godlikepanos / Anki 3d Engine
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AnKi 3D engine is a Linux and Windows opensource game engine that runs on Vulkan 1.2.
1 License
AnKi's license is BSD
. This practically means that you can use the source or parts of the source on proprietary and
non proprietary products as long as you follow the conditions of the license.
See the LICENSE file for more info.
2 Building AnKi
Build Status, Linux and Windows
To checkout the source including the submodules type:
git clone --recurse-submodules https://github.com/godlikepanos/anki-3d-engine.git anki
AnKi's build system is using CMake
. A great effort was made to ease the building process that's why the number of
external dependencies are almost none.
2.1 On Linux
Prerequisites:
- Cmake 3.0 and up
- GCC 5.0 and up or Clang 6.0 and up
- libx11-dev installed
- libxrandr-dev installed
- libx11-xcb-dev installed
- [Optional] libxinerama-dev if you want proper multi-monitor support
To build the release version:
$cd path/to/anki
$mkdir build
$cd ./build
$cmake .. -DCMAKE_BUILD_TYPE=Release
$make
To view and configure the build options you can use ccmake
tool or other similar tool:
$cd path/to/anki/build
$ccmake .
This will open an interface with all the available options.
2.2 On Windows
Prerequisites:
- Cmake 3.0 and up
- VulkanSDK version 1.1.x and up
- Add an environment variable named
VULKAN_SDK
that points to the installation path of VulkanSDK
- Add an environment variable named
- Python 3.0 and up
- Make sure that the python executable's location is in
PATH
environment variable
- Make sure that the python executable's location is in
- Microsoft Visual Studio 2017 and up
- Make sure that
Windows 10 SDK (xxx) for Desktop C++ [x86 and x64]
component is installed
- Make sure that
To build the release version open PowerShell
and type:
$cd path/to/anki
$mkdir build
$cd build
$cmake .. -G "Visual Studio 15 2017 Win64" -DCMAKE_BUILD_TYPE=Release
$cmake --build . --config Release
Alternatively, recent Visual Studio versions support building CMake projects from inside the IDE:
- Open Visual Studio
- Choose the "open a local folder" option and open AnKi's root directory (where this README.md is located)
- Visual Studio will automatically understand that AnKi is a CMake project and it will populate the CMake cache
- Press "build all"
3 Next steps
This code repository contains 4 sample projects that are built by default (ANKI_BUILD_SAMPLES
CMake option):
-
Sponza
: The Crytek's Sponza scene -
SimpleScene
: A simple scene (Cornell box) -
PhysicsPlayground
: A scene with programmer's art and some physics interactions -
SkeletalAnimation
: A simple scene with an animated skin
You can try running them and interacting with them. To run sponza, for example, execute the binary from any working directory.
On Linux:
$./path/to/build/Bin/Sponza
On Windows just find the Sponza.exe
and execute it. It's preferable to run the samples from a terminal because that
prints some information, including possible errors.
4 Contributing
There are no special rules if you want to contribute. Just create a PR. Read the code style guide before that though.