The Real-Time World Generation projekt aims to provide a tool for world/terrain generation based on prozedural algorithmes and cellular automata simulation.
Let's you to access your FB account from the command line and returns various things number of unread notifications, messages or friend requests you have.
A simple terrain generator in Go, for shits and giggles
Blogposts
Part 1:
Explore the concept behind the terrain generator, and write down the
pseudocode and convert it into a very rudimentary Go program
Part 2:
Refactor the Go code into using structs and methods to make adding features
easier, and add CLI flags to control variables such as map size
Part 3:
Better map visualisation: Added colours and shading to output of map to
terminal
Part 4:
Explore how to assign values to adjacent map elements, introduce randomness
in the form of cliff probability
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