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cub3dThis project is inspired by the world-famous eponymous 90’s game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you’ll have to find your way.
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docker-openglMulti-Arch Docker - Mesa 3D OpenGL Software Rendering (Gallium) - LLVMpipe, and OpenSWR Drivers
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ray engineA toy raycasting engine in Go + Ebiten
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sparse-octreeA sparse octree data structure.
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raycaster-sdlA simple raycasting demonstration using SDL2
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bvh-treeA Bounding Volume Hierarchy implementation using javascript
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