All Projects → ardalis → Smartenum

ardalis / Smartenum

Licence: mit
A base class for quickly and easily creating strongly typed enum replacements in C#.

NuGetNuGet Last Publish Ardalis.SmartEnum to NuGet

Sub-packages

SmartEnum.AutoFixture: NuGetNuGetpublish SmartEnum.AutoFixture to nuget

SmartEnum.JsonNet: NuGetNuGetpublish jsonnet to nuget

SmartEnum.MessagePack: NuGetNuGetpublish SmartEnum.MessagePack to nuget

SmartEnum.ProtoBufNet: NuGetNuGetpublish SmartEnum.ProtoBufNet to nuget

SmartEnum.SystemTextJson: NuGetNuGetpublish SmartEnum.SystemTextJson to nuget

SmartEnum.Utf8Json: NuGetNuGetpublish SmartEnum.Utf8Json to nuget

Give a Star! ⭐️

If you like or are using this project please give it a star. Thanks!

Smart Enum

An implementation of a type-safe object-oriented alternative to C# enum.

Contributors

Thanks to Scott Depouw and Antão Almada for help with this project!

Install

The framework is provided as a set of NuGet packages.

To install the minimum requirements:

Install-Package Ardalis.SmartEnum

To install support for serialization, select the lines that apply:

Install-Package Ardalis.SmartEnum.AutoFixture
Install-Package Ardalis.SmartEnum.JsonNet
Install-Package Ardalis.SmartEnum.Utf8Json
Install-Package Ardalis.SmartEnum.MessagePack
Install-Package Ardalis.SmartEnum.ProtoBufNet

Usage

Define your smart enum by inheriting from SmartEnum<TEnum> where TEnum is the type you're declaring. For example:

using Ardalis.SmartEnum;

public sealed class TestEnum : SmartEnum<TestEnum>
{
    public static readonly TestEnum One = new TestEnum(nameof(One), 1);
    public static readonly TestEnum Two = new TestEnum(nameof(Two), 2);
    public static readonly TestEnum Three = new TestEnum(nameof(Three), 3);

    private TestEnum(string name, int value) : base(name, value)
    {
    }
}

The default value type is int but it can be set using the second generic argument TValue. The string alias can also be set explicitly, where spaces are allowed.

using Ardalis.SmartEnum;

public sealed class TestEnum : SmartEnum<TestEnum, ushort>
{
    public static readonly TestEnum One = new TestEnum("A string!", 1);
    public static readonly TestEnum Two = new TestEnum("Another string!", 2);
    public static readonly TestEnum Three = new TestEnum("Yet another string!", 3);

    private TestEnum(string name, ushort value) : base(name, value)
    {
    }
}

Just like regular enum, more than one string can be assigned to the same value but only one value can be assigned to a string:

using Ardalis.SmartEnum;

public sealed class TestEnum : SmartEnum<TestEnum>
{
    public static readonly TestEnum One = new TestEnum(nameof(One), 1);
    public static readonly TestEnum Two = new TestEnum(nameof(Two), 2);
    public static readonly TestEnum Three = new TestEnum(nameof(Three), 3);
    public static readonly TestEnum AnotherThree = new TestEnum(nameof(AnotherThree), 3);
    // public static TestEnum Three = new TestEnum(nameof(Three), 4); -> throws exception

    private TestEnum(string name, int value) : base(name, value)
    {
    }
}

In this case, TestEnum.FromValue(3) will return the first instance found, either TestEnum.Three or TestEnum.AnotherThree. No order should be assumed.

The Value content is used when comparing two smart enums, while Name is ignored:

TestEnum.One.Equals(TestEnum.One); // returns true
TestEnum.One.Equals(TestEnum.Three); // returns false
TestEnum.Three.Equals(TestEnum.AnotherThree); // returns true

Inheritance can be used to add "behavior" to a smart enum.

This example adds a BonusSize property, avoiding the use of the switch typically used with regular enums:

using Ardalis.SmartEnum;

public abstract class EmployeeType : SmartEnum<EmployeeType>
{
    public static readonly EmployeeType Manager = new ManagerType();
    public static readonly EmployeeType Assistant = new AssistantType();

    private EmployeeType(string name, int value) : base(name, value)
    {
    }

    public abstract decimal BonusSize { get; }

    private sealed class ManagerType : EmployeeType
    {
        public ManagerType() : base("Manager", 1) {}

        public override decimal BonusSize => 10_000m;
    }

    private sealed class AssistantType : EmployeeType
    {
        public AssistantType() : base("Assistant", 2) {}

        public override decimal BonusSize => 1_000m;
    }
}

This other example implements a state machine. The method CanTransitionTo() returns true if it's allowed to transition from current state to next; otherwise returns false.

using Ardalis.SmartEnum;

public abstract class ReservationStatus : SmartEnum<ReservationStatus>
{
    public static readonly ReservationStatus New = new NewStatus();
    public static readonly ReservationStatus Accepted = new AcceptedStatus();
    public static readonly ReservationStatus Paid = new PaidStatus();
    public static readonly ReservationStatus Cancelled = new CancelledStatus();

    private ReservationStatus(string name, int value) : base(name, value) 
    {
    }

    public abstract bool CanTransitionTo(ReservationStatus next);

    private sealed class NewStatus: ReservationStatus
    {
        public NewStatus() : base("New", 0)
        {
        }

        public override bool CanTransitionTo(ReservationStatus next) =>
            next == ReservationStatus.Accepted || next == ReservationStatus.Cancelled;
    }

    private sealed class AcceptedStatus: ReservationStatus
    {
        public AcceptedStatus() : base("Accepted", 1)
        {
        }

        public override bool CanTransitionTo(ReservationStatus next) =>
            next == ReservationStatus.Paid || next == ReservationStatus.Cancelled;
    }

    private sealed class PaidStatus: ReservationStatus
    {
        public PaidStatus() : base("Paid", 2)
        {
        }

        public override bool CanTransitionTo(ReservationStatus next) =>
            next == ReservationStatus.Cancelled;
    }

    private sealed class CancelledStatus: ReservationStatus
    {
        public CancelledStatus() : base("Cancelled", 3)
        {
        }

        public override bool CanTransitionTo(ReservationStatus next) =>
            false;
    }
}

List

You can list all of the available options using the enum's static List property:

foreach (var option in TestEnum.List)
    Console.WriteLine(option.Name);

List returns an IReadOnlyCollection so you can use the Count property to efficiently get the number of available options.

var count = TestEnum.List.Count;

FromName()

Access an instance of an enum by matching a string to its Name property:

var myEnum = TestEnum.FromName("One");

Exception SmartEnumNotFoundException is thrown when name is not found. Alternatively, you can use TryFromName that returns false when name is not found:

if (TestEnum.TryFromName("One", out var myEnum))
{
    // use myEnum here
}

Both methods have a ignoreCase parameter (the default is case sensitive).

FromValue()

Access an instance of an enum by matching its value:

var myEnum = TestEnum.FromValue(1);

Exception SmartEnumNotFoundException is thrown when value is not found. Alternatively, you can use TryFromValue that returns false when value is not found:

if (TestEnum.TryFromValue(1, out var myEnum))
{
    // use myEnum here
}

ToString()

Display an enum using the ToString() override:

Console.WriteLine(TestEnum.One); // One

Switch

Given an instance of a TestEnum, switch depending on value:

switch(testEnumVar.Name)
{
    case nameof(TestEnum.One):
        ...
        break;
    case nameof(TestEnum.Two):
        ...
        break;
    case nameof(TestEnum.Three):
        ...
        break;
    default:
        ...
        break;
}

Using pattern matching:

switch(testEnumVar)
{
    case null:
        ...
        break;
    case var e when e.Equals(TestEnum.One):
        ...
        break;
    case var e when e.Equals(TestEnum.Two):
        ...
        break;
    case var e when e.Equals(TestEnum.Three):
        ...
        break;
    default:
        ...
        break;
}

Because of the limitations of pattern matching SmartEnum also provides a fluent interface to help create clean code:

testEnumVar
    .When(TestEnum.One).Then(() => ... )
    .When(TestEnum.Two).Then(() => ... )
    .When(TestEnum.Three).Then(() => ... )
    .Default( ... );

N.B. For performance critical code the fluent interface carries some overhead that you may wish to avoid. See the available benchmarks code for your use case.

Persisting with EF Core 2.1 or higher

EF Core 2.1 introduced value conversions which can be used to map SmartEnum types to simple database types. For example, given an entity named Policy with a property PolicyStatus that is a SmartEnum, you could use the following code to persist just the value to the database:

protected override void OnModelCreating(ModelBuilder builder)
{
    base.OnModelCreating(builder);

    builder.Entity<Policy>()
        .Property(p => p.PolicyStatus)
        .HasConversion(
            p => p.Value,
            p => PolicyStatus.FromValue(p));
}

AutoFixture support

New instance of a SmartEnum should not be created. Instead, references to the existing ones should always be used. AutoFixture by default doesn't know how to do this. The Ardalis.SmartEnum.AutoFixture package includes a specimen builder for SmartEnum. Simply add the customization to the IFixture builder:

var fixture = new Fixture()
    .Customize(new SmartEnumCustomization());

var smartEnum = fixture.Create<TestEnum>();

Json.NET support

When serializing a SmartEnum to JSON, only one of the properties (Value or Name) should be used. Json.NET by default doesn't know how to do this. The Ardalis.SmartEnum.JsonNet package includes a couple of converters to achieve this. Simply use the attribute JsonConverterAttribute to assign one of the converters to the SmartEnum to be de/serialized:

public class TestClass
{
    [JsonConverter(typeof(SmartEnumNameConverter<int>))]
    public TestEnum Property { get; set; }
}

uses the Name:

{
  "Property": "One"
}

While this:

public class TestClass
{
    [JsonConverter(typeof(SmartEnumValueConverter<int>))]
    public TestEnum Property { get; set; }
}

uses the Value:

{
  "Property": 1
}

References

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].