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marpies / face-detection-ane

Licence: Apache-2.0 license
Face detection extension for Adobe AIR (iOS & Android)

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Face Detection | Native extension for Adobe AIR (iOS & Android)

Native extension providing ActionScript interface for Google's Mobile Vision and Apple's CoreImage face detector APIs.

Development of this extension is supported by Master Tigra, Inc.

Getting started

Additions to AIR descriptor

First, add the extension's ID to the extensions element.

<extensions>
    <extensionID>com.marpies.ane.facedetection</extensionID>
</extensions>

If you are targeting Android, add the following extensions from this repository as well (unless you know these libraries are included by some other extensions):

<extensions>
    <extensionID>com.marpies.ane.androidsupport</extensionID>
    <extensionID>com.marpies.ane.googleplayservices.base</extensionID>
    <extensionID>com.marpies.ane.googleplayservices.basement</extensionID>
    <extensionID>com.marpies.ane.googleplayservices.tasks</extensionID>
    <extensionID>com.marpies.ane.googleplayservices.vision</extensionID>
</extensions>

For Android support, modify manifestAdditions element so that it contains the following permission and meta data:

<android>
    <manifestAdditions>
        <![CDATA[
        <manifest android:installLocation="auto">
            <uses-permission android:name="android.permission.INTERNET"/>

            <application>

                <meta-data android:name="com.google.android.gms.version" android:value="@integer/google_play_services_version" />
                <meta-data android:name="com.google.android.gms.vision.DEPENDENCIES" android:value="face" />

            </application>

        </manifest>
        ]]>
    </manifestAdditions>

</android>

Adding the vision functionality dependency to your app's manifest will indicate to the installer that it should download the dependency on app install time. Although this is not strictly required, it can make the user experience better when initially running your app.

However, even if this is supplied, in some cases the dependencies required to run the detectors may be downloaded on demand when your app is run for the first time rather than at install time.

Finally, add the FaceDetection ANE or SWC package from the bin directory to your project so that your IDE can work with it. The additional Android library ANEs are only necessary during packaging.

API overview

Debug logs

You can enable extension debug logs during development using:

FaceDetection.setLogEnabled( true );

Detection

When detecting faces in an image, you can provide FaceDetectionOptions object with the following properties:

var options:FaceDetectionOptions = new FaceDetectionOptions();
// Face detection accuracy (high vs low)
options.accuracy = FaceDetectionAccuracy.HIGH;
// Set to true to enable detection of open eyes
options.detectOpenEyes = true;
// Set to true to enable detection of smile
options.detectSmile = true;
// (Android only) Indicates whether to detect all faces, or to only detect the most prominent face
options.prominentFaceOnly = true;

To run the detection, call the detect method by passing in BitmapData of the image you want to process, a callback method and, optionally, the options object:

FaceDetection.detect( bitmapData, onDetectionComplete, options );

The detection process is asynchronous; the callback method is called once the process is finished successfully or with an error. The callback is expected to accept list of detected faces and a String that specifies an error message, in cases when a problem occurs.

function onDetectionComplete( faces:Vector.<Face>, errorMessage:String ):void {
    if( errorMessage == null ) {
        // process faces
    } else {
        // there was an error
    }
}

Face object

The Face object provides the following properties:

// Rectangle representing the face's position and size
face.bounds : Rectangle
// Returns a value between 0.0 and 1.0 giving a probability that the face is smiling / has left/right eye open,
// or -1.0 if the value was not computed. On iOS, these values are always either 0 or 1
face.isSmilingProbability : Number
face.leftEyeOpenProbability : Number
face.rightEyeOpenProbability : Number
// Position of the mouth in the image
face.mouthPosition : Point
// Eye positions - these are relative to the subject (person), i.e. left eye is the subject's left eye,
// not the eye that is on the left when viewing the image
face.leftEyePosition : Point
face.rightEyePosition : Point

// Android only - again, left/right are relative to the subject
face.leftMouthPosition : Point
face.leftEarPosition : Point
face.leftEarTipPosition : Point
face.leftCheekPosition : Point
face.rightMouthPosition : Point
face.rightEarPosition : Point
face.rightEarTipPosition : Point
face.rightCheekPosition : Point
face.noseBasePosition : Point

isOperational : Boolean

Checks whether the internal detector is operational. On Android, it checks whether necessary libraries have been downloaded, which means the detection may not work shortly after launching an app for the very first time. Unfortunately, there is no callback to find out when the libraries are ready, so try again later approach must be used. On iOS, it is always true.

isAvailable : Boolean

Checks whether Google Play Services APK is installed on the device. It is necessary for the detector to function properly. On iOS, it is always true.

Requirements

  • iOS 7+
  • Android 4+
  • Adobe AIR 20+

Documentation

Generated ActionScript documentation is available in the docs directory, or can be generated by running ant asdoc from the build directory.

Build ANE

ANT build scripts are available in the build directory. Edit build.properties to correspond with your local setup.

Author

The ANE has been written by Marcel Piestansky and is distributed under Apache License, version 2.0.

Changelog

March 22, 2018 (v1.0.3)

  • FIXED incorrect error message parsing (Android)

August 25, 2016 (v1.0.2)

  • ADDED additional landmark positions to Face object

August 10, 2016 (v1.0.1)

  • REMOVED flash.external.ExtensionContext dependency from SWC and SWF targeting default platform

August 7, 2016 (v1.0.0)

  • Public release
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