All Projects → rickytan → GPUUtilization

rickytan / GPUUtilization

Licence: MIT license
measure GPU hardware utilization on iOS Devices

Programming Languages

objective c
16641 projects - #2 most used programming language
c
50402 projects - #5 most used programming language
Metal
113 projects
ruby
36898 projects - #4 most used programming language

Projects that are alternatives of or similar to GPUUtilization

diskusage
FANTASTIC SPEED utility to find out top largest folders/files on the disk.
Stars: ✭ 64 (-37.25%)
Mutual labels:  utility, usage
coretemp
Outputs current CPU core and package temperatures on macOS.
Stars: ✭ 36 (-64.71%)
Mutual labels:  system-monitor, iokit
Pareto.js
An extremely small, intuitive and fast functional utility library for JavaScript
Stars: ✭ 254 (+149.02%)
Mutual labels:  utility
unity-scene-view-copier
Makes positioning Cameras in Unity much easier. 🎥
Stars: ✭ 22 (-78.43%)
Mutual labels:  utility
sf
Simple Bash framework which provides argument parsing, usage output and text formatting variables
Stars: ✭ 16 (-84.31%)
Mutual labels:  usage
devheart
Listen to Tux's heartbeat with this awesome Linux Kernel Module ❤️
Stars: ✭ 58 (-43.14%)
Mutual labels:  device
fuse-device
Use the basic Device functions such as UUID and current localization from Fuse
Stars: ✭ 13 (-87.25%)
Mutual labels:  device
Laravel Zero
A PHP framework for console artisans
Stars: ✭ 2,821 (+2665.69%)
Mutual labels:  utility
apint
Arbitrary precision integers library.
Stars: ✭ 23 (-77.45%)
Mutual labels:  utility
incubator-flagon-useralejs
Apache Flagon UserALE.js is a comprehensive, thin-client behavioral logging tool
Stars: ✭ 21 (-79.41%)
Mutual labels:  usage
WinDev-Utility
A utility for windows developers
Stars: ✭ 17 (-83.33%)
Mutual labels:  utility
fpga torture
🔥 Technology-agnostic FPGA stress-test: maximum logic utilization and high dynamic power consumption.
Stars: ✭ 23 (-77.45%)
Mutual labels:  utilization
AXIOM-Remote
A device to control AXIOM cameras.
Stars: ✭ 24 (-76.47%)
Mutual labels:  device
SAMD TimerInterrupt
This library enables you to use Interrupt from Hardware Timers on an SAMD-based board. These SAMD Hardware Timers, using Interrupt, still work even if other functions are blocking. Moreover, they are much more precise (certainly depending on clock frequency accuracy) than other software timers using millis() or micros(). That's mandatory if you …
Stars: ✭ 28 (-72.55%)
Mutual labels:  device
STM32 TimerInterrupt
This library enables you to use Interrupt from Hardware Timers on an STM32F/L/H/G/WB/MP1-based board. These STM32F/L/H/G/WB/MP1 Hardware Timers, using Interrupt, still work even if other functions are blocking. Moreover, they are much more precise (certainly depending on clock frequency accuracy) than other software timers using millis() or micr…
Stars: ✭ 27 (-73.53%)
Mutual labels:  device
KoiCatalog
A card manager for Koikatu. View, search, and sort your collection of character cards.
Stars: ✭ 18 (-82.35%)
Mutual labels:  utility
Musoq
Use SQL on various data sources
Stars: ✭ 252 (+147.06%)
Mutual labels:  utility
react-device-frame
Preview website on a device
Stars: ✭ 24 (-76.47%)
Mutual labels:  device
go-interfaces
This repos has lots of Go interface usage and best practice examples
Stars: ✭ 112 (+9.8%)
Mutual labels:  usage
gendesk
🌿 Generate .desktop files and download .png icons by specifying a minimum of information
Stars: ✭ 101 (-0.98%)
Mutual labels:  utility

GPUUtilization

CI Status Version License Platform

This project calls methods from IOKit to get the realtime GPU utilization of a iOS device, it maybe helpful for debug usage.

Warning:!!!

Do not integrate this on a Appstore version, you will be REJECTED.

img_1584

img_1585

Installation

GPUUtilization is available through CocoaPods. To install it, simply add the following line to your Podfile:

pod 'GPUUtilization', :configurations => ['Debug']

Author

rickytan, [email protected]

License

GPUUtilization is available under the MIT license. See the LICENSE file for more info.

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].