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Trine is a utility for World of Warcraft emulators (e.g. TrinityCore) that uses YAML as a DML (data manipulation language) to interface with the emulator's database.

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trine: translating english to DML since 2012

Trine is a utility for World of Warcraft emulators (e.g. TrinityCore) that uses YAML as a DML (data manipulation language) to interface with an emulator's database(s).

Why use trine?

Let's say you want to combine glyph vendors with class trainers. A worthy cause, but a rather tedious one. Without trine, your options are pretty limited:

  • You can do everything in-game, using GM commands to manually look up and add items to your vendors. If you screw up during this process, or the vendor gets deleted, you have to start from scratch.
  • You can manually write the SQL required to create the vendor, lookup the flags required for a combined vendor/trainer, and lookup the item IDs for all glyphs for a particular class, and then create the associated row in the npc_vendor table for each glyph to be sold.

With trine, you can forget about looking up flags and item IDs everytime you want to do something trivial like creating and populating a vendor. The following YAML document takes an existing NPC by the name of "Druid Trainer", flags it both as a class trainer and vendor, and populates the npc_vendor table with Druid-only glyphs related to the vendor:

npc:
  - method: UPDATE
    where:
        name: Druid Trainer
    subname:
    npcflag: [GOSSIP, TRAINER, VENDOR]
    items: !query
        model: item
        what: entry
        where:
            name: Glyph of %
            AllowableClass: DRUID

Trine comes with a small subset of named flags and identifiers obtained from .dbc files (in English only for now, unfortunately). These constants allow for the use of human friendly identifiers such as DRUID rather than 11.

Requirements

AutoCode is an optional dependency that is highly recommended if you want to extend this library in any way. It was used to generate the model classes for TrinityCore's world database.

The only wrinkle is that it does not validate field names to prevent the use of Python reserved keywords as column names, so you will have to manually find and replace all instances of class, for instance, which is used as the column name for numerous TrinityCore tables.

Configuration

Save the following in the working directory (specified by -w) or ~/.trine/ as config.yml.

db:
    type: mysql
    username: trinity
    password: password
    host: localhost
    world_db: world

Usage

usage: trine [-h] [-w [PATH]] spec [operation]

positional arguments:
  spec                  name of spec or 'all'
  operation             [execute|dml]

optional arguments:
  -h, --help            show this help message and exit
  -w [PATH], --working-wdirectory [PATH]
                        specify path to YAML documents

Working directories

Working directories are simply folders with a config.yml and any number of trine schema files (*.yml). They serve no other purpose other than keeping your files organized.

By default, trine looks for .yml files in ~/.trine/ - but you can specify a different working directory with the -w option.

Operations

Trine supports two main operations:

  • execute - executes and commits all changes made by given schema files to the database.
  • dml - outputs generated SQL queries to standard output, but does not execute any queries.

Schema Structure

Trine expects a mapping of mappings representing model (table) names and their respective schemas. This forces the user to organize schemas by model name. For example:

--- # item prices
item:
  - method: UPDATE
    where:
        name: Glyph of %
    SellPrice: 0
  - method: UPDATE
    where:
      name: Black Jelly
    SellPrice: 100

Methods

Rather than use verbs such as in SQL (SELECT, INSERT, UPDATE), Trine uses "methods" that are indicative of commonly used operations when manipulating emulator databases.

UPDATE

This method expects a where mapping and issues a SQL UPDATE based on the rest of the schema mapping.

MERGE

This method expects a merge-from key that is either the entry of another row from the same table as the current schema, or a where mapping. MERGE is particularly useful for custom NPCs or items, as it simplifies both the process of creating them as well as updating them.

Documents

Each YAML file can contain any number of documents, which are delimited by three dashes (---). Currently, documents do not have any special purpose in Trine other than providing a means of organization.

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