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mob-sakai / UISystem

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UISystem

Flexible way to manage your stackable UI with transition animation, navigation and history for Unity.

NOTE: This project is WIP! There's a possibility of change in plan.

Screenshot

Overview | WebGL Demo | Download | Usage | Release Notes | Issues | Development Plan







Overview

  • Supports 3 kind of UI type.
    • Screen
    • Stackable dialog
    • Singleton like as "header", "footer", "toolbar", "blackout"
  • Supports template
    • Create abstract class and template for your project.
    • Create UI from the template and prefab.
  • Supports multi scene editing.
    • Screen/Dialog
  • Manage UI history with argument
    • Go/Back/Suspend/Resume screen
    • Open/Close dialog
    • Show/Hide singleton
  • IEnumrator triggers
    • OnInitialize
    • OnFinalize
    • OnShow
    • OnHide
    • OnFocus
  • Manage sorting order for stacking UI
    • Track parent sorting order
    • Supports Canvas, or any Renderers(SpriteRenderer, MeshRenderer, ParticleSystemRenderer, etc...).
    • Clipped by Mask2DRect.
    • Fade by CanvasGroup
  • EditorOnly component.





Demo

WebGL Demo





Usage

  1. Download unitypackage from Releases and install to your project.
  2. Import the package into your Unity project. Select Import Package > Custom Package from the Assets menu.
  3. Enjoy!
Requirement
  • Unity5.5+ (included Unity 2017.x)
  • No other SDK





FAQ

Life cycle of UI

How to implement transition animation

  • Solution 1 : Using UITransition
  • Solution 2 : Using AnimationClip and AnimatorController
  • Solution 3 : By your script

How to improve performance

  • Pool your dialog to reuse
    • Override isPoolable property.
  • Unload resources on hide to save memory.
  • Delete unused Object in prefabs/scenes.





Release Notes

ver.0.5.0:

  • Changed: Simplification of some complex events.
  • Fixed: In Initialize method, StartCoroutine does not work.
  • Feature: Template prefab.

ver.0.4.0:

  • Feature: 'Output directory' for UITemplateWizard.
  • Feature: 'Camera setting' for UISettings.

ver.0.3.0:

  • Feature: OrderTracker
    • Clipped by Mask2DRect
    • Fade by CanvasGroup

ver.0.2.0:

  • Feature: Template
    • Create abstract class and template for the project.
    • Create UI from the templates.
  • Fix: UISettings is not saved.

ver.0.1.0:

  • Feature: Supports 3 kind of UI type.
    • UIScreen
    • UIDialog
    • UISingleton
  • Feature: Supports multi scene editing.
  • Feature: Manage UI history.
    • Back
    • Suspend
    • Resume
  • Feature: IEnumrator triggers
    • OnInstantiate
    • OnInitialize
    • OnFinalize
    • OnShow
    • OnHide
  • Feature: Manage sorting order
    • Track parent sorting order
    • Supports Canvas, or any Renderers(SpriteRenderer, MeshRenderer, ParticleSystemRenderer, etc...).
  • Feature: EditorOnly component.
    • GameObjects with this component can be deactivated or destroyed on play in Editor.
    • GameObjects with this component have 'EditorOnly' tag. The gameobject will be removed on built.





License

  • MIT

Author

mob-sakai

See Also

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