All Projects → mkalten → TUIO11_CPP

mkalten / TUIO11_CPP

Licence: LGPL-3.0 license
C++ TUIO 1.1 reference implementation

Programming Languages

c
50402 projects - #5 most used programming language
C++
36643 projects - #6 most used programming language

Projects that are alternatives of or similar to TUIO11 CPP

TUIO11 Processing
Processing TUIO 1.1 client
Stars: ✭ 13 (-50%)
Mutual labels:  tuio, tuio-client
TUIO11 JAVA
Java TUIO 1.1 reference implementation
Stars: ✭ 14 (-46.15%)
Mutual labels:  tuio, tuio-client
TouchInjector
Windows 8/10 TUIO touch injection
Stars: ✭ 41 (+57.69%)
Mutual labels:  tuio, tuio-client

TUIO C++ Reference Implementation and Demo Applications

Copyright (c) 2005-2017 Martin Kaltenbrunner. This software is part of reacTIVision, an open source fiducial tracking and multi-touch framework based on computer vision. For further information on the TUIO protocol and framework, please visit TUIO.org

Demo Applications:

This package contains two demo applications which are able to receive TUIO messages from any TUIO enabled multitouch or object tracking application.

  • TuioDump: prints the TUIO events directly to the console
  • TuioDemo: graphically displays the object and cursor states on the screen
  • SimpleSimulator: a simple TUIO simulator that demonstrates the use of the TuioServer class

You can use these TUIO client and server demo applications for debugging purposes, and using them as a starting point for the development of you own open source C++ applications implementing the TUIO protocol.

Pressing F1 will toggle FullScreen mode within the TuioDemo,
pressing ESC or closing the Window will end the application.
Hitting the V key will print the received TUIO events to the console.

Dragging the mouse will generate TUIO cursor events within the SimpleSimulator.
Pressing the SHIFT key while clicking, will produce "sticky" cursors.
Pressing the CTRL key while clicking, will create "joint" cursors.
Hitting the V key will print the generated TUIO events to the console.
Hitting the R key will reset the SimpleSimulator.

Keep in mind to make your graphics scalable for the varying screen and window resolutions. A reasonable TUIO application will run in fullscreen mode, although the windowed mode might be useful for debugging purposes or when working with the Simulator.

Application Programming Interface:

First you need to create an instance of TuioClient. This class is listening to TUIO messages on the specified port and generates higher level messages based on the object events. The method connect(true) will start the TuioClient in a blocking mode, simply calling connect() will start the TuioClient in the background. Call disconnect() in order to stop listening to incoming TUIO messages.

Your application needs to implement the TuioListener interface, and has to be added to the TuioClient in order to receive TUIO callback messages.

A TuioListener needs to implement the following methods:

  • addTuioObject(TuioObject *tobj) this is called when an object becomes visible

  • removeTuioObject(TuioObject *tobj) an object was removed from the surface

  • updateTuioObject(TuioObject *tobj) an object was moved on the table surface

  • addTuioCursor(TuioCursor *tcur) this is called when a new cursor is detected

  • removeTuioCursor(TuioCursor *tcur) a cursor was removed from the surface

  • updateTuioCursor(TuioCursor *tcur) a cursor was moving on the table surface

  • addTuioBlob(TuioBlob *tblb) this is called when a new blob is detected

  • removeTuioBlob(TuioBlob *tblb) a blob was removed from the surface

  • updateTuioBlob(TuioBlob *tblb) a cursor was moving on the table surface

  • refresh(TuioTime bundleTime) this method is called after each bundle, use it to repaint your screen for example

Typically you will need just the following code to start with:

MyTuioListener listener; // defines a TuioListener
TuioClient client(port); // creates the TuioClient
client.addTuioListener(&listener); // registers the TuioListener
client.connect(); // starts the TuioClient

Each object or cursor is identified with aunique session ID, that is maintained over its lifetime. Additionally each object carries fiducial ID that corresponds to its attached fiducial marker number. The finger ID of the cursor object is always a number in the range of all currently detected cursor blobs.

The TuioObject, TuioCursor and TuioBlob references are updated automatically by the TuioClient and are always referencing the same instance over the object lifetime. All the TuioObject, TuioCursor and TuioBlob attributes are encapsulated and can be accessed with methods such as getX(), getY() and getAngle() and so on. TuioObject, TuioCursor and TuioBlob also have some additional convenience methods for the calculation of distances and angles between objects. The getPath() method returns a Vector of TuioPoint representing the movement path of the object.

Alternatively the TuioClient class contains some methods for the polling of the current object and cursor state. There are methods which return either a list or individual object and cursor objects. The TuioObject, TuioCursor and TuioBlob classes have been added as a container which also can be usedby external classes.

  • getTuioObjects() returns a Vector<TuioObject*> of all currently present TuioObjects

  • getTuioCursors() returns a Vector<TuioCursor*> of all currently present TuioCursors

  • getTuioBlobs() returns a Vector<TuioBlob*> of all currently present TuioCursors

  • getTuioObject(long s_id) returns a TuioObject* or NULL depending on its presence

  • getTuioCursor(long s_id) returns a TuioCursor* or NULL depending on its presence

  • getTuioBlob(long s_id) returns a TuioBlob* or NULL depending on its presence

Building the Examples:

This package includes project files for Visual Studio and XCode as well as a simple Linux Makefile for building the example applications. The Win32 project already include the necessary libraries, to build the GUI example on Linux make sure you have the SDL2, OpenGL and GLUT libraries and headers installed on your system, the latest version 2.0.5 is recommended. On Mac OS X you need to install the SDL2 Framework to /Library/Frameworks.

License:

This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 3.0 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA02111-1307USA

References:

This package uses the oscpack OpenSound Control library, and the SDL graphics library.

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].