pawn-lang / Ysi Includes
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YSI
General Information
Libraries
Coding
PAWN scripting improvements (i.e. new language features).
Core
Core libraries, used almost everywhere else.
Data
Data structures and algorithms.
- y_bintree
- y_bit
- y_iterate (AKA y_foreach)
- y_hashmap
- y_jaggedarray
- y_playerarray
- y_playerset
- y_sortedarray
- y_sparsearray
Extra
Optional features.
Game
Libraries that provide information about the game.
Players
Libraries for managing players.
Server
Libraries for controlling the server.
- y_colours (AKA y_colors)
- y_flooding
- y_lock
- y_punycode
- y_scriptinit
- y_stringise (AKA y_stringize)
- y_td
Storage
Libraries for interacting with persistent data.
Visual
Libraries that have in-game visible effects.
What Does YSI Stand For?
No-one actually knows! The original idea was "Y_Less' Server Includes", but "Script" and "Server" were frequently intermixed, and there are more devs than just Y_Less now, so the "Y" just became a recursive acronym for "YSI". There are now several official meanings, each incorporating different aspects of YSI:
YSI Script Includes
Core libraries.
YSI Scripting Improvements
Coding libraries (pawn language extensions).
YSI Server Includes
Game related stuff (commands, properties, text etc).
YSI Script Incidentals
Extras, like login and commands.
YSI Seriously Incomprehensible
The macros (though in their defense, writing macros to do the parsing within the compiler limitations is VERY hard).
YSI Stupid Includes
y_tho.