thoughtbot / Write Yourself A Roguelike
Programming Languages
Write Yourself a Roguelike
You are about to embark on a journey. This journey will be plagued with orcs, gnomes, algorithms, data structures, and kittens. You, valiant developer, will be writing a Roguelike.
Outline
-
[x] Intro
- [x] What is a Roguelike?
- [x] What is NetHack?
- [x] Tooling
- [x] Why Write This Book?
-
[x] Creating a Character
- [x] The Title Screen
- [x] Messages
- [x] Roles
- [x] Races
- [x] Genders
- [x] Alignments
- [x] Generating Abilities
-
[ ] Creating the Dungeon
- [ ] Generating random rooms
- [ ] Generating Doors and Corridors
- [ ] Moving around
- [ ] Creating Stairwells
- [ ] Vision and Lighting
- [ ] Color
-
[ ] Inventory
- [ ] Items
- [ ] Burden
- [ ] Money and Shops
- [ ] Food and Hunger
- [ ] Unidentified Items
-
[ ] Combat
- [ ] Random Monsters
- [ ] Combat
- [ ] Magic
-
[ ] Wrapping up
- [ ] Saving and Loading
- [ ] Increasing Difficulty
- [ ] What to do next
-
[ ] Possible Future Chapters
- [ ] Searching, hidden doors and corridors
- [ ] Questlines
- [ ] Alternate Dungeon types
- [ ] Blessings and Curses
- [ ] Pets
- [ ] Zoos
Building
There is a build tool included with this project that will allow you to compile the contents of the book
directory into an EPUB-formatted e-book. First, to ensure that you’ve got the necessary dependencies for the compilation process, change to the project directory and run:
$ bundle install
We then need to have Pandoc installed.
Now, anytime you’d like to compile the book you can simply run the compile script:
$ exe/compile
Doing so will write a file entitled write-yourself-a-roguelike.epub
to the release
directory, overwriting any existing file with the same name.