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LLA-Gaming / SS13

Licence: AGPL-3.0, GPL-3.0 licenses found Licenses found AGPL-3.0 LICENSE-AGPLv3.txt GPL-3.0 LICENSE-GPLv3.txt
Please put all your changes that are not fixes on the "Development" branch -

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##Liberty Station

Build Status

Website: http://www.llagaming.net/forums/
Code: https://github.com/Spoffy/LLA-Station-13

##DOWNLOADING

There are a number of ways to download the source code. Some are described here, an alternative all-inclusive guide is also located at http://www.tgstation13.org/wiki/index.php/Downloading_the_source_code

Option 1: Download the source code as a zip by clicking the ZIP button in the code tab of https://github.com/tgstation/-tg-station (note: this will use a lot of bandwidth if you wish to update and is a lot of hassle if you want to make any changes at all, so it's not recommended.)

(Options 2/3): Install Git-scm from here first: http://git-scm.com/download/win

Option 2: Install GitHub::windows from http://windows.github.com/ It handles most of the setup and configuraton of Git for you. Then you simply search for the -tg-station repository and click the big clone button.

Option 3: Follow this: http://www.tgstation13.org/wiki/index.php/Setting_up_git (It's recommended that you use git-scm, as above, rather than the git CLI suggested by the guide)

##INSTALLATION

First-time installation should be fairly straightforward. First, you'll need BYOND installed. You can get it from http://www.byond.com/. Once you've done that, extract the game files to wherever you want to keep them. This is a sourcecode-only release, so the next step is to compile the server files. Open tgstation.dme by double-clicking it, open the Build menu, and click compile. This'll take a little while, and if everything's done right you'll get a message like this:

saving tgstation.dmb (DEBUG mode)
tgstation.dmb - 0 errors, 0 warnings

If you see any errors or warnings, something has gone wrong - possibly a corrupt download or the files extracted wrong. If problems persist, ask for assistance in irc://irc.rizon.net/coderbus

Once that's done, open up the config folder. You'll want to edit config.txt to set the probabilities for different gamemodes in Secret and to set your server location so that all your players don't get disconnected at the end of each round. It's recommended you don't turn on the gamemodes with probability 0, except Extended, as they have various issues and aren't currently being tested, so they may have unknown and bizarre bugs. Extended is essentially no mode, and isn't in the Secret rotation by default as it's just not very fun.

You'll also want to edit config/admins.txt to remove the default admins and add your own. "Game Master" is the highest level of access, and probably the one you'll want to use for now. You can set up your own ranks and find out more in config/admin_ranks.txt

The format is

byondkey = Rank

where the admin rank must be properly capitalised.

Finally, to start the server, run Dream Daemon and enter the path to your compiled tgstation.dmb file. Make sure to set the port to the one you specified in the config.txt, and set the Security box to 'Safe'. Then press GO and the server should start up and be ready to join.

##UPDATING

To update an existing installation, first back up your /config and /data folders as these store your server configuration, player preferences and banlist.

Then, extract the new files (preferably into a clean directory, but updating in place should work fine), copy your /config and /data folders back into the new install, overwriting when prompted except if we've specified otherwise, and recompile the game. Once you start the server up again, you should be running the new version.

##MAPS

/tg/station currently comes equipped with three maps.

All maps have their own code file that is in the base of the _maps directory. Instead of loading the map directly we instead use a code file to include the map and then include any other code changes that are needed for it; for example MiniStation changes the uplink items for the map. Follow this guideline when adding your own map, to your fork, for easy compatibility.

If you want to load a different map, just open the corresponding map's code file in Dream Maker, make sure all of the other map code files are unticked in the file tree, in the left side of the screen, and then make sure the map code file you want is ticked.

##SQL SETUP

The SQL backend for the library and stats tracking requires a MySQL server. Your server details go in /config/dbconfig.txt, and the SQL schema is in /SQL/tgstation_schema.sql. More detailed setup instructions are located here: http://www.tgstation13.org/wiki/index.php/Downloading_the_source_code#Setting_up_the_database

##IRC BOT SETUP

Included in the SVN is an IRC bot capable of relaying adminhelps to a specified IRC channel/server (thanks to Skibiliano). Instructions for bot setup are included in the /bot folder along with the script itself

##CONTRIBUTING

Please see CONTRIBUTING.md

##LICENSE

Liberty Station is licensed under the GNU Affero General Public License version 3, which can be found in full in LICENSE-AGPL3.txt.

Commits prior to 8ed3569dd6aa8aa07a582197a8882b5f91cf686a are licensed under the GNU General Public License version 3, which can be found in full in LICENSE-GPL3.txt.

All commits not prior to 8ed3569dd6aa8aa07a582197a8882b5f91cf686a are assumed to be licensed under AGPL v3, if you wish to license under GPL v3 please make this clear in the commit message and any added files.

If you wish to develop and host this codebase in a closed source manner you may use all commits prior to 8ed3569dd6aa8aa07a582197a8882b5f91cf686a, which are licensed under GPL v3. The major change here is that if you host a server using any code licensed under AGPLv3 you are required to provide full source code for your servers users as well including addons and modifications you have made.

See here for more information.

All content including icons and sound is under a Creative Commons 3.0 BY-SA license (http://creativecommons.org/licenses/by-sa/3.0/).

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].