All Projects → synqark → Arktoon Shaders

synqark / Arktoon Shaders

Licence: mit
Alternative Unity shaders made by synqark

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THIS SHADER IS NO LONGER MAINTAINED

当シェーダーは開発を終了しております。
下記シェーダなどを今後ご利用下さい。
Consider to use other shaders in the future.
Such as these shaders :

Arktoon-Shaders

Alternative Unity shaders made by synqark

Downloads

Here : https://github.com/synqark/Arktoon-Shaders/releases

Features

  • Configurable toonlike shader.
  • Includes Opaque/Fade/AlphaCutout variations.
  • All variations are supported Lightprobe and Point lights(both PixelLight and Per-vertex Light!)
  • Customizable Shade color (or use other texture for shade)
  • Additional features (These are switchable and be optimized in shader code.)
    • Gloss
    • Outline (Opaque and Cutout only)
    • MatCap
    • Reflection (Scene ReflectionProbe or other Cubemap texture.)
    • Rim (additive color/texture)
    • Shade Cap ( Darker version of MatCap. can use for shading!)
    • Vertex Color (usually for MagicaVoxel, etc.)
    • Simple Stencil feature. with translucent effect.
    • Additional Parallaxed Emission Texture

How to use?

Available only in Japanese. I'm sorry!
Newest : https://synqark.github.io/Arktoon-Shaders-Doc/
Under 1.0.0: https://docs.google.com/document/d/15qR1ixw7YO1vKqaJXp5ul3Yvsgvv2cWa3YlXM07iQlo/edit?usp=sharing

Inspector Window

Default

This is default settings, You can use Toon such simple options. image

Expanded

...and You can also customize all these properties. image

License

This repository is under MIT License. see LICENSE.
本リポジトリはMIT Licenseを使用して提供されています。

(Japanese) こういうこと

  • Arktoon-Shadersに記載済みのライセンス適用宣言、およびLICENSEファイルの改変はできません。
  • Arktoon-Shadersを使って発生した面倒ごとに対応する義務は、リポジトリ管理者のsynqarkにありません。
  • 上記2項目が遵守されている限り、Arktoon-Shadersを使って作成した成果物は、ソースコードが提供されるどうかに関わらず、公開・改造・販売・再配布などが無条件で可能であり、またそれに伴うArktoon-Shaderに関する追加の手続きはありません。
  • 著作権の表記は任意です
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