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mdgriffith / Elm Animator

Licence: bsd-3-clause
A timeline-based animation engine for Elm

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elm
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Elm Animator

Bring animations to your Elm app!

Check out the talk that goes with the library, The Immutable Animator's Toolkit.

Join the #animations channel on the Elm Slack if you want to chat!

Animating with Timelines

The high level idea is to track timelines of values in your model and animate between them.

So, if you were previously storing a Bool, now you'd store Animator.Timeline Bool, and you'd be able to animate the state transitions in your view

    div
        [ Animator.Inline.opacity model.checked <|
            \checked ->
                if checked then
                   Animator.at 1

                else
                   Animator.at 0
        ]
        [ text "👍" ]

This library handles the animation for you! (There is slightly more work to do to get started so start with the Checkbox example)

This approach is pretty cool! It allows you to:

  • Model your animations in terms of the Model you're already storing
  • Animate any number of elements while only tracking one timeline. This is fantastic for rich animations that need to coordinate several components.

This library also has the ability to dynamically generate CSS @keyframes, which means your animations can be very performant.

Let's check out some examples!

Overview of examples

Note if you clone this library to play with the code locally, make sure to cd examples and run elm make from there!

  1. Checkbox (live example) — Animate a checkbox as it's checked. It covers:

    • How to get started with elm-animator
    • An idea of how to incrementally upgrade existing code to use animations
  2. Page transitions (live example) — Transition between pages 3d page transition with routing.

    • Set up routing so there are no page reloads (actually this is standard for SPAs in general).
    • Animate the transition between pages
    • How to do CSS Keyframe generation
  3. Loading (live example) —Animate the loading state of a piece of content.

    • How to animate resting states such as a loading spinner
    • Animate with content that's already been deleted (whaaaa?!)
  4. Mario (live example)— The classic Mario example! Run around and jump.

    • How to get started with sprite animation
    • How to interact with a separate animation system such as physics code!

The Goal of a Continuous UI

Animation can either be a nuanced, playful helper in your UI, or it can be a nuisance.

There's an immediate question of what kinds of animation we want to cultivate in the Elm community.

With that in mind, here are two types of animation that I'd love to emphasize and elm-animator should be very useful for both.

Continuous UI

A continuous UI minimizes context-shifting for a user and allows them to build a spatial model of your interface.

We're generally used to pieces of UI popping in and out of existence, and pages that change drastically on click. Everytime something changes, it's a context shift for your user.

We can use animation to make that experience continuous so our users can build a quick intuition about how our interfaces work.

Sarah Drasner has an excellent talk showing what a continuous UI interaction can look like.

There's also a fairly basic page transition example - (Code) for this library that has the same principle.

Calm Enrichment

The second type is something I think of as calm enrichment.

The floating city on the Elm Japan Website —you will need to scroll down a little— is wonderful!

It doesn't distract from what I'm trying to accomplish on the website, it simply sits there, calmly floating. It doesn't take anything away from my budget of attention that I have when visiting the website. In fact it likely increases the amount of attention I'm willing to pay.

They used elm-playground —which I am likewise inspired by— to achieve the effect and convinced me to make this sort of thing easy in elm-animator.

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