mutual labels:  retro
mazecpc
Amstrad CPC Edition of "10 PRINT" maze generator challenge (14 bytes)
Stars: ✭ 14 (-94.98%)
Mutual labels:  retro
FF1Randomizer
A randomizer for Final Fantasy 1 on the NES.
Stars: ✭ 72 (-74.19%)
Mutual labels:  retro
4bsd-uucp
Simulate a UUCP network with 4.3BSD SimH images
Stars: ✭ 28 (-89.96%)
Mutual labels:  retro
retro
A self-hostable web application designed for remote retrospectives
Stars: ✭ 21 (-92.47%)
Mutual labels:  retro
retro-40
A Fantasy Computer using Forth as its system language
Stars: ✭ 23 (-91.76%)
Mutual labels:  retro
hoard-of-bitfonts
turns out I like bitmap fonts
Stars: ✭ 811 (+190.68%)
Mutual labels:  retro
Tweaked-s1engine
A fully tweaked s1engine
Stars: ✭ 25 (-91.04%)
Mutual labels:  fps
tuile
Tuile (french for tile) is a 2D graphics engine inspired from old hardware and based on layers, tiles sets, tile maps and sprites. Its scanline rendering pipeline makes it perfect for raster effects.
Stars: ✭ 19 (-93.19%)
Mutual labels:  retro
WinHub-98
A modern-looking userstyle for GitHub
Stars: ✭ 59 (-78.85%)
Mutual labels:  retro
swwmgz m
Codename: Demolitionist. An ambitious GZDoom gameplay mod featuring non-stop over-the-top action, crazy guns, and a cute, sassy robot protagonist, as well as lots of LORE. (Formerly known as SWWM GZ)
Stars: ✭ 23 (-91.76%)
Mutual labels:  retro

Richter

Build Status

A modern implementation of the Quake engine in Rust.

alt tag

Status

Richter is in pre-alpha development, so it's still under heavy construction. However, the client is nearly alpha-ready -- check out the Client section below to see progress.

Client

The client is capable of connecting to and playing on original Quake servers using sv_protocol 15. To connect to a Quake server, run

$ cargo run --release --bin quake-client -- --connect <server_ip>:<server_port>

Quake servers run on port 26000 by default. I can guarantee compatibility with FitzQuake and its derived engines, as I use the QuakeSpasm server for development (just remember sv_protocol 15).

The client also supports demo playback using the --demo option:

$ cargo run --release --bin quake-client -- --demo <demo_file>

This works for demos in the PAK archives (e.g. demo1.dem) or any demos you happen to have placed in the id1 directory.

Feature checklist

  • Networking
    • [x] NetQuake network protocol implementation (sv_protocol 15)
      • [x] Connection protocol implemented
      • [x] All in-game server commands handled
      • [x] Carryover between levels
    • [ ] FitzQuake extended protocol support (sv_protocol 666)
  • Rendering
    • [x] Deferred dynamic lighting
    • [x] Particle effects
    • Brush model (.bsp) rendering
      • Textures
        • [x] Static textures
        • [x] Animated textures
        • [x] Alternate animated textures
        • [x] Liquid texture warping
        • [ ] Sky texture scrolling (currently partial support)
      • [x] Lightmaps
      • [x] Occlusion culling
    • Alias model (.mdl) rendering
      • [x] Keyframe animation
        • [x] Static keyframes
        • [x] Animated keyframes
      • [ ] Keyframe interpolation
      • [ ] Ambient lighting
      • [ ] Viewmodel rendering
    • UI
      • [x] Console
      • [x] HUD
      • [x] Level intermissions
      • [ ] On-screen messages
      • [ ] Menus
  • Sound
    • [x] Loading and playback
    • [x] Entity sound
    • [ ] Ambient sound
    • [x] Spatial attenuation
    • [ ] Stereo spatialization
    • [x] Music
  • Console
    • [x] Line editing
    • [x] History browsing
    • [x] Cvar modification
    • [x] Command execution
    • [x] Quake script file execution
  • Demos
    • [x] Demo playback
    • [ ] Demo recording
  • File formats
    • [x] BSP loader
    • [x] MDL loader
    • [x] SPR loader
    • [x] PAK archive extraction
    • [x] WAD archive extraction

Server

The Richter server is still in its early stages, so there's no checklist here yet. However, you can still check out the QuakeC bytecode VM in the progs module.

Building

Richter makes use of feature gates and compiler plugins, which means you'll need a nightly build of rustc. The simplest way to do this is to download rustup and follow the directions.

Because a Quake distribution contains multiple binaries, this software is packaged as a Cargo library project. The source files for binaries are located in the src/bin directory and can be run with

$ cargo run --bin <name>

where <name> is the name of the source file without the .rs extension.

Legal

This software is released under the terms of the MIT License (see LICENSE.txt).

This project is in no way affiliated with id Software LLC, Bethesda Softworks LLC, or ZeniMax Media Inc. Information regarding the Quake trademark can be found at Bethesda's legal information page.

Due to licensing restrictions, the data files necessary to run Quake cannot be distributed with this package. pak0.pak, which contains the files for the first episode ("shareware Quake"), can be retrieved from id's FTP server at ftp://ftp.idsoftware.com/idstuff/quake. The full game can be purchased from a number of retailers including Steam and GOG.

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].