All Projects → WolvenKit → Wolvenkit

WolvenKit / Wolvenkit

Licence: gpl-3.0
Mod editor/creator for RED Engine games. The point is to have an all in one tool for creating mods for the games made with the engine.

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REDEngine Community Toolkit

Become-a-patron-button Pngtree-file-download-icon-4719240

AboutHow To UseTeamCreditsContributeLicense

screenshot

About


This repository was created to demonstrate how the proprietary game engine of CDPR, REDEngine, reads and writes file formats, and experiment with how their games running on this engine (The Witcher 3: The Wild Hunt and Cyberpunk 2077 currently) work. This tool suite is being made fully for research and educational purposes, and the dev team is in no way responsible of a hypothetical malfunction regarding the game or PC of the end user. It's completely open source, licensed under GPL v3.0, and in no way is it made to generate revenue. The precursor to this tool, W3EDit, was initially developed by Sarcen in 2015, around the time The Witcher 3 first came out. After Sarcen stopped working on it, a few of us picked it up and continued from there. Currently, it allows reading and writing nearly every REDEngine file format to some extent. It can be used to create file modifications to the assets of the game. This is heavy WIP, so do make sure to check on it regularly. Our primary focus at the moment is progressing with support for the new game, Cyberpunk 2077.

How to Use


WolvenKit can either be built from source or acquired pre-built via the installer.

BuildInstall

Install WolvenKit


  1. Download WolvenKit

    1. Get the latest release here: https://github.com/WolvenKit/Wolvenkit/releases/latest.
  2. Launch the installer.

    1. Double click on the .exe to start the installation procedure. The program will take care of the rest.

Build WolvenKit


  1. Install .NET 5

    1. https://dotnet.microsoft.com/download/dotnet/5.0
  2. Install the latest Visual Studio release.

    1. https://visualstudio.microsoft.com/downloads/
  3. Required files

    1. All the required files are either nuget packages, which will automatically be downloaded once Build is pressed, or readily included in the package in the Libs directory.
    2. If, for some reason, the LFS quota is depleted, the renderer prerequisite libs can be acquired here: https://outwa.it/lib.zip

Contribute


Please do! Fork the project and please commit your changes in small incremental steps with descriptive messages. Code quality is not the biggest concern but refrain from stupid mistakes that may lead to the denial of the pull request. It's a good idea create an issue when implementing a feature so people don't work on the same feature/issue in an asynchronous manner.

For any questions

The WolvenKit Team


Core Development Team

Developer Role Email
Traderain Project Management / Core Development Email
Rfuzzo Core Development Email
Nightmarea MVVM Development Email
Offline UI Development Email

download-1

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Traderain rfuzzo kote2ster Murzinio Offline-R503B Maxzor vonLeebpl TheBloke ja-to michaelpolakatwork DerinHalil HitmanHimself Lim3zer0 phrisk ali-alidoust Anras573 carlosproiete Jicksaw TheFusion21 mattstates robymontyz Strahlemann83 sw3dg1n dingdio dnandha hrkrx philippTheCat

Credits


License


Copyright Disclaimer: Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.. This project is solely made for research and in no way made to generate any revenue.

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].