All Projects → fallahn → speljongen

fallahn / speljongen

Licence: other
gameboy emulator written in c++

Programming Languages

C++
36643 projects - #6 most used programming language
c
50402 projects - #5 most used programming language

Projects that are alternatives of or similar to speljongen

gnuboy
latest version of original laguna source, with a handful fixes for modern compilers and systems
Stars: ✭ 70 (+366.67%)
Mutual labels:  gameboy, sdl2, gameboy-color
SkyEmu
Game Boy, Game Boy Color, and Game Boy Advanced Emulator
Stars: ✭ 59 (+293.33%)
Mutual labels:  emulator, gameboy, gameboy-color
jsGBC-core
jsGBC Core Emulator
Stars: ✭ 14 (-6.67%)
Mutual labels:  emulator, gameboy, gameboy-color
Cryboy
A Game Boy (Color) emulator written in Crystal
Stars: ✭ 68 (+353.33%)
Mutual labels:  emulator, gameboy, sdl2
gameboyGO
Gameboy emulator in go
Stars: ✭ 24 (+60%)
Mutual labels:  emulator, gameboy, sdl2
Gbemu
A Gameboy emulator in modern C++
Stars: ✭ 149 (+893.33%)
Mutual labels:  emulator, gameboy, sfml
worldwide
A toy GameBoy Color emulator written in golang.
Stars: ✭ 563 (+3653.33%)
Mutual labels:  emulator, gameboy, gameboy-color
Jitboy
A Game Boy emulator with dynamic recompilation (JIT)
Stars: ✭ 190 (+1166.67%)
Mutual labels:  emulator, gameboy, sdl2
Emux
GameBoy emulator written in C#
Stars: ✭ 58 (+286.67%)
Mutual labels:  emulator, gameboy, gameboy-color
goboy
Playing GameBoy Emulation in GoLang (ported from https://github.com/racerxdl/GameBoyEmulator)
Stars: ✭ 37 (+146.67%)
Mutual labels:  emulator, gameboy
NeoGB-Printer
An open-source and standalone Gameboy Printer emulator 100% compatible with all officially released games (110 in total) that support the accessory. Just print and save the images as BMP
Stars: ✭ 61 (+306.67%)
Mutual labels:  emulator, gameboy
awesome-emu-resources
A curated list of emulator development resources
Stars: ✭ 26 (+73.33%)
Mutual labels:  emulator, gameboy
dashboy
Gameboy Emulator implemented by pure Dart
Stars: ✭ 130 (+766.67%)
Mutual labels:  emulator, gameboy
gameboi
An Original GameBoy emulator?
Stars: ✭ 20 (+33.33%)
Mutual labels:  emulator, gameboy
Hades
🔥 A Nintendo Game Boy Advance emulator
Stars: ✭ 44 (+193.33%)
Mutual labels:  emulator, gameboy
pac-man-emulator
🕹 An emulator for the Pac-Man arcade machine (Zilog Z80 CPU) for Win/Mac/*nix and Xbox One.
Stars: ✭ 20 (+33.33%)
Mutual labels:  emulator, sdl2
CrystalBoy
C# GameBoy Emulator
Stars: ✭ 93 (+520%)
Mutual labels:  gameboy, gameboy-color
emulators
development methodology software emulators
Stars: ✭ 24 (+60%)
Mutual labels:  emulator, gameboy
rusty-boy
Gameboy emulator in Rust
Stars: ✭ 20 (+33.33%)
Mutual labels:  emulator, gameboy
pokegb
A gameboy emulator that only plays Pokemon Blue, in ~50 lines of c++.
Stars: ✭ 1,166 (+7673.33%)
Mutual labels:  emulator, gameboy

Speljongen - Gameboy emulator

This project started as a port of Coffee GB from java to C++ for poops and giggles, and while the CPU/PPU emulation remains mostly unchanged the memory map emulation has been implemented slightly differently. The interface, rendering and OS input handling has been all replaced with SFML and ImGui and implemented from scratch.

Building

Speljongen should compile on Windows, macOS and linux with the included CMake file. There is also a Visual Studio 2017 project included (with dependencies) for Windows users.

Speljongen depends on SFML and OpenGL libraries, and on linux you will need to install pkgmanager and gtk+3 for the native file dialogue windows. On macOS the project needs to link to AppKit and CoreServices for the same reason. The CMake file also supports creating app bundles on macOS, which requires a valid icon set (not included) and XCode 9 command line tools installed.

Since sound emulation was added Speljongen now also depends on SDL2...

Speljongen OKish compatibility - few games work (I don't have any commercial ROMs to test, so I'm relying on PD ROMs) and the UI is missing features. Ideally I'd like to implement a better disassembler and debugger as and when enthusiasm allows...

Controls

By default WASD is mapped to the gameboy d-pad, M and N are mapped to A and B, and right shift and return are mapped to Select and Start. Controllers are also supported, and those which have an xbox style layout are mapped correspondingly eg: d-pad to d-pad, select to Select etc.

MIT License

Copyright (c) 2017 Tomasz Rękawek (Coffee GB)
Copyright (c) 2018 Matt Marchant (Speljongen)

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].