All Projects → ethanedits → Apex-Legends-SDK

ethanedits / Apex-Legends-SDK

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Open Source Cheat for Apex Legends, designed for ease of use. Made to understand reversing of Apex Legends and respawn's modified source engine as well as their Easy Anti Cheat Implementation.

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Apex-Legends-SDK

Open Source Cheat for Apex Legends, designed for ease of use. Made to understand reversing of Apex Legends and respawn's modified source engine as well as their Easy Anti Cheat Implementation.

This Project consists of two parts, Driver and Usermode. Since this project utilizes a Kernel Driver you will most likely want to change the hooked function as well as the shellcode that goes along with it. You can change both of these inside Memory.h in the Driver

Current function: NtOpenCompositionSurfaceSectionInfo

Current shellcode: 0x8B, 0x04, 0x24, 0x89, 0x41, 0x44, 0xC7, 0x41, 0x30, 0x0F, 0x00, 0x10

To build this project, please download the Windows Driver Kit (WDK), and build in Release | x64. Build and place KDMapper (https://github.com/TheCruZ/kdmapper) in the directory of your build, as the project will attempt to map the driver for you.

Additionally, to correctly replace EAC's splash screen, you will need to change paths in Utils.h

Image1

Image2

Inside Apex Legends SDK you will find the SDK, consisting of the Entity system and Engine. I have also included a DirectX9 Overlay which is used for rendering the menu as well as ESP.

This project also has support for Python scripting, to easily test and create features. Below is an example of a basic Health-Glow which is in the x64/Release/Userscripts folder, to see the implementation of python scripting, see Scripts.h

import Entity

#Apex Legends Health-based Glow ESP

def main():
    #pLocal = Entity.LocalEntity() #We dont need it for this script, but this is how you would get the localPlayer

    for i in range(0, 100):
        pEntity = Entity.BaseEntity(i)
        if pEntity.isPlayer() and pEntity.iHealth() > 0: #Valid Player
            #pEntity.GlowStyle(101,101,46,90) #Bright Glow Style

            health = pEntity.iHealth() + pEntity.iShield()
            if 180 <= health <= 300: #WHITE
                pEntity.Glow(255, 255, 255)
            if 160 <= health <= 179: #GREEN
                pEntity.Glow(0, 255, 0)
            if 140 <= health <= 159: #YELLOW
                pEntity.Glow(255, 255, 0)
            if 110 <= health <= 139: #RED
                pEntity.Glow(255, 0 , 0)
            if 70 <= health <= 109: #PINK
                pEntity.Glow(255, 0, 255)
            if 40 <= health <= 69: #BLUE
                pEntity.Glow(0, 0, 255)
            if health < 40:        #CYAN
                pEntity.Glow(0, 255, 255)

Build Instructions:

1. Switch Build Settings of both Apex Legends SDK and ApexDriver to Release|x64

2. Go to ApexDriver and in Configuration Properties/Driver Signing/General, go to Sign Mode, and turn it Off.

3. Install DirectX9 and Python 3.9

DX9 SDK: https://www.microsoft.com/en-us/download/details.aspx?id=6812

Python 3.9: https://www.python.org/downloads/release/python-399/

OPTIONAL IF PATH IS NOT CORRECT ALREADY:
4. Add DirectX9 and Python (3.9) Path in Configuration Properties/Linker/Input

DX9 SDK: https://www.microsoft.com/en-us/download/details.aspx?id=6812

Python 3.9: https://www.python.org/downloads/release/python-399/

Default Path:
$(DXSDK_DIR)Lib\x64\d3d9.lib;$(DXSDK_DIR)Lib\x64\d3dx9.lib;$(DXSDK_DIR)Lib\x86\d3d9.lib;$(DXSDK_DIR)Lib\x86\d3dx9.lib;python39.lib;

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