mrombout / Gbdk_playground
Simplified GBDK examples
Stars: ✭ 100
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GBDK Playground
It has 16 kB of RAM, man.
Samples
Blank | Hello World | Small Sprite |
---|---|---|
Minimum required code | Print Hello World!
|
Render small 8x8 sprite |
Big Sprite | Big Sprite Animation | Input State |
---|---|---|
Render big 16x16 sprite | Animate big 16x16 sprite | Read joypad state |
Input Wait | Move Sprite | Background |
---|---|---|
Wait for button input | Move a sprite using joypad | Render a full-screen background |
Window | Beep | Simple SHMUP |
---|---|---|
Renders a window | Make a sound | Very simple SHMUP |
Huge Sprite | Drawing | Detect GB Type |
---|---|---|
Renders a huge 40x64 sprite | Built-in drawing functions | Detect which GB is being used |
Save RAM | Font | Link |
---|---|---|
Save/load variables | Load a new font | Send/Receive data using link cable |
Color | More coming soon... |
---|---|
Use palettes for Game Boy Color | Contributions are welcome! |
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