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LocalSimulationThis plugin allows you to essentially create PxScene or Physic Scenes by placing an Actor, and adding other Static Mesh Components and soon Skeletal Mesh components within this space. Adding Constraints, and Forces will work as expected, but now with the additional layer of abstraction so that simulation can be anchored to a transform.
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UGUIDOTSConverting UGUI to be DOTS compliant
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vx bevy🧊 Voxel engine prototype made with the bevy game engine. Serves as a playground for experimenting with voxels, terrain generation, and bevy.
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vengiHome of a voxel game engine and its tools (like a voxel editor)
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apecsA petite entity component system
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VoxelEngineCustom voxel engine written in C++ and OpenGL
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BlocksA 3D Voxel Sandbox written in C
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poolA generic C memory pool
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voxigenVoxel handling library for game development, threaded generation/io/meshing with openGL rendering.
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RavEngineA fast, easy to use C++20 3D game library for modern computers
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PrimeXTModern SDK for Xash3D FWGS engine, uses PhysX for physics, has advanced OpenGL renderer with a lot of features. Crossplatform, supported Windows/Linux. Based on XashXT and Spirit Of Half-Life.
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ariyanaAriyana is an ECS work in progress game engine written in Orthodox C++ and Beef with a focus on cross-platform and multiplayer games
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physx-jsPhysX for JavaScript
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Marching-cubes-on-Unity-3DTerrain voxel engine with the use of Marching Cubes implemented in Unity 2020.3.17f1 (LTS).
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Intro-Voxel-Terrain-in-UnityA course on making the easiest to understand voxel engine (in Unity) using the C#JobSystem.
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Lumixengine3D C++ Game Engine - yet another open source game engine
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FlecsA fast entity component system (ECS) for C & C++
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EnttGaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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polymorphA fast and frugal entity-component-system library with a focus on code generation and compile time optimisation.
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VoxelspaceTerrain rendering algorithm in less than 20 lines of code
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MoravaEngine2D/3D graphics engine written in C++ language. It currently supports the following graphics APIs: OpenGL 3.3+, Vulkan 1.2, DirectX 11. Its current purpose is to experiment with various CG concepts and techniques.
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osuveOpen-Source Unity Voxel Engine
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