All Projects → TankOs → Sfgui

TankOs / Sfgui

Licence: zlib
Simple and Fast Graphical User Interface

Projects that are alternatives of or similar to Sfgui

Engge
Open source remake of Thimbleweed Park's engine
Stars: ✭ 94 (-72.35%)
Mutual labels:  gamedev, sfml
Obengine
2D Game Engine with Lua Scripting made on top of SFML !
Stars: ✭ 335 (-1.47%)
Mutual labels:  gamedev, sfml
Xygine
2D engine / framework built around SFML
Stars: ✭ 174 (-48.82%)
Mutual labels:  gamedev, sfml
Tgui
Cross-platform modern c++ GUI
Stars: ✭ 371 (+9.12%)
Mutual labels:  gamedev, sfml
Gwork
Skinnable GUI with useful widget collection. Fork of GWEN.
Stars: ✭ 179 (-47.35%)
Mutual labels:  gamedev, sfml
Ra 1993
Development content accidentally shipped on a certain early DOS CD-ROM game from 1993
Stars: ✭ 295 (-13.24%)
Mutual labels:  gamedev
Pygame
pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
Stars: ✭ 4,164 (+1124.71%)
Mutual labels:  gamedev
Defaultecs
Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
Stars: ✭ 286 (-15.88%)
Mutual labels:  gamedev
Ava
A tiny unlicensed 3D game engine in C; with C++ and Lua interfaces. Written in 32 random ̷d̷a̷y̷s̷ m̷o̷n̷t̷h̷s̷ years.
Stars: ✭ 287 (-15.59%)
Mutual labels:  gamedev
Magnum
Lightweight and modular C++11 graphics middleware for games and data visualization
Stars: ✭ 3,728 (+996.47%)
Mutual labels:  gamedev
Tinygizmo
📐 An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC
Stars: ✭ 321 (-5.59%)
Mutual labels:  gamedev
Spheredissolve
Customizable procedural spherical dissolve shader for Unity3D, for all your customizable procedural spherical dissolve needs!
Stars: ✭ 311 (-8.53%)
Mutual labels:  gamedev
Mxengine
C++ open source 3D game engine
Stars: ✭ 284 (-16.47%)
Mutual labels:  gamedev
Ultralight
Next-generation HTML renderer for apps and games
Stars: ✭ 3,585 (+954.41%)
Mutual labels:  gamedev
Terasology
Terasology - open source voxel world
Stars: ✭ 3,247 (+855%)
Mutual labels:  gamedev
Melonjs
a fresh & lightweight javascript game engine
Stars: ✭ 3,721 (+994.41%)
Mutual labels:  gamedev
Stride
Stride Game Engine (formerly Xenko)
Stars: ✭ 3,524 (+936.47%)
Mutual labels:  gamedev
Libnyquist
🎤 Cross platform C++11 library for decoding audio (mp3, wav, ogg, opus, flac, etc)
Stars: ✭ 311 (-8.53%)
Mutual labels:  gamedev
Awesome Russian It
📖 🎧 📺 📆 Список полезных русскоязычных ресурсов, связанных с ИТ
Stars: ✭ 323 (-5%)
Mutual labels:  gamedev
Geonbit.ui
UI system for MonoGame projects.
Stars: ✭ 310 (-8.82%)
Mutual labels:  gamedev

SFGUI — Simple and Fast Graphical User Interface

Getting started

  1. Download and install SFML.
  2. Download SFGUI from the download page. If available, choose a binary release for your operating system and IDE/toolset.
  3. Unpack the archive.
  4. If source release: Build and install SFGUI (see Building for instructions).
  5. To see that everything works, start a new C++ project and compile the Hello World example.

Documentation

Visit the SFGUI wiki for further help.

Building

Building SFGUI is only required in the following cases:

  • You like building yourself in general.
  • No binary release is available for your operating system, neither at the website, nor in your operating system's software archives.
  • You want to adjust SFGUI to your likings or help with development.

At first, download and install the dependencies:

Make yourself familiar with CMake and how it works.

Then create a new directory build, start CMake (GUI), choose that directory as your build directory and SFGUI's directory as source code directory.

Hit Configure followed by Generate. Close CMake.

Finally either open the project files you have generated with CMake (e.g. Visual Studio solution) or instruct the chosen Make tool to build SFGUI, for example GNU Make:

  • make install (as root)

On Linux and after installing, you have to update ld's library cache by running ldconfig as root.

Using SFGUI in other CMake-powered projects

Projects using CMake within the build process can make use of SFGUI's FindSFGUI.txt file. Copy that file into your CMake Modules directory (located in CMake's directory on Windows, or in /usr/share/cmake-x.y/Modules/).

Instructions on how to use and configure the script can be found right at the top of the file in the comment section.

Contributing

Prior contributing source code, please read the guidelines file. It contains important information about requirements for pull requests to be accepted.

The authors file lists contributors together with contact information. If you make a contribution, please add yourself to the list.

Contact

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].