All Projects → historicalsource → leathergoddesses-gold

historicalsource / leathergoddesses-gold

Licence: other
Leather Goddesses of Phobos Gold Edition, by Steve Meretzky (Infocom)

Programming Languages

ZIL
15 projects
ZAP
15 projects

Projects that are alternatives of or similar to leathergoddesses-gold

leathergoddesses
Leather Goddesses of Phobos, by Steve Meretzky (Infocom)
Stars: ✭ 63 (-13.7%)
Mutual labels:  interactive-fiction, z-machine, infocom, zil, steve-meretzky
zorkzero
Zork Zero: The Revenge of Megaboz, by Steve Meretzky of Infocom (1988)
Stars: ✭ 114 (+56.16%)
Mutual labels:  interactive-fiction, z-machine, zil, steve-meretzky
seastalker
Seastalker, by Stu Galley and Jim Lawrence (Infocom)
Stars: ✭ 52 (-28.77%)
Mutual labels:  interactive-fiction, z-machine, infocom, zil
ballyhoo
Ballyhoo, by Jeff O'Neill (Infocom)
Stars: ✭ 60 (-17.81%)
Mutual labels:  interactive-fiction, z-machine, infocom, zil
arthur
Arthur: The Quest for Excalibur, by Bob Bates of Infocom (1989)
Stars: ✭ 62 (-15.07%)
Mutual labels:  interactive-fiction, z-machine, infocom, zil
deadline
Deadline by Marc Blank (Infocom)
Stars: ✭ 102 (+39.73%)
Mutual labels:  interactive-fiction, z-machine, infocom, zil
journey
Journey, by Marc Blank, Illustrated by Donald Langos (Infocom)
Stars: ✭ 54 (-26.03%)
Mutual labels:  interactive-fiction, z-machine, infocom, zil
plunderedhearts
Plundered Hearts (Amy Briggs) (Infocom)
Stars: ✭ 57 (-21.92%)
Mutual labels:  interactive-fiction, z-machine, infocom, zil
wishbringer-gold
Wishbringer: The Magick Stone of Dreams (Solid-Gold Edition) by Brian Moriarty (Infocom)
Stars: ✭ 45 (-38.36%)
Mutual labels:  interactive-fiction, z-machine, infocom, zil
minizork-1987
Sampler Edition of Zork (1987 Version) (Infocom)
Stars: ✭ 39 (-46.58%)
Mutual labels:  interactive-fiction, z-machine, infocom, zil
starcross
Starcross by Dave Lebling
Stars: ✭ 73 (+0%)
Mutual labels:  interactive-fiction, z-machine, infocom, zil
infidel
Infidel by Mike Berlyn (Infocom)
Stars: ✭ 83 (+13.7%)
Mutual labels:  z-machine, infocom, zil
zork-german
German-Language Translation of Zork (Unreleased) (Infocom)
Stars: ✭ 30 (-58.9%)
Mutual labels:  z-machine, infocom, zil
checkpoint
Checkpoint (Unreleased Game) by Stu Galley (Infocom)
Stars: ✭ 52 (-28.77%)
Mutual labels:  interactive-fiction, z-machine, infocom
mdl-docs
The MDL Programming Language by S. W. Galley and Greg Pfister
Stars: ✭ 21 (-71.23%)
Mutual labels:  infocom, zil
vorple
JavaScript libraries for Vorple
Stars: ✭ 41 (-43.84%)
Mutual labels:  interactive-fiction
kingslayer
A text-based adventure written in Rust
Stars: ✭ 28 (-61.64%)
Mutual labels:  interactive-fiction
CYOAwesome
An easy-to-use html5 text adventure game engine. PLAY THE DEMO:
Stars: ✭ 24 (-67.12%)
Mutual labels:  interactive-fiction
borogove-ide
Borogove online IDE for IF languages
Stars: ✭ 15 (-79.45%)
Mutual labels:  interactive-fiction
DreamForgerJS
Interactive Fiction JS library
Stars: ✭ 14 (-80.82%)
Mutual labels:  interactive-fiction

Leather Goddesses of Phobos (Solid Gold Edition) Source Code Collection

Leather Goddesses of Phobos (Solid Gold Edition) is a 1988 interactive fiction game written by Steve Meretzky and published by Infocom. It is a modified version of the 1986 edition of Leather Goddesses of Phobos.

Further information on Leather Goddesses of Phobos:

What is this Repository?

This repository is a directory of source code for the Infocom game "Leather Goddesses of Phobos", including a variety of files both used and discarded in the production of the game. It is written in ZIL (Zork Implementation Language), a refactoring of MDL (Muddle), itself a dialect of LISP created by MIT students and staff.

The source code was contributed anonymously and represents a snapshot of the Infocom development system at time of shutdown - there is no remaining way to compare it against any official version as of this writing, and so it should be considered canonical, but not necessarily the exact source code arrangement for production.

Basic Information on the Contents of This Repository

It is mostly important to note that there is currently no known way to compile the source code in this repository into a final "Z-machine Interpreter Program" (ZIP) file. There are .ZIP files in some of the Infocom Source Code repositories but they were there as of final spin-down of the Infocom Drive and the means to create them is currently lost.

Throughout its history, Infocom used a TOPS20 mainframe with a compiler (ZILCH) to create and edit language files - this repository is a mirror of the source code directory archive of Infocom but could represent years of difference from what was originally released.

In general, Infocom games were created by taking previous Infocom source code, copying the directory, and making changes until the game worked the way the current Implementor needed. Structure, therefore, tended to follow from game to game and may or may not accurately reflect the actual function of the code.

There are also multiple versions of the "Z-Machine" and code did change notably between the first years of Infocom and a decade later. Addition of graphics, sound and memory expansion are all slowly implemented over time.

What is the Purpose of this Repository

This collection is meant for education, discussion, and historical work, allowing researchers and students to study how code was made for these interactive fiction games and how the system dealt with input and processing. It is not considered to be under an open license.

Researchers are encouraged to share their discoveries about the information in this source code and the history of Infocom and its many innovative employees.

Note that the project description data, including the texts, logos, images, and/or trademarks, for each open source project belongs to its rightful owner. If you wish to add or remove any projects, please contact us at [email protected].