3. GamebaseBase structure for my games, using Heaps framework and Haxe language.
4. HxcppRuntime files for c++ backend for haxe
9. Hydro SdkAuthor native Flutter experiences in Typescript and deliver updates directly to users over the air and out of band
10. StarlingThe "Cross-Platform Game Engine", a popular Stage3D framework
11. CocktailAn HTML/CSS rendering engine for the Haxe language
14. HaxegonA haxe programming library for beginners. Powered by OpenFL and Starling.
16. Haxe ReactReact JS applications development using the Haxe language
22. Massiveunitmunit is a cross-platform unit testing framework for Haxe. Utilises metadata markup for test cases and includes tools for generating, compiling and running test cases from the command line.
23. DconsoleHaxe game-like console that provides runtime acess to methods, variables and more.
25. Haxe ContinuationAsynchronous programming in a natural multi-thread-like syntax, escaping from the callback hell.
26. As3hxConvert AS3 sources to their Haxe equivalent
27. DifferA separation axis theorem collision library for Haxe.
29. PromhxA promise and functional reactive programming library for Haxe
30. GmeditA high-end code editor for GameMaker: Studio, GameMaker Studio 2.x, and more!
34. HxgeomalgoSmall collection of computational geometry algorithms in Haxe.
35. SnowA low level cross platform framework for Haxe. Mac, Windows, Linux, Android, iOS, WebGL.
37. Stencyl EngineCreate Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. This is the source to Stencyl's Haxe-based engine.
38. CroxitWebView for mobile platforms on steroids
40. Away3dAn open source, real-time 3D engine for OpenFL
43. OpenflThe Open Flash Library for creative expression on the web, desktop, mobile and consoles.
44. HxbitHaxe Binary serialization and network synchronization library
47. MphxA little library to let you make multiplayer games easily with Haxe. No longer maintained and better options are available.
49. CompiletimeSimple Haxe Macro Helpers that let you do or get things at compile-time.