kl4yfd / timewave_z3r0
Licence: Unlicense license
A public domain version of Terrence Mckenna's Timewave Zero software
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The purpose of this software and project is to further the Timewave Zero research started by Terence Mckenna and others. Calculates both with and without the infamous "Half Twist". All programs included here can calculate both BEFORE and AFTER the zero-point. An in-depth explanation of the software can be found in a book called "The Invisible Landscape". ISBN-10: 0062506358 ISBN-13: 978-0062506351 The software is open-sourced / public domain and is based upon publicly-released software by the original Timewave Zero author. == USAGE: == 1) Download the software 2) Run "make" 3) Run the produced programs == Examples: == Calculate the timewave from 100 days before zero-point with 0.1 minute resolution, at a wave-factor of 2. Save the output to a file named timewave.csv ./twz-generator 100 0.1 2 > timewave.csv The timewave.csv file can then be opened in a spreadsheet program, such as OpenOffice, and graphed. Calculate the timewave from 0 days before zero-point to 1 day after the zero-point with 10e-5 minute resolution, at a wave-factor of 2 ./twz-generator-threaded 0 1 10e-5 2 Calculate the timewave from 2 days after the zero-point to 2.001 days after the zero-point with 1 minute resolution, at a wave-factor of 2 ./twz-generator -2 2.001 1 2 Calculate the timewave value at 2 days before, 1e-12 days before, and 20.5 days after the zero-point at a wave-factor of 6 ./twz-point 2 1e-12 -20.5 wf=6 == Programs == twz-point: Calculate the timewave value at a given point twz-generator Calcluate a running timewave, useful for graphing. twz-generator-threaded Calcluate a running timewave using multiple calculation threads Useful for graphing on multicore computers == Upgrades to the Original Code == * Can calculate Timewave before and AFTER the zero point * Can calculate a Window of the timewave data * Calculates and prints timewave values with 16 significant digits * Optimized code specifically for Intel/AMD x86_64 CPU's (most common today) * Better calculation precision than original code * 32-bit integer variables upgraded to 64-bit (uint64_t) * 64-bit floating point variables upgraded to extended-precision 80-bit (long double) * Switched floating-point calculations to SSE, freeing the FPU registers * Enabled MMX optimizations (uses freed FPU registers) * Make use of SSE2 CPU optimizations
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