All Projects → WebKit → Webkit

WebKit / Webkit

Official git mirror of the WebKit repository, https://svn.webkit.org/repository/webkit, future canonical repository.

Programming Languages

javascript
184084 projects - #8 most used programming language

Projects that are alternatives of or similar to Webkit

Odysseus
Bridging the elementary OS and Web user experiences
Stars: ✭ 41 (-91.72%)
Mutual labels:  gtk, browser, webkit
Node Webkitgtk
webkitgtk bindings for 🚀 Node.js
Stars: ✭ 185 (-62.63%)
Mutual labels:  gtk, browser, webkit
Uzbl
A web browser that adheres to the unix philosophy.
Stars: ✭ 938 (+89.49%)
Mutual labels:  browser, webkit
Core
Midori Web Browser - a lightweight, fast and free web browser using WebKit and GTK+
Stars: ✭ 221 (-55.35%)
Mutual labels:  browser, webkit
Mail
Mail app designed for elementary OS
Stars: ✭ 130 (-73.74%)
Mutual labels:  gtk, webkit
Ephemeral
A private-by-default, always-incognito browser for elementary OS
Stars: ✭ 133 (-73.13%)
Mutual labels:  gtk, webkit
Mdviewer
Minimalistic Markdown viewer/converter with built-in Css stylesheets support.
Stars: ✭ 26 (-94.75%)
Mutual labels:  gtk, webkit
Wpt
Test suites for Web platform specs — including WHATWG, W3C, and others
Stars: ✭ 3,573 (+621.82%)
Mutual labels:  browser, webkit
Pywebview
Build GUI for your Python program with JavaScript, HTML, and CSS
Stars: ✭ 2,649 (+435.15%)
Mutual labels:  gtk, webkit
devdocs-desktop
GTK3 application for DevDocs API documentation browser.
Stars: ✭ 102 (-79.39%)
Mutual labels:  gtk, webkit
webviewhs
🌐 A Haskell binding to the webview library created by Serge Zaitsev.
Stars: ✭ 109 (-77.98%)
Mutual labels:  gtk, webkit
Balena Wpe
Fullscreen WebKit browser with hardware accelerated CSS, WebGL, and HTML5 video for the RaspberryPi 3.
Stars: ✭ 353 (-28.69%)
Mutual labels:  browser, webkit
Erik
Erik is an headless browser based on WebKit. An headless browser allow to run functional tests, to access and manipulate webpages using javascript.
Stars: ✭ 445 (-10.1%)
Mutual labels:  webkit
Detect Gpu
Classifies GPUs based on their 3D rendering benchmark score allowing the developer to provide sensible default settings for graphically intensive applications.
Stars: ✭ 460 (-7.07%)
Mutual labels:  browser
Clipboard Copy
Lightweight copy to clipboard for the web
Stars: ✭ 443 (-10.51%)
Mutual labels:  browser
Drag Drop
HTML5 drag & drop for humans
Stars: ✭ 443 (-10.51%)
Mutual labels:  browser
Browser
🌍 Take back your privacy with Dot Browser, the privacy-conscious web browser that protects you from being tracked and monitored online.
Stars: ✭ 475 (-4.04%)
Mutual labels:  browser
Playwright Python
Python version of the Playwright testing and automation library.
Stars: ✭ 5,583 (+1027.88%)
Mutual labels:  webkit
Gtksharp
.NET wrapper for Gtk and other related libraries
Stars: ✭ 439 (-11.31%)
Mutual labels:  gtk
Scriptsafe
a browser extension to bring security and privacy to chrome, firefox, and opera
Stars: ✭ 434 (-12.32%)
Mutual labels:  browser

WebKit

WebKit is a cross-platform web browser engine. On iOS and macOS, it powers Safari, Mail, iBooks, and many other applications.

Feature Status

Visit WebKit Feature Status page to see which Web API has been implemented, in development, or under consideration.

Trying the Latest

On macOS, download Safari Technology Preview to test the latest version of WebKit. On Linux, download Epiphany Technology Preview. On Windows, you'll have to build it yourself.

Reporting Bugs

  1. Search WebKit Bugzilla to see if there is an existing report for the bug you've encountered.
  2. Create a Bugzilla account to to report bugs (and to comment on them) if you haven't done so already.
  3. File a bug in accordance with our guidelines.

Once your bug is filed, you will receive email when it is updated at each stage in the bug life cycle. After the bug is considered fixed, you may be asked to download the latest nightly and confirm that the fix works for you.

Getting the Code

On Windows, follow the instructions on our website.

Cloning the Git SVN Repository

Run the following command to clone WebKit's Git SVN repository:

git clone [email protected]:WebKit/WebKit.git WebKit

or

git clone https://github.com/WebKit/WebKit.git WebKit

If you want to be able to track Subversion revision from your git checkout, you can run the following command to do so:

Tools/Scripts/git-webkit setup-git-svn

For information about this, and other aspects of using Git with WebKit, read the wiki page.

Checking out the Subversion Repository

If you don't want to use Git, run the following command to check out WebKit's Subversion repository:

svn checkout https://svn.webkit.org/repository/webkit/trunk WebKit

Building WebKit

Building macOS Port

Install Xcode and its command line tools if you haven't done so already:

  1. Install Xcode Get Xcode from https://developer.apple.com/downloads. To build WebKit for OS X, Xcode 5.1.1 or later is required. To build WebKit for iOS Simulator, Xcode 7 or later is required.
  2. Install the Xcode Command Line Tools In Terminal, run the command: xcode-select --install

Run the following command to build a debug build with debugging symbols and assertions:

Tools/Scripts/build-webkit --debug

For performance testing, and other purposes, use --release instead.

Using Xcode

You can open WebKit.xcworkspace to build and debug WebKit within Xcode.

If you don't use a custom build location in Xcode preferences, you have to update the workspace settings to use WebKitBuild directory. In menu bar, choose File > Workspace Settings, then click the Advanced button, select "Custom", "Relative to Workspace", and enter WebKitBuild for both Products and Intermediates.

Embedded Builds

iOS, tvOS and watchOS are all considered embedded builds. The first time after you install a new Xcode, you will need to run:

sudo Tools/Scripts/configure-xcode-for-embedded-development

Without this step, you will see the error message: "target specifies product type ‘com.apple.product-type.tool’, but there’s no such product type for the ‘iphonesimulator’ platform." when building target JSCLLIntOffsetsExtractor of project JavaScriptCore.

Run the following command to build a debug build with debugging symbols and assertions for embededded simulators:

Tools/Scripts/build-webkit --debug --<platform>-simulator

or embedded devices:

Tools/Scripts/build-webkit --debug --<platform>-device

where platform is ios, tvos or watchos.

Building the GTK+ Port

For production builds:

cmake -DPORT=GTK -DCMAKE_BUILD_TYPE=RelWithDebInfo -GNinja
ninja
sudo ninja install

For development builds:

Tools/gtk/install-dependencies
Tools/Scripts/update-webkitgtk-libs
Tools/Scripts/build-webkit --gtk --debug

For more information on building WebKitGTK+, see the wiki page.

Building the WPE Port

For production builds:

cmake -DPORT=WPE -DCMAKE_BUILD_TYPE=RelWithDebInfo -GNinja
ninja
sudo ninja install

For development builds:

Tools/wpe/install-dependencies
Tools/Scripts/update-webkitwpe-libs
Tools/Scripts/build-webkit --wpe --debug

Building Windows Port

For building WebKit on Windows, see the wiki page.

Running WebKit

With Safari and Other macOS Applications

Run the following command to launch Safari with your local build of WebKit:

Tools/Scripts/run-safari --debug

The run-safari script sets the DYLD_FRAMEWORK_PATH environment variable to point to your build products, and then launches /Applications/Safari.app. DYLD_FRAMEWORK_PATH tells the system loader to prefer your build products over the frameworks installed in /System/Library/Frameworks.

To run other applications with your local build of WebKit, run the following command:

Tools/Scripts/run-webkit-app <application-path>

iOS Simulator

Run the following command to launch iOS simulator with your local build of WebKit:

run-safari --debug --ios-simulator

In both cases, if you have built release builds instead, use --release instead of --debug.

Linux Ports

If you have a development build, you can use the run-minibrowser script, e.g.:

run-minibrowser --debug --wpe

Pass one of --gtk, --jsc-only, or --wpe to indicate the port to use.

Contribute

Congratulations! You’re up and running. Now you can begin coding in WebKit and contribute your fixes and new features to the project. For details on submitting your code to the project, read Contributing Code.

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].