shaderWorkshop v1.
taller de shaders, introducción a GLSL y PShader.
tested on Processing 3.3.6.
blurXy.
x,y Blur with ping-pong. Dependencies. ControlP5.
BrightContrast
Dependencies. Video library, ControlP5.
ColorShaderTemplate.
deform.
depthForFx.
depth based effects, like fog... Dependencies. ControlP5.
DisplacementMap
DistanceFn.
distance() function examples, combined with, step() and mod() functions. ref: https://www.opengl.org/sdk/docs/man/html/distance.xhtml
DitherTest.
Ordered dithering aka Bayer matrix dithering. ported to PShader from http://devlog-martinsh.blogspot.com.ar/2011/03/glsl-dithering.html
DrawingTest1, 2, 3.
firstShader.
frameDifference.
Dependencies. Video library.
Gradient.
some gradient examples...
NoiseForFx.
Noise based effects. Dependencies. ControlP5.
normalMaskDisplace.
Dependencies. Video library.
NormalsToRgb.
Pixelate.
StepFn.
Step(), smoothstep() and mix() functions examples. ref: https://www.opengl.org/sdk/docs/man/html/step.xhtml https://www.opengl.org/sdk/docs/man/html/smoothstep.xhtml https://www.opengl.org/sdk/docs/man/html/mix.xhtml