All Projects → IRCSS → Texturepaint

IRCSS / Texturepaint

Licence: mit
Painting directly in mesh textures in Unity 3d with shaders

Texture painting in Unity using shaders

This repo contains a setup to render directly in the texture of a mesh. The code renders the mesh using commandbuffer in the uv space of the mesh's texture. For more have a look at the blog post: https://medium.com/@shahriyarshahrabi/mesh-texture-painting-in-unity-using-shaders-8eb7fc31221c

screenshot

Edit: Added support for painting in Albedo, Metalic and Gloss.

Known Issues

There is no support for mipmapping at the moment.

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].