HCI & Theories of Spatial Computing
[YouTube]
XR Design Theory and Practice for Digital Eyewear (2020)Mike Alger
[Link]
Designing for the Human Body in XR (2017)Lauren Bedal
[Link]
Somatics and Surveillance in Embodied Technologies (2020)Anna Henson
[YouTube]
Making The Tools for Spatial Computing (2018)Timoni West, Unity
[Link]
Spatial Computing is Not A Revolution (2019)Dimitri Diakopoulos
Best Practices, Behavior, Ethics
[Link]
Design for Mixed RealityMicrosoft Corporation
[PDF]
Oculus VR Best Practices Guide (2014+)Oculus VR
[PDF]
Social Virtual Reality Best Practices (2018)Renee Gittins
[Link]
Augmented Reality, Augmented Ethics: Who Has the Right to Augment a Particular Physical Space? (2018)Erica L. Neely
[Link]
[Opinion] The Eyes Are the Prize: Eye-Tracking Technology Is Advertising's Holy Grail (2019)Avi Bar-Zeev
[Link]
Harassment in Social VR: Implications for Design (2019)Lindsay Blackwell, Nicole Ellison, Natasha Elliott-Deflo, Raz Schwartz
[Link]
Oculus Hand Tracking Best Practices (2020)Facebook/Oculus
Technology
[PDF]
VIRTUAL REALITY (2017)Steven M. LaValle, Cambridge University Press
[Link]
[Optics] Accommodation and Vergence in Head-mounted Displays (2017)Oliver Kreylos
[PDF]
[Optics] Head Mounted Display Optics I (2018)Gordon Wetzstein, Stanford University
[PDF]
[Optics] Head Mounted Display Optics II (2018)Gordon Wetzstein, Stanford University
[Link]
[SLAM] Explained: Inside-Out Tracking (2017)Dimitri Diakopoulos
[Link]
[SLAM] Visual SLAM algorithms: A survey from 2010 to 2016 (2016)Takafumi Taketomi
Leap Motion Design Sprints
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[Link]
Scaffolding in VR: Interaction Design for Stacking and Assembly (2018) -
[Link]
Summoning and Superpowers: Designing VR Interactions at a Distance (2018) -
[Link]
Exploring the Hand-Object Boundary (2017)
Martin Schubert & Barrett Fox, Leap Motion
Perception & Psychophysics
[Link]
Why Virtual Isn't Real to your Brain (2012)Michael Abrash
[Link]
From Hexcodes to Eyeballs (2018)Jamie Wong
[Link]
Model of Illusions and Virtual Reality (2017)Mar Gonzalez-Franco and Jaron Lanier
[Link]
How our body influences our perception of the world (2015)Lawrence R. Harris et al
[PDF]
The Sense of Embodiment in Virtual Reality (2012)Konstantina Kilteni, Raphaela Groten, Mel Slater
[PDF]
Enhancing Our Lives with Immersive Virtual Reality (2016)Mel Slater and Maria V. Sanchez-Vives
[Link]
Saliency in VR: How Do People Explore Virtual Environments (2017)Sitzmann et al.
[PDF]
“Do you feel in control?”: Towards Novel Approaches to Characterise, Manipulate and Measure the Sense of Agency in Virtual Environments (2018)Camille Jeunet, Louis Albert, Ferran Argelaguet, Anatole Lecuyer
[PDF]
Informing the Design of Novel Input Methods with Muscle Coactivation Clustering (2015)Myroslav Bachynskyi, Gregorio Palmas, Antti Oulasvirta, Tino Weinkauf
[PDF]
Consumed Endurance: A Metric to Quantify Arm Fatigue of Mid-Air Interactions (2014)Hincapie-Ramos, Juan David and Guo, Xiang and Moghadasian, Paymahn and Irani, Pourang
[YouTube]
The Design of Time: Understanding Human Attention and Economies of Engagement (2017)Chelsea Howe, Owlchemy Labs
Mobile AR
[Part 1] [Part 2] [Part 3] [Part 4]
A Quick Guide to Designing for AR on Mobile (2019)Bushra Mahmood