All Projects → hiulit → Godot-Plugin-Particles-Renderer

hiulit / Godot-Plugin-Particles-Renderer

Licence: MIT License
A Godot plugin to render particles into a sprite sheet

Programming Languages

GDScript
375 projects

Projects that are alternatives of or similar to Godot-Plugin-Particles-Renderer

Beam
✨ Expressive WebGL
Stars: ✭ 383 (+1096.88%)
Mutual labels:  particles, renderer
godot card tools
Framework for making card-games in Godot
Stars: ✭ 30 (-6.25%)
Mutual labels:  godot-engine
SPConfetti
Show the confetti only when the user is having fun, and if not having fun, don't show it.
Stars: ✭ 187 (+484.38%)
Mutual labels:  particles
BrainfuckIDE
A Brainfuck IDE/debugger designed to be intuitive, featureful and visually appealing
Stars: ✭ 77 (+140.63%)
Mutual labels:  godot-engine
GodotDiscordSDK
A Discord Game SDK wrapper for Godot, written in C.
Stars: ✭ 40 (+25%)
Mutual labels:  godot-engine
bitmapflow
A tool to generate inbetweens for animated sprites, written in godot-rust
Stars: ✭ 388 (+1112.5%)
Mutual labels:  godot-engine
OpMon-Godot
An open source Pokemon-inspired game, now with Godot
Stars: ✭ 50 (+56.25%)
Mutual labels:  godot-engine
ParticleLib
Multiversion spigot library supporting all particles and their data (1.8-1.18.2)
Stars: ✭ 156 (+387.5%)
Mutual labels:  particles
sparkler
Modular Macro-powered Particle System for haxe
Stars: ✭ 16 (-50%)
Mutual labels:  particles
discord.gd
Discord Bot API wrapper for Godot. Make bots in GDScript.
Stars: ✭ 69 (+115.63%)
Mutual labels:  godot-engine
Galaxia-Runtime
Galaxy generator for Unity 3D, with Custom Particle Distributors, DirectX 11 Particles and Highly customization, curve driven Generation.
Stars: ✭ 36 (+12.5%)
Mutual labels:  particles
Emojis-For-Godot
Addon that allows to use Emojis in your Godot project
Stars: ✭ 26 (-18.75%)
Mutual labels:  godot-engine
sherpa 41
Simple browser engine.
Stars: ✭ 31 (-3.12%)
Mutual labels:  renderer
Fake-Interior-Shader-for-GodotEngine
Interior Mapping shader for the Godot Game Engine 3.x that works with both GLES3 and GLES2.
Stars: ✭ 40 (+25%)
Mutual labels:  godot-engine
CVoxelEngine
A C++ Voxel Engine, to succeed my Java Voxel Engine. Uses SDL, and may use OpenCL in the future.
Stars: ✭ 17 (-46.87%)
Mutual labels:  renderer
godot-uuid
Unique identifier generation v4 for Godot Engine
Stars: ✭ 96 (+200%)
Mutual labels:  godot-engine
G-Zero
A Demo Project utilizing the Open Source Godot Engine to incorporate racing and gameplay core functions based on popular sci-fi racing games such as WipEOut or F-Zero.
Stars: ✭ 16 (-50%)
Mutual labels:  godot-engine
SuperParticles
Amazing CPU-friendly particle network animations
Stars: ✭ 32 (+0%)
Mutual labels:  particles
BBearEditor-2.0
My own 3D engine & editor in order to learn graphics algorithms and game engine architecture.
Stars: ✭ 32 (+0%)
Mutual labels:  renderer
godot-twicil
Godot TwiCIL – Godot Twitch Chat Interaction Layer
Stars: ✭ 57 (+78.13%)
Mutual labels:  godot-engine

Godot Plugin Particles Renderer

Godot v3.x release v1.0.0 MIT license

Create sprite sheets from particles .

Godot Plugin Particles Renderer Banner

🎦 Demo

Godot Plugin Particles Renderer Demo

🛠️ Installation

  • Clone the repository or download it in a ZIP file.
  • Copy the addons/particles_renderer folder to the addons folders in your project.
  • Enable the plugin by going to Project > Project Settings > Plugins > Particles Renderer > Enable.

🚀 Usage

To open the plugin, go to: Project > Tools > Particles Renderer.

Once the plugin window is open, go to: File > Open to select a scene.

⚙️ Options

Base sprite size

The size that will used for the particles viewport and as base for scaling.

If keep proportions is checked, when changing one value, the other value will be updated with the same value.

Max frames

The number of frames that will be rendered.

The renderer will remove in-between frames from the total frames to match the number set.

If contiguous is checked, the frames will be rendered one after another, without skipping any in-betweens.

If left unset (0), all the frames set in FPS will be rendered.

FPS

The maximum number of frames per second which the particles will be rendered on.

Time

The seconds the render process will take.

Not relevant if the particles are set to one_shot.

Scale

The scaling factor applied to Base sprite size.

Output path

The path where the sprite sheet will be stored.

If no path is set when a file is opened, the path will automatically be the same as the opened file.

File name

The name of the sprite sheet.

If no name is set when a file is opened, the name will automatically be the same as the opened file.

🗒️ Changelog

See CHANGELOG.

👤 Author

  • hiulit

🤝 Contributing

Feel free to:

🙌 Supporting this project

If you find this project helpful, please consider supporting it through any size donations to help make it better.

Become a patron

Suppor me on Ko-Fi

Buy me a coffee

Donate Paypal

If you can't, consider sharing it with the world...

Share on Twitter

... or giving it a star.

Thank you very much!

📝 Licenses

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].