WWDC_Learning_Review
Present what I learned from WWDC each year. Purpose to work as a Learning Note
WWDC 2021
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101 Keynote - 102 Platforms State of the Union
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10015 Build apps that share data through CloudKit and Core Data -
10041 Extract document data using Vision -
10059 What's new in UIKit -
10063 Customize and resize sheets in UIKit -
10064 Meet the UIKit button system -
10097 What’s new in SF Symbols -
10115 What's new in App Analytics -
10171 Meet in-app events on the App Store -
10251 SF Symbols in UIKit and AppKit -
10288 Explore the SF Symbols 3 app -
10295 Get ready to optimize your App Store product page
WWDC 2020
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101 Keynote -
102 Platforms State of the Union -
10026 Lists in UICollectionView -
10027 Modern cell configuration -
10028 Meet Widget -
10034 Widget Code-along, part 1: The adventure begins -
10045 Advances in diffable data sources -
10081 What's new in MetricKit -
10086 Design for intelligence: Apps, evolved -
10088 Design for intelligence: Discover new opportunities -
10097 Advances in UICollectionView -
10105 Build for iPad -
10168 Explore logging in Swift -
10182 What's new in HealthKit -
10200 Design for intelligence: Meet people where they are -
10203 Triage TestFlight crashes in Xcode Organizer -
10206 Designed for iPad -
10650 Sync a Core Data store with the CloudKit public database -
10654 Create Swift Playgrounds content for iPad and Mac -
10658 What's new in education -
10666 One-tap account security upgrades -
10681 Swan's Quest, Chapter 1: Voices in the dark
WWDC 2019
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101 Keynote -
103 Platforms State of the Union -
202 Using Core Data with CloudKit -
214 Implementing Dark Mode on iOS -
220 Advances in UI Data Sources -
230 Making Apps with Core Data -
401 What's New in Xcode 11 -
402 What's New in Swift -
411 Getting Started with Instruments -
706 Introducing Sign In with Apple -
723 Advances in Foundation -
805 Building Great Shortcuts -
808 What's New in iOS Design
WWDC 2018
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101 Keynote
App Frameworks
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202 What's New in Cocoa Touch -
203 I Have This Idea For An App... -
220 High Performance Auto Layout -
223 Embracing Algorithms -
224 Core Data Best Practice -
225 A Tour of UICollectionView -
235 UIKit: Apps for Every Size and Shape -
301 What's New in App Store Connect -
303 Automating App Store Connect
Developer Tools
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411 Getting to Know Swift Package Manager -
418 Source Control Workflows in Xcode
System Frameworks
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704 Best Practics and What's New with In-App Purchases
Design
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804 The Life of a Button -
811 Presenting Design Work
WWDC 2017
Featured
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101 Keynote -
102 Platforms State of the Union - 106 From Monroe to NASA
- 110 Convenience for You is Independence for Me
App Frameworks
- 201 What's New in Cocoa Touch
- 202 Advances in TVMLKit
- 203 Introducing Drag and Drop
- 204 Updating Your App for iOS 11
- 205 What's New in watchOS
- 206 Introducing Password AutoFill for Apps
- 207 What's New in Cocoa
- 208 Natural Language Processing and your Apps
- 209 What's New in tvOS
- 210 What's New in Core Data
- 211 Touch Bar Fundamentals
- 212 What's New in Foundation
- 213 Mastering Drag and Drop
- 214 What's New in SiriKit
- 215 What's New in Accessibility
- 216 The Life of a watchOS App
- 217 Media and Gaming Accessibility
- 218 Choosing the Right Cocoa Container View
- 219 Modern User Interaction on iOS
- 220 Customized Loading in WKWebView
- 221 What's New in Health
- 222 Advanced Touch Bar
- 223 Drag and Drop with Collection and Table View
- 224 Focus Interaction in tvOS 11
- 225 What's New in Safari View Controller
- 226 Build Better Apps with CloudKit Dashboard
- 227 Data Delivery with Drag and Drop
- 228 Making Great SiriKit Experiences
- 229 Building Great Document-based Apps in iOS 11
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230 Advanced Animations with UIKit - 231 What's New in Core Spotlight for iOS and macOS
- 232 What's New in CareKit and ResearchKit
- 234 What's New in iMessage Apps
- 235 Building Visually Rich User Experiences
- 236 Cocoa Development Tips
- 237 What's New in MapKit
- 238 Writing Energy Efficient Apps
- 239 Connecting CareKit to the Cloud
- 240 Introducing Business Chat
- 241 Introducing PDFKit on iOS
- 242 The Keys to a Better Text Input Experience
- 243 File Provider Enhancements
- 244 Efficient Interactions with Frameworks
- 245 Building Apps with Dynamic Type
- 246 Deep Linking on tvOS
- 247 Extend Your App's Presence With Sharing
- 248 Localization Best Practices on tvOS
- 249 Filtering Unwanted Messages with Identity Lookup
- 250 Extend Your App’s Presence with Deep Linking
- 251 Now Playing and Remote Commands on tvOS
Distribution
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301 Introducing the New App Store - 302 What's New in iTunes Connect
- 303 What's New in StoreKit
- 304 What's New in Device Configuration, Deployment, and Management
- 305 Advanced StoreKit
Developer Tools
- 401 Localizing with Xcode 9
- 402 What's New in Swift
- 403 What's New in Signing for Xcode and Xcode Server
- 404 Debugging with Xcode 9
- 405 GitHub and the New Source Control Workflows in Xcode 9
- 406 Finding Bugs Using Xcode Runtime Tools
- 407 Understanding Undefined Behavior
- 408 What’s New in Swift Playgrounds
- 409 What's New in Testing
- 410 Localizing Content for Swift Playgrounds
- 411 What's New in LLVM
- 412 Auto Layout niques in Interface Builder
- 413 App Startup Time: Past, Present, and Future
- 414 Engineering for Testability
- 416 Teaching with Swift Playgrounds
Media
- 501 What's New in Audio
- 502 Introducing MusicKit
- 503 Introducing HEIF and HEVC
- 504 Advances in HTTP Live Streaming
- 505 What's New in Photos APIs
- 506 Vision Framework: Building on Core ML
- 507 Capturing Depth in iPhone Photography
- 508 Image Editing with Depth
- 509 Introducing AirPlay 2
- 510 Advances in Core Image: Filters, Metal, Vision, and More
- 511 Working with HEIF and HEVC
- 512 Apple Podcasts
- 513 High Efficiency Image File Format
- 514 Error Handling Best Practices for HTTP Live Streaming
- 515 HLS Authoring Update
Graphics and Games
- 601 Introducing Metal 2
- 602 Introducing ARKit: Augmented Reality for iOS
- 603 VR with Metal 2
- 604 SceneKit: What's New
- 605 SceneKit in Swift Playgrounds
- 606 What's New with Screen Recording and Live Broadcast
- 607 Metal 2 Optimization and Debugging
- 608 Using Metal 2 for Compute
- 609 Going Beyond 2D with SpriteKit
- 610 From Art to Engine with Model I/O
System Frameworks
- 701 Your Apps and Evolving Network Security Standards
- 702 Privacy and Your Apps
- 703 Introducing Core ML
- 704 Creating Immersive Apps with Core Motion
- 705 What's New in HomeKit
- 706 Modernizing Grand Central Dispatch Usage
- 707 Advances in Networking, Part 1
- 708 Best Practices and What’s New in User Notifications
- 709 Advances in Networking, Part 2
- 710 Core ML in depth
- 711 Accelerate and Sparse Solvers
- 712 What's New in Core Bluetooth
- 713 What's New in Location Technologies
- 714 What's New in Apple Pay & Wallet
- 715 What's new in Apple File System
- 716 iOS Configuration and APIs for Kiosk and Assessment Apps
- 717 Developing Wireless CarPlay Systems
- 718 Introducing Core NFC
- 719 Enabling Your App for CarPlay
Design
- 802 Essential Design Principles
- 803 Designing Sound
- 804 Designing Across Platforms
- 806 Design For Everyone
- 808 Planning a Great Apple Watch Experience
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809 Communication Between Designers and Engineers - 810 What’s New in iOS 11
- 811 Design Tips for Great Games
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812 Size Classes and Core Components - 813 Writing Great Alerts
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814 Designing for Subscription Success - 815 How to Pick a Custom Font
- 816 Love at First Launch
- 817 Rich Notifications
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818 60 Second Prototyping - 819 Designing for a Global Audience
- 820 Express Yourself!
- 821 Get Started with Display P3
- 822 App Icon Design
- 823 Designing Glyphs
WWDC 2016
Featured
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101 Keynote - 102 Platforms State of the Union
- 103 Apple Design Awards
- 104 Disability and Innovation: The Universal Benefits of Accessible Design
- 106 Talking In Pictures: Reconstructing the Building Blocks of Language
App Frameworks
- 201 Internationalization Best Practices
- 202 What's New in Accessibility
- 203 What's New in Cocoa
- 204 iMessage Apps and Stickers, Part 1
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205 What's New in Cocoa Touch - 206 What's New in tvOS
- 207 What's New in Foundation for Swift
- 208 What's New in watchOS 3
- 209 Getting the Most Out of HealthKit
- 210 Mastering UIKit on tvOS
- 211 Quick Interaction Techniques for watchOS
- 212 Developing tvOS Apps Using TVMLKit: Part 1
- 213 Improving Existing Apps with Modern Best Practices
- 214 Extending your App with Safari App Extensions
- 215 Focus Interaction on tvOS
- 216 Advances in UIKit Animations and Transitions
- 217 Introducing SiriKit
- 218 Keeping Your Watch App Up to Date
- 219 What's New in UICollectionView in iOS 10
- 220 Leveraging Touch Input on iOS
- 221 Optimizing On-Demand Resources
- 222 Making Apps Adaptive, Part 1
- 223 Making the Most of Search APIs
- 224 iMessage Apps and Stickers, Part 2
- 225 Extending Your Apps with SiriKit
- 226 What's New with CloudKit
- 227 Architecting for Performance on watchOS 3
- 228 A Peek at 3D Touch
- 229 Developing tvOS Apps Using TVMLKit: Part 2
- 230 Enhancing VoIP Apps with CallKit
- 231 CloudKit Best Practices
- 232 What's New in International User Interfaces
- 233 Making Apps Adaptive, Part 2
- 234 What's New in ResearchKit
- 235 Building Great Workout Apps
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236 What's New in Auto Layout - 237 Getting Started with CareKit
- 238 Measurements and Units
- 239 Crafting Modern Cocoa Apps
- 240 Increase Usage of Your App With Proactive Suggestions
- 241 Public Transit in Apple Maps
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242 What's New in Core Data
Distribution
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301 Introducing Expanded Subscriptions in iTunes Connect - 302 Introducing Search Ads
- 303 What's New in Apple Device Management
- 304 Best Practices for Building Apps Used in Business and Education
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305 What's New in iTunes Connect
Developer Tools
- 401 What's New in Xcode App Signing
- 402 What's New in Swift
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403 Swift API Design Guidelines - 404 Getting Started with Swift
- 405 What's New in LLVM
- 406 Optimizing App Startup Time
- 407 Auditing Your Apps for Accessibility
- 408 Introducing Swift Playgrounds
- 409 Advanced Testing and Continuous Integration
- 410 Visual Debugging with Xcode
- 411 System Trace in Depth
- 412 Thread Sanitizer and Static Analysis
- 413 Introduction to Xcode
- 414 Using and Extending the Xcode Source Editor
- 415 Going Server-side with Swift Open Source
- 416 Understanding Swift Performance
- 417 Debugging Tips and Tricks
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418 Using Time Profiler in Instruments - 419 Protocol and Value Oriented Programming in UIKit Apps
- 420 Optimizing Web Content in Your App
Media
- 501 Advances in iOS Photography
- 502 Getting Published in Apple News
- 503 Advances in AVFoundation Playback
- 504 What's New in HTTP Live Streaming
- 505 Live Photo Editing and RAW Processing with Core Image
- 506 AVKit on tvOS
- 507 Delivering an Exceptional Audio Experience
- 508 Using Apple News Format to Create Rich and Responsive Stories
- 509 Speech Recognition API
- 510 HTTP Live Streaming Authoring and Validation
- 511 AVCapturePhotoOutput - Beyond the Basics
Graphics and Games
- 601 Go Live with ReplayKit
- 602 Adopting Metal, Part 1
- 603 Adopting Metal, Part 2
- 604 What's New in Metal, Part 1
- 605 What's New in Metal, Part 2
- 606 Advanced Metal Shader Optimization
- 607 Controlling Game Input for Apple TV
- 608 What's New in GameplayKit
- 609 Advances in SceneKit Rendering
- 610 What's New in SpriteKit
- 611 What's New in Game Center
- 612 Game Technologies for Apple Watch
System Frameworks
- 701 Introducing Apple File System
- 702 Using Store Kit for In-App Purchases with Swift 3
- 703 Apple Pay on the Web
- 704 What's New with Wallet and Apple Pay
- 705 How iOS Security Really Works
- 706 What's New in Security
- 707 Introduction to Notifications
- 708 Advanced Notifications
- 709 Engineering Privacy for Your Users
- 710 What's New in HomeKit
- 711 NSURLSession: New Features and Best Practices
- 712 Working with Wide Color
- 713 Health and Fitness with Core Motion
- 714 Networking for the Modern Internet
- 715 Neural Networks and Accelerate
- 716 Core Location Best Practices
- 717 Beyond Dictation — Enhanced Voice-Control for macOS apps
- 719 Optimizing I/O for Performance and Battery Life
- 720 Concurrent Programming With GCD in Swift 3
- 721 Unified Logging and Activity Tracing
- 722 Developing CarPlay Systems, Part 1
- 723 Developing CarPlay Systems, Part 2
- 724 What's New in the Apple Push Notification Service
- 725 Deploying AirPrint in Enterprise
Design
- 801 Inclusive App Design
- 802 Designing for tvOS
- 803 Typography and Fonts
- 804 Designing Great Apple Watch Experiences
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805 Iterative UI Design
WWDC 2015
Featured
- 101 Keynote
- 102 Platforms State of the Union
- 103 Apple Design Awards
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104 What's New in Xcode - 105 Introducing WatchKit for watchOS 2
- 106 What's New in Swift
- 107 What's New in Cocoa Touch
- 108 Building Watch Apps
- 112 Think Audacious
App Frameworks
- 201 iOS Accessibility
- 202 What's New in Cocoa
- 203 What's New in HealthKit
- 204 Apple Watch Accessibility
- 205 Getting Started with Multitasking on iPad in iOS 9
- 206 What's New in MapKit
- 207 WatchKit In-Depth, Part 1
- 208 WatchKit In-Depth, Part 2
- 209 Creating Complications with ClockKit
- 210 What's New in HomeKit
- 211 Multitasking Essentials for Media-Based Apps on iPad in iOS 9
- 212 Optimizing Your App for Multitasking on iPad in iOS 9
- 213 Building Apps with ResearchKit
- 214 Introducing On Demand Resources
- 215 What's New in Storyboards
- 216 Layout and Animation Techniques for WatchKit
- 217 Adopting New Trackpad Features
- 218 Mysteries of Auto Layout, Part 1
- 219 Mysteries of Auto Layout, Part 2
- 220 What's New in Core Data
- 221 Improving the Full Screen Window Experience
- 222 New UIKit Support for International User Interfaces
- 223 Introducing the Contacts Framework for iOS and OS X
- 224 App Extension Best Practices
- 225 What's New in NSCollectionView
- 226 Advanced NSOperations
- 227 What's New in Internationalization
- 228 WatchKit Tips and Tricks
- 229 What's New in UIKit Dynamics and Visual Effects
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230 Performance on iOS and watchOS -
231 Cocoa Touch Best Practices - 232 Best Practices for Progress Reporting
- 233 Advanced Touch Input on iOS
- 234 Building Document Based Apps
- 504 Introducing Safari View Controller
- 509 Seamless Linking to Your App
Distribution
- 301 What's New in Managing Apple Devices
- 302 What's New in iTunes Connect
- 303 Getting the Most out of App Analytics
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304 iTunes Connect: Development to Distribution - 306 Supporting the Enterprise with OS X Automation
Developer Tools
- 401 Swift and Objective-C Interoperability
- 402 What's New in LLDB
- 403 Improving Your Existing Apps with Swift
- 404 App Thinning in Xcode
- 405 Authoring Rich Playgrounds
- 406 UI Testing in Xcode
- 407 Implementing UI Designs in Interface Builder
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408 Protocol-Oriented Programming in Swift - 409 Optimizing Swift Performance
- 410 Continuous Integration and Code Coverage in Xcode
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411 Swift in Practice -
412 Profiling in Depth -
413 Advanced Debugging and the Address Sanitizer - 414 Building Better Apps with Value Types in Swift
###Media
- 501 What's New in Web Development in WebKit and Safari
- 502 Content Protection for HTTP Live Streaming
- 503 Monetize and Promote Your App with iAd
- 505 Using Safari to Deliver and Debug a Responsive Web Design
- 506 Editing Movies in AV Foundation
- 507 What's New in Core Audio
- 508 Audio Unit Extensions
- 510 What's New in Core Image
- 511 Safari Extensibility: Content Blocking and Shared Links
Graphics and Games
- 602 Managing 3D Assets with Model I/O
- 603 What's New in Metal, Part 1
- 604 What's New in SpriteKit
- 605 Going Social with ReplayKit and Game Center
- 606 Enhancements to SceneKit
- 607 What's New in Metal, Part 2
- 608 Introducing GameplayKit
- 609 Deeper into GameplayKit with DemoBots
- 610 Metal Performance Optimization Techniques
System Frameworks
- 701 Wallet - The home for Apple Pay and more
- 702 Apple Pay Within Apps
- 703 Privacy and Your App
- 704 What's New in CloudKit
- 705 What's New in Core Motion
- 706 Security and Your Apps
- 707 Achieving All-day Battery Life
- 708 Debugging Energy Issues
- 709 Introducing App Search
- 710 CloudKit JS and Web Services
- 711 Networking with NSURLSession
- 712 Low Energy, High Performance: Compression and Accelerate
- 713 Introducing Watch Connectivity
- 714 What's New in Core Location
- 715 CloudKit Tips and Tricks
- 717 What's New in Network Extension and VPN
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718 Building Responsive and Efficient Apps with GCD - 719 Your App and Next Generation Networks
- 720 What's New in Notifications
Design
- 801 Designing for Future Hardware
- 802 Designing for Apple Watch
- 803 Designing with Animation
- 804 Introducing the New System Fonts
- 805 Apple Watch Design Tips and Tricks
WWDC 2014
Special Events
- 101 Keynote
- 102 Platforms State of the Union
- 103 Apple Design Awards
Frameworks
- 201 Advanced Topics in Internationalization
- 202 What's New in Cocoa Touch
- 203 Introducing HealthKit
- 204 What's New in Cocoa
- 205 Creating Extensions for iOS and OS X, Part 1
- 206 Introducing the Modern WebKit API
- 207 Accessibility on OS X
- 208 Introducing CloudKit
- 209 Adapting Your App to the New UI of OS X Yosemite
- 210 Accessibility on iOS
- 211 Designing Intuitive User Experiences
- 212 Storyboards and Controllers on OS X
- 213 Introducing HomeKit
- 214 View Controller Advancements in iOS 8
- 216 Building Adaptive Apps with UIKit
- 217 Creating Extensions for iOS and OS X, Part 2
- 218 Designing a Great In-App Purchase Experience
- 219 Adopting Handoff on iOS and OS X
- 220 Adopting Advanced Features of the New UI of OS X Yosemite
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221 Creating Custom iOS User Interfaces - 222 Optimize Your Earning Power With iAd
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223 Prototyping: Fake It Till You Make It -
224 Core iOS Application Architectural Patterns - 225 What's New in Core Data
-
226 What's New in Table and Collection Views - 227 Creating Modern Cocoa Apps
- 228 A Look Inside Presentation Controllers
- 229 Advanced iOS Application Architecture and Patterns
- 230 Making a Great First Impression With Strong Onboarding Design
- 231 Advanced CloudKit
- 232 Advanced User Interfaces with Collection Views
- 233 Sharing code between iOS and OS X
- 234 Building a Document-based App
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235 Advanced Scrollviews and Touch Handling Techniques -
236 Building Interruptible and Responsive Interactions -
237 A Strategy for Great Work
Services
- 301 Affiliate Tools for App Developers
- 302 The New iTunes Connect
- 303 Optimizing In-App Purchases
- 304 Creating Great App Previews
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305 Preventing Unauthorized Purchases with Receipts - 306 JavaScript for Automation
Tools
- 401 What's New in Xcode 6
- 402 Introduction to Swift
- 403 Intermediate Swift
- 404 Advanced Swift
- 406 Integrating Swift with Objective-C
- 407 Swift Interoperability In Depth
- 408 Swift Playgrounds
- 409 Introduction to LLDB and the Swift REPL
- 410 Advanced Swift Debugging in LLDB
- 411 What's New in Interface Builder
- 412 Localizing with Xcode 6
- 413 Debugging in Xcode 6
- 414 Testing in Xcode 6
- 415 Continuous Integration with Xcode 6
-
416 Building Modern Frameworks - 417 What's New in LLVM
-
418 Improving Your App with Instruments - 419 Advanced Graphics and Animations for iOS Apps
Graphics and Games
- 601 Harnessing the Power of the Mac Pro with OpenGL and OpenCL
- 602 Ingredients of Great Games
- 603 Working with Metal: Overview
- 604 Working with Metal: Fundamentals
- 605 Working with Metal: Advanced
- 606 What's New in SpriteKit
- 608 Best Practices for Building SpriteKit Games
- 609 What's New in SceneKit
- 610 Building a Game with SceneKit
- 611 Designing for Game Controllers
- 612 Motion Tracking with the Core Motion Framework
Media
- 501 What's New in Core Audio
- 502 AVAudioEngine in Practice
- 503 Mastering Modern Media Playback
- 504 Advanced Media for the Web
- 505 Harnessing Metadata in Audiovisual Media
- 506 Your App, Your Website, and Safari
- 508 Camera Capture: Manual Controls
- 509 Creating 3D Interactive Content with WebGL
- 510 What's New in iAd Workbench
- 511 Introducing the Photos Frameworks
- 512 Web Inspector and Modern JavaScript
- 513 Direct Access to Video Encoding and Decoding
- 514 Advances in Core Image
- 515 Developing Core Image Filters for iOS
- 516 Improving the Accessibility and Usability of Complex Web Applications
- 517 Designing Responsive Web Experiences
Core OS
- 701 Designing Accessories for iOS and OS X
- 702 Managing Apple Devices
- 703 What's New in the Accelerate Framework
- 704 Building Apps for Enterprise and Education
- 705 Distributing Enterprise Apps
- 706 What's New in Core Location
- 707 What's New in Foundation Networking
- 708 Taking Core Location Indoors
- 709 Cross Platform Nearby Networking
- 710 Writing Energy Efficient Code, Part 1
- 711 Keychain and Authentication with Touch ID
- 712 Writing Energy Efficient Code, Part 2
- 713 What's New in iOS Notifications
- 714 Fix Bugs Faster using Activity Tracing
- 715 User Privacy in iOS and OS X
- 717 Kids and Apps
- 718 Adopting AirPrint
WWDC 2013
Special Events
- 100 Keynote
- 101 Platforms State of the Union
- 109 Painting the Future
Frameworks
- 200 Accessibility in OS X
- 201 Building User Interfaces for iOS 7
- 202 Accessibility in iOS
- 203 What’s New in Cocoa Touch
- 204 What’s New with Multitasking
- 205 What’s New in Cocoa
- 206 Getting Started with UIKit Dynamics
- 207 What’s New in Core Data and iCloud
- 208 What’s New in iOS User Interface Design
- 209 Improving Power Efficiency with App Nap
- 210 Introducing Text Kit
- 211 Core Data Performance Optimization and Debugging
- 213 Best Practices for Cocoa Animation
- 214 Customizing Your App’s Appearance for iOS 7
- 215 Optimizing Drawing and Scrolling on OS X
- 216 Bringing Your iOS Apps to OS X
-
217 Exploring Scroll Views on iOS 7 - 218 Custom Transitions Using View Controllers
- 219 Making Your App World-Ready
- 220 Advanced Text Layouts and Effects with Text Kit
- 221 Advanced Techniques with UIKit Dynamics
- 222 What’s New in State Restoration
- 223 Using Fonts with Text Kit
-
224 Designing Code for Performance - 225 Best Practices for Great iOS UI Design
-
226 Implementing Engaging UI on iOS - 227 Solutions to Common Date and Time Challenges
- 228 Hidden Gems in Cocoa and Cocoa Touch
Services
- 300 Managing Apple Devices
- 301 Extending Your Apps for Enterprise and Education Use
- 302 What’s New in Passbook
- 303 Integrating Passbook into your Ecosystem
- 304 What’s New in Map Kit
- 305 Using Store Kit for In-App Purchases
- 306 What’s New in iTunes Connect
- 307 What’s New in Core Location
- 308 Using Receipts to Protect Your Digital Sales
- 309 Putting Map Kit in Perspective
- 310 Harnessing iOS to Create Magic in Your Apps
Tools
- 400 What’s New in Xcode 5
- 401 Xcode Core Concepts
- 402 What’s New in the LLVM Compiler
-
403 From Zero to App Store in Xcode 5 - 404 Advances in Objective-C
- 405 Interface Builder Core Concepts
- 406 Taking Control of Auto Layout in Xcode 5
- 407 Debugging with Xcode
- 408 Optimize Your Code Using LLVM
- 409 Testing in Xcode 5
- 410 Fixing Memory Issues
- 412 Continuous Integration with Xcode 5
- 413 Advanced Debugging with LLDB
- 414 Understanding Source Control in Xcode
- 415 Maximizing Apple Development Resources
- 416 Introducing AppleScript Libraries
- 417 OS X Automation Update
Graphics and Games
- 500 What’s New in Scene Kit
- 501 Integrating with Game Controllers
- 502 Introduction to Sprite Kit
- 503 Designing Games with Sprite Kit
- 504 What’s New in Game Center
- 505 Advances in OpenGL ES
- 506 Turn-Based Gaming with Game Center
- 507 What’s New in OpenGL for OS X
- 508 Working with OpenCL
- 509 Core Image Effects and Techniques
Media
- 600 What’s New in Safari and WebKit for Web Developers
- 601 Getting to Know Web Inspector
- 602 What’s New in Core Audio for iOS
- 603 Getting the Most Out of Web Inspector
- 604 Introducing iAd Workbench, The Best Way to Market Your App
- 605 What’s New in iBooks Author
- 606 Moving to AV Kit and AV Foundation
- 607 Power and Performance: Optimizing Your Website for Great Battery Life and Responsive Scrolling
- 608 Preparing and Presenting Media for Accessibility
- 609 Introduction to iBooks Author Widget and iAd Rich Media Ad Development with iAd Producer 4
- 610 What’s New in Camera Capture
- 611 Building Advanced iBooks HTML 5 Widgets and iAd Rich Media Ads
- 612 Advanced Editing with AV Foundation
- 613 iAd Integration and Best Practices
- 614 Implementing OS X Push Notifications for Websites
- 615 Integrating JavaScript into Native Apps
Core OS
- 700 Designing Accessories for iOS and OS X
- 701 Maximizing Battery Life on OS X
- 702 Efficient Design with XPC
- 703 Core Bluetooth
- 704 Building Efficient OS X Apps
- 705 What’s New in Foundation Networking
- 707 What’s New in Kext Development
- 708 Nearby Networking with Multipeer Connectivity
- 709 Protecting Secrets with the Keychain
- 710 A Practical Guide to the App Sandbox
- 711 Advances in AirPrint
- 712 Energy Best Practices
- 713 The Accelerate Framework
- 714 Protecting your Users’ Privacy
WWDC 2012
General
- 100 Keynote
- 101 Platforms Kickoff
Essentials
- 200 What's New in Cocoa Touch
- 202 Introduction to Auto Layout for iOS and OS X
- 203 Accessibility for OS X
- 204 What's New in Cocoa
- 205 Introducing Collection Views
- 206 Secure Automation Techniques in OS X
- 208 Saving and Restoring Application State on iOS
- 209 iCloud Storage Overview
- 210 Accessibility for iOS
-
211 Building Concurrent User Interfaces on iOS - 212 Basics+Habits: Building Your Software Projects To Last
- 213 Introduction to High Resolution on OS X
- 214 Core Data Best Practices
- 215 Text and Linguistic Analysis
- 216 Advanced Appearance Customization on iOS
- 217 Layer-Backed Views: AppKit + Core Animation
- 218 Using iCloud with UIDocument
- 219 Advanced Collection Views and Building Custom Layouts
- 220 Keyboard Input in iOS
- 221 iOS User Interface Design
- 222 Introduction to Attributed Strings for iOS
- 223 Enhancing User Experience with Scroll Views
- 224 Using iCloud with NSDocument
- 225 Up and Running: Making a Great Impression with Every Launch
- 226 Core Text and Fonts
- 227 Using iCloud with Core Data
- 228 Best Practices for Mastering Auto Layout
- 230 Advanced Attributed Strings for iOS
- 231 What's New with Gestures
- 232 Auto Layout by Example
- 233 Building Advanced Gesture Recognizers
- 234 AirPrint
- 235 iOS App Performance: Responsiveness
- 236 The Evolution of View Controllers on iOS
- 237 Advanced iCloud Document Storage
- 238 iOS App Performance: Graphics and Animations
- 240 Polishing Your Interface Rotations
- 241 Cocoa Interprocess Communication with XPC
- 242 iOS App Performance: Memory
- 243 iPhoto for iOS: UI Progression and Animation Design
- 244 Internationalization Tips and Tricks
- 245 Advanced Tips and Tricks for High Resolution on OS X
App Services
- 300 Getting Around Using Map Kit
- 301 Introducing Passbook, Part 1
- 302 Selling Products with Store Kit
- 303 Staying on Track with Location Services
- 304 Events and Reminders in Event Kit
- 305 What's New in iTunes Connect for App Developers
- 306 Integrating With Facebook, Twitter and Sina Weibo
- 307 Building Great Newsstand Apps
- 308 Managing Subscriptions with In-App Purchase
- 309 Introducing Passbook, Part 2
- 311 Building and Distributing Custom B2B Apps for iOS
Developer Tools
- 400 Developer Tools Kickoff
- 402 Working Efficiently with Xcode
- 404 Building from the Command Line with Xcode
- 405 Modern Objective-C
- 406 Adopting Automatic Reference Counting
- 407 Adopting Storyboards in Your App
- 408 Working with Schemes and Projects in Xcode
- 409 Learning Instruments
- 410 What's New in LLVM
- 411 Source Control Management in Xcode
- 412 Debugging in Xcode
- 413 Migrating to Modern Objective-C
- 414 Building, Archiving, and Submitting Your App
- 415 Debugging with LLDB
Graphics, Media & Games
- 500 Game Technologies Kickoff
- 501 Publishing with the iBookstore
- 502 Effective HTTP Live Streaming
- 503 Building Books with iBooks Author
- 504 Introducing Scene Kit
- 505 Audio Session and Multiroute Audio in iOS
- 506 Optimizing 2D Graphics and Animation Performance
- 508 What's New in Game Center
- 509 Building Interactive Books with EPUB 3 and JavaScript
- 510 Getting Started with Core Image
- 511 Core Image Techniques
- 512 What's New in HTTP Live Streaming
- 513 Advances in OpenGL and OpenGL ES
- 514 OpenGL ES Tools and Techniques
- 515 HTML, CSS, and DOM for Book Authors
- 516 Integrating Your Games with Game Center
- 517 Real-Time Media Effects and Processing during Playback
- 518 Improving Accessibility in Books
- 519 Multiplayer Gaming with Game Center
- 520 What's New in Camera Capture
- 521 Building Game Center Games for OS X
- 522 Adopting OpenCL in Your Application
- 523 Best Practices for Color Management
- 524 Understanding Core Motion
Safari & Web
- 600 Debugging UIWebViews and Websites on iOS
- 601 Optimizing Web Content in UIWebViews and Websites on iOS
- 602 Delivering Web Content on High Resolution Displays
- 603 Tools, Services, and APIs for iTunes Affiliate Program Marketing
- 604 Advanced Effects with HTML5 Media Technologies
- 605 Producing Rich Media Advertisements for iAd
Core OS
- 700 The OS X App Sandbox
- 701 iOS Accessories
- 702 Gatekeeper and Developer ID
- 703 Core Bluetooth 101
- 704 The Security Framework
- 705 Advanced Core Bluetooth
- 706 Networking Best Practices
- 707 Simplify Networking with Bonjour
- 708 The Accelerate Framework
- 709 What's New In The Filesystem
- 710 Privacy Support in iOS and OS X
- 711 Power Management
- 712 Asynchronous Design Patterns with Blocks, GCD, and XPC
- 714 Protecting the User's Data
WWDC 2011
General
- 600 Keynote
- 601 Apple Platforms Kickoff
App Frameworks
- 100 What's New in Cocoa Touch
- 101 What's New in Cocoa
- 102 Implementing UIViewController Containment
- 103 Cocoa Autolayout
- 104 Advanced ScrollView Techniques
- 105 Polishing your App: Tips and Tricks to Improve Responsiveness and Performance
- 106 System-wide Previews on OSX and iOS
- 107 Auto Save and Versions in Mac OS X 10.7 Lion
- 108 iOS Printing System
- 109 Taking Advantage of File Coordination
- 110 Designing User Interfaces for iOS and Mac OS X Apps
- 111 Visualizing Information Geographically with MapKit
- 112 Writing Easy-To-Change Code: Your Second-Most Important Goal As A Developer
- 113 Full Screen and Aqua Changes
- 114 Customizing the Appearance of UIKit Controls
- 115 Scrolling, Swiping, Dragging: Now with more animation!
- 116 Storing Documents in iCloud using iOS 5
- 117 Performing Calendar Calculations
- 118 Making the Most of Multi-Touch on iOS
- 119 Resume and Automatic Termination in Lion
- 120 View Based NSTableView Basic to Advanced
- 121 Understanding UIKit Rendering
- 122 iOS Accessibility
- 123 Improving the Stability of Your Apps
- 124 Twitter Integration
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125 UITableView Changes, Tips & Tricks - 127 Design Patterns to Simplify Mac Accessibility
- 128 Advanced Text Processing
- 129 Practical Drawing for iOS Developers
- 131 Getting Your Apps Ready for China and other Hot New Markets
- 133 Lion-Sized Automation
- 136 Latent Semantic Mapping: Exposing the Meaning behind Words and Documents
Core OS
- 200 Core OS Networking, Key Principles
- 201 Working with iOS Accessories
- 202 Security Overview
- 203 Introducing App Sandbox
- 204 App Sandbox and the Mac App Store
- 205 Core OS Networking In-Depth
- 206 Introducing XPC
- 207 Userland Device Access
- 208 Securing Application Data
- 209 Inside the Accelerate Framework for iOS
- 210 Mastering Grand Central Dispatch
- 211 Bonjour Network Discovery and Connectivity
- 212 Next Generation Cryptographic Services*
Developer Tools
- 300 Developer Tools Kickoff
- 302 Using Interface Builder in Xcode 4
- 303 What's New in Core Data on iOS
- 306 Maximizing Productivity in Xcode 4
- 307 Moving to Apple LLVM compiler
- 308 Blocks and Grand Central Dispatch in Practice
- 309 Introducing Interface Builder Storyboarding
- 310 What's New in Instruments
- 311 Mastering Source Control in Xcode 4
- 312 iOS Performance and Power Optimization with Instruments
- 313 Mastering Schemes in Xcode 4
- 315 What's New in Core Data on Mac OS X
- 316 LLVM Technologies in Depth
- 317 Device Management and App Submission with Xcode 4
- 319 Effective Debugging with Xcode 4
- 320 Adopting Multitasking in Your App
- 321 Migrating from GDB to LLDB
- 322 Objective-C Advancements In-Depth
- 323 Introducing Automatic Reference Counting
Graphics, Media, & Games
- 400 Graphics, Media, and Games Kickoff
- 401 What's New in OpenCL
- 402 Essential Game Technologies for iOS, Pt 1
- 403 Essential Game Technologies for iOS, Pt 2
- 404 Audio Development for Games
- 405 Exploring AV Foundation
- 406 AirPlay and External Displays in iOS apps
- 407 Introduction to Game Center
- 408 HTTP Live Streaming Update
- 409 Working with Game Center
- 410 Multi-Player Gaming with Game Center
- 411 Music in iOS and Lion
- 412 Turn-Based Gaming with Game Center
- 413 Audio Session Management for iOS
- 414 Advances in OpenGL ES for iOS 5
- 415 Working with Media in AV Foundation
- 416 Tools for Tuning OpenGL ES Apps on iOS
- 417 Introducing AV Foundation Capture For Lion
- 418 Best Practices for OpenGL ES Apps in iOS
- 419 Capturing from the Camera using AV Foundation on iOS 5
- 420 Advances in OpenGL for Mac OS X Lion
- 421 Core Animation Essentials
- 422 Using Core Image on iOS & Mac OS X
- 423 What's New in Core Motion
Internet & Web
- 500 What's New in Core Location
- 501 iCloud Storage Overview
- 502 Advanced HTML5 Media Controllers in Safari
- 503 Hidden Gems for Web Apps
- 504 Building Newsstand Apps
- 505 iAd Implementation Best Practices
- 506 Building iAd Rich Media Ads with iAd Producer
- 507 iBooks: Create Beautiful Books with HTML5, CSS3 and EPUB
- 508 Understanding And Optimizing Web Graphics
- 509 What's New in CSS Effects and Animations
- 510 In-App Purchase for iOS and Mac OS X
- 511 Rich Text Editing in Safari on iOS
- 512 What's New in App Publishing With iTunes Connect
- 514 What's New in Safari Extensions
- 515 Using HTML5 Offline Storage
- 516 Understanding Layout and Gestures in Safari on iOS and Lion
- 517 Using Local And Push Notifications on iOS and Mac OS X
- 518 Testing Your Location-Aware App Without Leaving Your Chair
- 519 Combining Web Accessibility and Automation on iOS
Tech Talks
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803 Designing for Subscription Success
App Store Connect
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101 TestFlight -
102 App Analytics Overview -
103 App Analytics Metrics -
104 App Analytics Retention -
105 App Store Connect Basics -
10869 Family Sharing for in-app purchases