Friendly Fire
Playing the Game
Just head over to friendlyfiregame.com and pick the launch options that best fits your style.
Achieving all possible endings
There are multiple endings. Listed below you can find all endings and how to achieve them.
Ending A
This is the regular jam ending. Play the game regularly and feed the wood to the fire who gave you the quest. This leads to a final boss fight.
Ending B
Alternate ending. Play the game regularly but also finish the dog quest before feeding the wood to the fire. The final boss fight is skipped and replaced with a special cutscene.
Ending C
This is a gag ending. This can be achieved by soft locking yourself in the cave under the flame boy npc and talking to the cave man. To get over the river without the double jump, you have to use the "stone skip jump" technique/bug.
Ending D
This is a gag ending. As soon as you can fly, go to the tree in the west and talk to the dog. You'll have the option to pet the dog. If you let the petting sequence run it's course, the game will end.
Ending E
Alternate ending. Play the game regularly, you can also skip the dog side quest since this has no impact on this ending. Instead of feeding the wood to the main fire, feed it to the flame boy. This will trigger the ending.
Development
Getting started
-
Install Node.js
-
Install Visual Studio Code
-
Clone the source code:
git clone [email protected]:/friendlyfiregame/friendlyfiregame.git
-
Initially run
npm i
in the project folder to install/update dependencies.
Building the game
In Visual Studio Code press Ctrl-Shift-B to start the compiler in watch mode. This compiles the
TypeScript sources in the src
folder to JavaScript in the lib
folder. It also watches the src
folder for changes so changed files are compiled on-save.
Alternatively you can run npm i
on the CLI to compile the project once or
npm run watch
to continuously compile the project in watch mode.
Running the game in a browser
There are four alternatives to run the game in the browser:
- In Visual Studio Code press Ctrl-Shift-D and launch the
webpack-dev-server
and one of the available browsers that can be selected by clicking on the drop down menu next to the "launch" button. - Run
npm start
and point your browser to http://localhost:8000/. The browser automatically reloads the game when changes are detected (You still need to run the compiler in watch mode in VS Code or on the CLI to receive code changes). - If you already have a local web server you can simply open the
index.html
file in the project folder in your browser. This only works with a http(s) URL, not with a file URL. - Run
npm run dist
to package the game into thedist
folder. Open thedist/index.html
in your browser to run the game. To publish the game simply copy the contents of thedist
folder to a public web server.