UnityHFSMA simple yet powerful class based hierarchical finite state machine for Unity3D
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-图形学书单
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sdlppC++ wrapper for SDL2
Stars: ✭ 37 (+105.56%)
Metu-CENGAll the homeworks, studies and projects I've done at Metu-CENG
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BonEngineSharpA simple and fun SDL-based game engine in C#.
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visionmagicCollection of vision & graphics algorithms
Stars: ✭ 39 (+116.67%)
surgescriptSurgeScript: a scripting language for games.
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Im2Vec[CVPR 2021 Oral] Im2Vec Synthesizing Vector Graphics without Vector Supervision
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newportModular game engine built in Rust
Stars: ✭ 4 (-77.78%)
DeepSIMOfficial PyTorch implementation of the paper: "DeepSIM: Image Shape Manipulation from a Single Augmented Training Sample" (ICCV 2021 Oral)
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snarfOfficial code release for ICCV 2021 paper SNARF: Differentiable Forward Skinning for Animating Non-rigid Neural Implicit Shapes.
Stars: ✭ 184 (+922.22%)
octoawesomeThis is the code repository for the OctoAwesome project - a collection of daily, 20 minute long game development tutorial videos, iterating over the same piece of code
Stars: ✭ 104 (+477.78%)
FunMirrorsThis is a fun project I created to motivate computer vision enthusiasts and to highlight the importance of understanding fundamental concepts related to image formation in a camera.
Stars: ✭ 43 (+138.89%)
MineCubeA Cool Voxel Editor Based on OpenGL 3.3+ !
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Multimodal-Shape-Completioncode for our ECCV 2020 spotlight paper "Multimodal Shape Completion via Conditional Generative Adversarial Networks"
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playthos2D Game Engine written in Go.
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weekend-raytracer-zigA Zig implementation of the "Ray Tracing in One Weekend" book
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DeadropDeadrop is a small game engine that was made as part of the Afterback project.
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SymmetricRLRepo for "On Learning Symmetric Locomotion"
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themachinery-booksThis repository contains the source of "The Machinery book " and some other books.
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photon mappingminimal but extensible header only implementation of photon mapping in C++
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sdladaAda 2012 bindings to SDL 2
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odak🔬 Scientific computing library for optics 🔭, computer graphics 💻 and visual perception 👀
Stars: ✭ 99 (+450%)
com.unity.multiplayer.samples.coopA small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
Stars: ✭ 794 (+4311.11%)
CycleGAN-gluon-mxnetthis repo attemps to reproduce Unpaired Image-to-Image Translation using Cycle-Consistent Adversarial Networks(CycleGAN) use gluon reimplementation
Stars: ✭ 31 (+72.22%)
C-RaytracerA CPU raytracer from scratch in C
Stars: ✭ 49 (+172.22%)
ggrsGGRS is a reimagination of GGPO, enabling P2P rollback networking in Rust. Rollback to the future!
Stars: ✭ 209 (+1061.11%)
FastMassSpringInteractive cloth simulator using the method described in the SIGGRAPH paper "Fast Simulation of Mass-Spring Systems" by Liu, T., Bargteil, A. W., Obrien, J. F., & Kavan, L.
Stars: ✭ 170 (+844.44%)
o3tanksA command-line interface tool to build and run O3DE (Open 3D Engine) in containers
Stars: ✭ 19 (+5.56%)
Photon-v2A program that takes photographs of a virtual world.
Stars: ✭ 75 (+316.67%)
OpenHSPHot Soup Processor (HSP3)
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CompenNet[CVPR'19] End-to-end Projector Photometric Compensation
Stars: ✭ 35 (+94.44%)
wfcGo port of the Wave Function Collapse algorithm
Stars: ✭ 47 (+161.11%)
moon-cheeserMoon Cheeser is an infinite runner where the player plays as a mouse gathering cheese pieces and avoiding craters and other astronomical objects, such as comets and planets, on a moon made of cheese.
Stars: ✭ 32 (+77.78%)
DomeA lightweight game development environment where games can be written in Wren
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Panda3dPowerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
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frameworkThe exomia/framework is used for building 2D and 3D games and more inspired by the XNA/Mono framework.
Stars: ✭ 21 (+16.67%)
CradlePlay Twine stories in Unity.
Stars: ✭ 242 (+1244.44%)
colidrCoherent Line Drawing implementation in Go.
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KiraLibrary for expressive game audio.
Stars: ✭ 237 (+1216.67%)
FontRNNImplementation of FontRNN [Computer Graphics Forum, 2019].
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Entitas CppEntitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C#
Stars: ✭ 229 (+1172.22%)
referit3dCode accompanying our ECCV-2020 paper on 3D Neural Listeners.
Stars: ✭ 59 (+227.78%)
EgregoriaContemplative society simulation
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NIvsCG-kerasDistinguishing Between Natural and Computer-Generated Images Using Convolutional Neural Networks in Keras.
Stars: ✭ 20 (+11.11%)
polymorphA fast and frugal entity-component-system library with a focus on code generation and compile time optimisation.
Stars: ✭ 74 (+311.11%)
const-tweaker🤪 Tweak constant variables live when running a program
Stars: ✭ 65 (+261.11%)
cl-sdl2-tutorialSDL2 examples in Common Lisp based on Lazy Foo tutorials.
Stars: ✭ 55 (+205.56%)
deffxA collection of useful shader effects made ready to be used with the Defold game engine
Stars: ✭ 33 (+83.33%)
hierarchical-pathfindingImplementation of Near-Optimal Hierarchical Pathfinding (HPA*) algorithm in Unity, tested with maps from Dragon Age: Origins
Stars: ✭ 90 (+400%)
SynergyNet3DV 2021: Synergy between 3DMM and 3D Landmarks for Accurate 3D Facial Geometry
Stars: ✭ 179 (+894.44%)