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Table of Contents
Unity3D in Docker
This is Unity3D for Linux run with Docker.
TL;DR if this is your first time running this, simply run
xhost +
make all
Otherwise, the steps can be run individually.
Download
Download the latest Unity3D Linux build from the release notes with
make download
Build
Build the Docker image with
make build
Run
Run Unity3D with Docker with
make run
Pulseaudio
Before running the docker, run paprefs
and enable 'Network Server > Enable Network Access to other devices' to be able to get pulseaudio to work. And run this (or put in ~/.bashrc):
export PULSE_SERVER=$(pax11publish | sed 's/.*tcp:/tcp:/g;s/ .*//g' | head -n1)
Importing assets
Create an asset directory in gamedev
's home directory, if you haven't already done so:
mkdir gamedevhome/assets
Copy the downloaded asset there:
cp ~/Downloads/LeapMotion_CoreAsset_Orion_Beta_4.0.1.unitypackage gamedevhome/assets
Now, in Unity3D, import the asset from /home/gamedev/assets
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