PbfVsImplementation of Macklin, Miles, and Matthias Müller. "Position based fluids.". Visual Studio 2015 + CUDA 8.0
Stars: ✭ 100 (-83.87%)
VctrendererA real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce GI. Published here http://ieeexplore.ieee.org/abstract/document/7833375/
Stars: ✭ 353 (-43.06%)
Point-Then-OperateCode for the ACL 2019 paper ``A Hierarchical Reinforced Sequence Operation Method for Unsupervised Text Style Transfer``
Stars: ✭ 44 (-92.9%)
HidtOfficial repository for the paper "High-Resolution Daytime Translation Without Domain Labels" (CVPR2020, Oral)
Stars: ✭ 513 (-17.26%)
pytorch-neural-style-transfer-johnsonReconstruction of the fast neural style transfer (Johnson et al.). Some portions of the paper have been improved by the follow-up work like the instance normalization, etc. Checkout transformer_net.py's header for details.
Stars: ✭ 85 (-86.29%)
RenduA simple realtime graphics playground for experimentations.
Stars: ✭ 343 (-44.68%)
trace.moe-mediaMedia server for serving video preview for trace.moe
Stars: ✭ 28 (-95.48%)
PrimroseA syntax-highlighting text editors that renders to an HTML5 Canvas
Stars: ✭ 451 (-27.26%)
clumpycreate or transform numpy images from the command line
Stars: ✭ 38 (-93.87%)
Few Shot Patch Based TrainingThe official implementation of our SIGGRAPH 2020 paper Interactive Video Stylization Using Few-Shot Patch-Based Training
Stars: ✭ 313 (-49.52%)
Pytorch AdainUnofficial pytorch implementation of 'Arbitrary Style Transfer in Real-time with Adaptive Instance Normalization' [Huang+, ICCV2017]
Stars: ✭ 550 (-11.29%)
go-icp cythonGo-ICP for globally optimal 3D pointset registration
Stars: ✭ 79 (-87.26%)
Super4pcsEfficient Global Point-cloud registration
Stars: ✭ 314 (-49.35%)
Open3dOpen3D: A Modern Library for 3D Data Processing
Stars: ✭ 5,860 (+845.16%)
stumpy coreCore components for working with images
Stars: ✭ 28 (-95.48%)
ZhihuThis repo contains the source code in my personal column (https://zhuanlan.zhihu.com/zhaoyeyu), implemented using Python 3.6. Including Natural Language Processing and Computer Vision projects, such as text generation, machine translation, deep convolution GAN and other actual combat code.
Stars: ✭ 3,307 (+433.39%)
ApdrawingganCode for APDrawingGAN: Generating Artistic Portrait Drawings from Face Photos with Hierarchical GANs (CVPR 2019 Oral)
Stars: ✭ 510 (-17.74%)
vktutShabi's Vulkan Tutorials
Stars: ✭ 88 (-85.81%)
Stereo MagnificationCode accompanying the SIGGRAPH 2018 paper "Stereo Magnification: Learning View Synthesis using Multiplane Images"
Stars: ✭ 288 (-53.55%)
PixelcraftA Pixel Art Editor
Stars: ✭ 413 (-33.39%)
awesome style transferThe style transfer paper collection in International CV conference
Stars: ✭ 42 (-93.23%)
opengl-demosA list of small OpenGL applications to demonstrate concepts of Computer Graphics
Stars: ✭ 33 (-94.68%)
EbsynthFast Example-based Image Synthesis and Style Transfer
Stars: ✭ 554 (-10.65%)
LinearstyletransferThis is the Pytorch implementation of "Learning Linear Transformations for Fast Image and Video Style Transfer" (CVPR 2019).
Stars: ✭ 270 (-56.45%)
snarfOfficial code release for ICCV 2021 paper SNARF: Differentiable Forward Skinning for Animating Non-rigid Neural Implicit Shapes.
Stars: ✭ 184 (-70.32%)
TowrA light-weight, Eigen-based C++ library for trajectory optimization for legged robots.
Stars: ✭ 410 (-33.87%)
groove2grooveCode for "Groove2Groove: One-Shot Music Style Transfer with Supervision from Synthetic Data"
Stars: ✭ 88 (-85.81%)
Neural Style TfTensorFlow (Python API) implementation of Neural Style
Stars: ✭ 2,943 (+374.68%)
VoxelizerHeader only mesh voxelizer in c99
Stars: ✭ 487 (-21.45%)
MineCubeA Cool Voxel Editor Based on OpenGL 3.3+ !
Stars: ✭ 23 (-96.29%)
instant-ngpInstant neural graphics primitives: lightning fast NeRF and more
Stars: ✭ 1,863 (+200.48%)
ICONICON: Implicit Clothed humans Obtained from Normals (CVPR 2022)
Stars: ✭ 641 (+3.39%)
FontRNNImplementation of FontRNN [Computer Graphics Forum, 2019].
Stars: ✭ 27 (-95.65%)
CLUSEK-RTVulkan based C++ ray-tracing game engine.
Stars: ✭ 24 (-96.13%)
Awesome Glsl🎇 Compilation of the best resources to learn programming OpenGL Shaders
Stars: ✭ 530 (-14.52%)
GloveGLOVE (GL Over Vulkan) is a cross-platform software library that acts as an intermediate layer between an OpenGL application and Vulkan
Stars: ✭ 394 (-36.45%)
Rust SlothA 3D software rasterizer... for the terminal!
Stars: ✭ 478 (-22.9%)
deepai-js-clientSimple Javascript Client Library for Browser and Node.js for calling DeepAI's APIs
Stars: ✭ 22 (-96.45%)
Pix2pixhdSynthesizing and manipulating 2048x1024 images with conditional GANs
Stars: ✭ 5,553 (+795.65%)
Pytorch CycleganA clean and readable Pytorch implementation of CycleGAN
Stars: ✭ 558 (-10%)
3dworld3D Procedural Game Engine Using OpenGL
Stars: ✭ 527 (-15%)
Tree GenProcedural generation of tree models in blender
Stars: ✭ 465 (-25%)
TinyraytracerA brief computer graphics / rendering course
Stars: ✭ 3,971 (+540.48%)
ACVDa program to perform fast simplification of 3D surface meshes
Stars: ✭ 124 (-80%)