amerkoleci / Alimer
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Alimer
Alimer is a cross-platform 2D and 3D game engine implemented in C++17 forked from bs::framework, that aims to provide a unified foundation for the development of real-time graphical applications, whether games, engines or tools.
Highlights
- Built from the ground up in modern C++17 with a clean user-facing API.
- Lightweight implementations without the crud often found in older, larger solutions
- Clean, highly modular architecture that can be easily understood, modified and built upon
- Cross-platform, highly optimized, multi-threaded core capable of running very demanding projects
- Focus on modern technologies and high-fidelity graphics
- Fully documented codebase with an extensive API reference
Current feature-set includes a wide range of high level systems, ranging from math and utility libraries, to a physically based renderer backed by Vulkan, DirectX or OpenGL, all the way to input, GUI, physics, audio, animation and scripting systems, with asset support for most popular resource formats.
Features
- Features - A detailed list of all currently available features.
- Roadmap - A list of features to be implemented in both near and far future.
Download
Download Alimer releases to access stable builds or CI builds to access latest CI builds.
If you'd rather build the engine yourself, please refer to our build manual.
Get started
- Documentation - Head over to the "User manuals" section to learn how to use the framework from the ground up. Use the API reference to look up what a particular class/method does.
- Examples - Grab a set of working examples and start tinkering and analyzing them to figure out how things work. They are well documented and can be used for quickly learning the framework.
Credits
Alimer development, contributions and bugfixes by:
Marko Pintera For all the bsf job being done and contributors CONTRIBUTORS
Uses the following open-source and third-party libraries:
- vulkan: Sources for the formal documentation of the Vulkan API
- volk: Meta loader for Vulkan API
- SPIRV-Cross: Parses and converts SPIR-V to other shader languages