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hillin / ue4launcher

Licence: Apache-2.0 license
A project launcher utility for Unreal Engine 4

Programming Languages

C#
18002 projects

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ue4launcher

ue4launcher is a project launcher utility for Unreal Engine 4 projects. It serves to help launching editor, game or server instances for complex UE4 projects, with many useful command-line arguments exposed in a profile-enforced GUI. The launcher also features a process manager (but only for UE4 executables), which allows you to quickly attaching a debugger, or kill a process; and a file search engine which provides search results in project folder quickly.

ue4launcher Screenshot

Features

  • Launching UE4 projects in editor, game or server mode
  • Many useful command-line arguments exposed, including logging, windowed/fullscreen options, VR options and ini overridding
  • Per-project based profile, with both public and personal storage (i.e. you can share profiles with your team in public storage, and keep some local profiles in personal storage)
  • Launch UE4 projects with debugger (Visual Studio) attached
  • Ping display for client profiles
  • Process manager for attaching debuggers or killing UE4 processes
  • Fast file and folder search in project folder, search result can be bookmarked for quick access
  • Tray icon with quick access to launch profiles, processes and bookmarked places
  • Automatically start with Windows (optional)
  • Both editor and cooked version of your UE4 project are supported
  • User-friendly GUI driven by WPF + a pinch of MVVM

Build and Run

You will need Visual Studio 2017 and .NET Framework 4.0 to build this project.

Once you have this project built, place launcher.exe at any place and depth under your UE4 project folder and run it with -edit args (read the section below to learn more).

Third-Party Libraries

  • Extended WPF Toolkit is employed in this project. It will be restored through nuget automatically.
  • Costura.Fody is used to pack all the assemblies together, to make this utility a single-file program.

Developer Mode and Edit Mode

ue4launcher has 2 modes:

  • Standard Mode: run ProjectLauncher.exe directly. In standard mode, all the features are available, except for you can't save your modifications to profiles. This could be the daily mode for project developers.
  • Edit Mode: run ProjectLauncher.exe with -edit arg. Profiles are allowed to be modified in this mode.
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