Pygamepygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
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RadialprogressbarCustomizable radial progress bar shader for Unity3D. Allows you to set arc range, minimum and maximum colors, textures, radius, and a few more things. Create HP Bars, Speedometers, rank progress, etc!
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HoloshieldHighly customizable sci-fi shield / force field shader for Unity3D. Allows you to set edge power & color, inner texture scrolling, waviness, scale pulsation and procedural intensity noise. Implements tessellation for low-poly base meshes.
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GlasWebGL in WebAssembly with AssemblyScript
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frameworkThe exomia/framework is used for building 2D and 3D games and more inspired by the XNA/Mono framework.
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MinigolfA minigolf game written without a game engine in C
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EnttGaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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xtorya tool for writing branching nonlinear stories.
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Gamedev Resources🎮 🎲 A wonderful list of Game Development resources.
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ProjectfieldwarningProject: Field Warning is a community-made RTS game centered around lethal regiment and division-scale warfare.
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Spine Runtimes2D skeletal animation runtimes for Spine.
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RimlightCustomizable rimlight shader for Unity that includes pulsation and noise scrolling. Give your scenes that extra oomph!
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UnityDebugA wrapper script for Unity debug calls to use conditional attributes in order to avoid debug code being compiled into release builds.
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SpheredissolveCustomizable procedural spherical dissolve shader for Unity3D, for all your customizable procedural spherical dissolve needs!
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PICO-ECA tiny scene-entity-component library created for the PICO-8 fantasty console.
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Luxe Alphaluxe alpha - deprecated, unrelated to the new engine! see the readme or website for details - https://luxeengine.com/
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CerberusCerberus X - A cross platform game programming language.
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ReldensReldens - You can make it - Open Source MMORPG Platform
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UecsUbpa Entity-Component-System (U ECS) in Unity3D-style
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UnityHFSMA simple yet powerful class based hierarchical finite state machine for Unity3D
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