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keijiro / Colorsuite

Multifunctional color adjustment plugin for Unity.

ColorSuite

Screenshot 1

ColorSuite is a multifunctional color adjustment plugin for Unity, which manages multiple color adjustment tasks in the single component. These tasks are implemented in the single pass shader, and it automatically strips out unused functions from the shader to keep the best performance.

Screenshot 2

Screenshot 3

Features

  • Tone mapping (John Hable's filmic tone mapping operator)
  • White balance adjustment (color temperature and green-magenta tint)
  • Color saturation adjustment
  • Tone curves (individual RGB channels and RGB-combined)
  • Dithering (ordered dither or triangular PDF dither)

Usage Note

HDR rendering and linear lighting

Although the ColorSuite shader is designed to work for any configuration, it's specially optimized for the combination of HDR rendering and linear lighting. It's recommended to use with these options.

Use dithering if banding

Dithering is used to avoid color banding, which occurs only with very low contrast gradients (see the example below). In other words, it should be turned off if no banding is present.

Dither

(no dither, ordered, triangular; contrast adjusted for emphasis)

License

Copyright (C) 2014, 2015 Keijiro Takahashi

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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