Unreal Finder ToolUseful tool to help you fetch and dump Unreal Engine 4 Games information.
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SwiftcodeMultiplayer, interactive, realtime typing speed game
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LangawA sample project for following along a tutorial found on jap.alekhin.io.
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Nimue4Nim language integration for Unreal Engine 4
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Unity SolutionsUse Firebase tools to incorporate common features into your games!
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Toast Haste.frameworkTOAST Haste framework is a pure java implementation of asynchronous game server framework
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ForgenetworkingremasteredIn short, Forge Networking is a free and open source multiplayer game (multi-user) networking system that has a very good integration with the Unity game engine. You wanna make a multiplayer game or real time multi-user application? This is the library for you.
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Openrct2An open source re-implementation of RollerCoaster Tycoon 2 🎢
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Awesome GamedevA collection of free software and free culture resources for making amazing games. (mirror)
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Micro Racing🚗 🏎️ 🎮 online 3D multiplayer neural networks based racing game
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SwarmzA free, header-only C++ swarming (flocking) library for real-time applications
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Athena Expressathena-express makes it easier to execute SQL queries on Amazon Athena by chaining together a bunch of methods in the AWS SDK. This allows you to execute SQL queries AND fetch JSON results in the same synchronous call - well suited for web applications.
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EvenniaPython MUD/MUX/MUSH/MU* development system
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Colyseus ExamplesColyseus Game Server examples for learning purposes
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HmiycHunt Me If You Can is an UnrealEngine4 Battle Lan Game
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Gamedev Resources🎮 🎲 A wonderful list of Game Development resources.
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FluttersA game powered by Flutter and Flame
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Aws Etl OrchestratorA serverless architecture for orchestrating ETL jobs in arbitrarily-complex workflows using AWS Step Functions and AWS Lambda.
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Reliablenetcode.netA pure managed C# socket-agnostic reliability layer inspired by reliable.io and yojimbo
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OpenjkCommunity effort to maintain and improve Jedi Academy (SP & MP) + Jedi Outcast (SP only) released by Raven Software
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Amazon Guardduty Hands OnThis repo can be used to quickly get hands on experience with Amazon GuardDuty by guiding you through enabling the detector, generating a variety of findings, and remediating those findings with Lambda functions.
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Lambda Lantern🧙 A 3D game about functional programming patterns. Uses PureScript Native, C++, and Panda3D.
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TeeworldsA retro multiplayer shooter
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NanoLightweight, facility, high performance golang based game server framework
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Code2Code of Amazon Web Services in Action, Second Edition
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E BooksA collections of FREE ebooks
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ChronoshiftAn open source re-implementation of Red Alert written in C++.
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Entitas CppEntitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C#
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1 Character MovementThe first section of the course. You will learn everything required to build a simple movement system in your RPG, creating the core experience. http://gdev.tv/rpggithub
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OpenmmoOpenMMO - Groundwork
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Skookumscript Plugin LegacyPartial source of the SkookumScript UE4 plugin, with binary runtime and SkookumIDE. This repo has been deprecated and is no longer maintained.
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Ore InfiniumOre Infinium, Open Source multiplayer Terraria-inspired Sci-fi game, focused on technology, devices and researching. Written in Kotlin (JVM), LibGDX. Cross platform
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OpenhowOpen-source reimplementation of Gremlin's Hogs of War (PC/PSX).
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Gltfforue4Import glTF 2.0 in Unreal Engine
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Inexor CoreUNMAINTAINED: Please have a look at the entity-system
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AsyncloadingscreenAsync Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming.
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IgnoranceIgnorance utilizes the power of ENet to provide a reliable UDP networking transport for Mirror Networking.
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AutospottingSaves up to 90% of AWS EC2 costs by automating the use of spot instances on existing AutoScaling groups. Installs in minutes using CloudFormation or Terraform. Convenient to deploy at scale using StackSets. Uses tagging to avoid launch configuration changes. Automated spot termination handling. Reliable fallback to on-demand instances.
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